Smashing Hallway Traps of Doom: Difference between revisions

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* The Thwomps in the ''[[Super Mario Bros.]]'' games. Oddly enough, though, the Thwomps were cognizant villains, with eyes and a mouth. Usually, rather then constantly moving up and down, Thwomps would see Mario approaching, and slam themselves down when he was near. It would take them a while to raise themselves again, during which time Mario would be able to pass through. Also, depending on which Mario game you happen to be playing, the Thwomps may deviate from their up-down-up-down pattern of moving; the most recent example being ''[[Super Mario Galaxy]]'', in which certain levels had Thwomp-shaped cubes called Tox Boxes actually rolling around the landscape like gigantic dice. These cubes also appeared in the [[Shifting Sand Land]] level of ''[[Super Mario 64]]''.
** The castle levels of ''[[Super Mario World (video game)|Super Mario World]]'' also had big crushers and spiked pillars which repeatedly crashed into the floor.
** Taken to extremes in ''[[New Super Mario Bros. Wii]]'', where every other castle has a spiked pillar or falling spiked object trap of some sort, culminating with World 7 Castle's hallway of pillars that only give you a one-square-high gap in a certain spot to dodge them.
** And probably impossible to pass in ''[[Super Paper Mario]]'' in one scene, they move up and down faster than you can pass through! Though flipping into 3D reveals you can just walk behind them.
* The guillotine-like crashing blades in the original ''[[Prince of Persia]]''.
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[[Category:This Index Is in The Way]]
[[Category:Older Than Feudalism]]
[[Category:Smashing Hallway Traps of Doom{{PAGENAME}}]]