So Bad It's Horrible/Video Games: Difference between revisions

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* The '''Sega Nomad''', possibly Sega's worst attempt at making a console, was essentially a handheld [[Sega Genesis|Genesis]] released around the time of the [[Sega Saturn|Saturn]]. While this sounds like a good idea on paper, it's absolutely terrible in execution as it burned through six batteries in 90 minutes, though you could buy a rechargeable battery... which cost $80 and ran out even faster. It was also incredibly sensitive to motion, so you could barely move it lest it freeze, shut down, or ''break''. It took #1 on ''[[Cracked.com]]''′s [http://www.cracked.com/article_16824_the-6-most-retarded-gaming-consoles-ever-released.html 6 Most Retarded Gaming Consoles Ever Released.]
** Even more, because of its design, a lot of games either [[Unwinnable by Design|couldn't be played or couldn't be beaten]]! Playing games from the 32X, Sega CD, and the Master System-enabling Power Base Converter forced you to mod it or use third-party devices... and the first ''X-Men'' game for the Genesis is unwinnable because there's no reset button! <ref>One [[Guide Dang It]] puzzle at the end requires you to reset the game in order to reach the final level.</ref>
* The '''Ouya''' console, which was released in 2013, promised much to gamers, hackers and indie developers alike. The Android-powered console also gained much publicity due to being crowdfunded via [[Kickstarter]]. Reality soon set in however, when it became apparent that the Ouya simply could not meet its hyped expectations, thanks to technical issues, limited support and the fact that even its touted capability of running retro emulators proved to be insufficient. Combined with the lack of any semblance of profitability, [http://www.forbes.com/sites/erikkain/2014/03/07/hit-kickstarter-video-game-console-ouya-is-basically-dead/#49781cce178d the Ouya as a hardware console went the way of the dodo by 2014]. Although a shade of it continues to exist as a software platform, it's since become a poster child for ambition failing to meet reality.
* The '''[[Pippin (useful notes)|Pippin]]''', released in 1996 as a partnership between Apple Computer (yes, ''[[Apple Macintosh|that one]]'') and Bandai, was an unusual cross between a computer and a console, created with the intent of having a cheaper computer play on your TV screen. Instead, the sticker price was $599 USD at the time of launch, the very same price the [[PlayStation 3]] had at launch a decade later, and had substandard hardware below even those of computers of its day, including a 14.4k modem, an anemic RAM supply of 6 MB, and practically no hard drive storage, other than a floppy dock drive capable of handling four disks. Even its controller, the Apple Jack,<ref>(Not to be confused with the Kellogg's cereal Apple Jacks, or the pony from ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]''.)</ref> was apparently not of much use for connecting the Pippin to a standard Apple Macintosh computer. As the only ''legitimate'' game console Apple Computer released (this was before the iPhone and iPad), the library of games on the Pippin was small, with four times more games released in Japan than in the U.S.; most of them were from Bandai. Not surprisingly, the Pippin was an enormous failure, selling only 42,000 units and being released at a time when Apple was then on the verge of bankruptcy.
* The ''notoriously'' bad [[Shoddy Knockoff Product|Shoddy Knockoff]] systems continue to be churned out by an unnamed company affectionately dubbed as simply '''"Popstation"'''. Why are they so bad? They're glorified [[Game and Watch|Game And Watches]] masquerading as high-end electronics. The only good thing out of them have been the reviews by [[Stuart Ashen|Dr. Stuart Ashen]].
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* The '''[[Virtual Boy]]''' console was one of [[Nintendo]]'s most publicized failures. Originally intended as a ground-breaking 3D game system, the project was spearheaded by [[Gunpei Yokoi]], creator of the [[Game Boy]], who was forced to get the system out as fast as he could, and it shows: The system couldn't handle color, so it stuck to a monochromatic, headache-inducing red-and-black display, which could even cause permanent eye damage if played too long. The system was bulky and had to be propped up on a table for you to play it, and only the player could see the games being played, meaning multiplayer on the same system was impossible (while the system had a port for a link cable, the system was discontinued before the cable could even be released). Only 22 games were ever released for the system, without any standout titles that took advantage of the 3D effect in a significant way, such as first-person shooters. While some of the games might not have been half-bad, such as ''[[Wario Land]]'', there was no reason for them to be on [[Virtual Boy]] to begin with, and putting an incredibly addictive game like ''[[Tetris]]'' (two separate versions of it, no less) on a system that can cause permanent eye damage in long sessions is just puzzling. Nintendo themselves [[Old Shame|don't like to speak about this system]], to the point where they even edited out a reference to it in the English version of ''[[Super Smash Bros.]] Melee''.
* For something that's somehow even worse then the [[Virtual Boy]], try the VictorMax '''Virtual Reality Stuntmaster'''. It has a design that's somewhat better with an output that's at least better than the Virtual Boy, but getting it to work is simply cryptic! The box says that it works for the SNES & the Sega Genesis, but it doesn't hold any real cable for the thing to work for the SNES at all (At least to the current knowledge shown so far.), and it can only work in the oldest version of the Sega Genesis. It doesn't contain any instructions, but it ''does'' have an odd joke resume (its hero includes [[The Bible|The Four Horsemen of The Apocalypse]]) and parts of the Stuntmaster that doesn't make sense at all! Connecting it to the Sega Genesis creates a mess of wires (when it already holds a mess of wires to begin with). While it does have more colors then the Virtual Boy, playing it is barely any better than doing it with the [[Sega Game Gear]]! [http://www.youtube.com/watch?v=Fy373DpKGAE James Rolfe & his friend Mike Matei] take a look at it, and James thinks that the [[Virtual Boy]] is like God when compared to what VictorMax did.
* The '''Ouya''' console, which was released in 2013, promised much to gamers, hackers and indie developers alike. The Android-powered console also gained much publicity due to being crowdfunded via Kickstarter. Reality soon set in however, when it became apparent that the Ouya simply could not meet its hyped expectations, thanks to technical issues, limited support and the fact that even its touted capability of running retro emulators proved to be insufficient. Combined with the lack of any semblance of profitability, [http://www.forbes.com/sites/erikkain/2014/03/07/hit-kickstarter-video-game-console-ouya-is-basically-dead/#49781cce178d the Ouya as a hardware console went the way of the dodo by 2014]. Although a shade of it continues to exist as a software platform, it's since become a poster child for ambition failing to meet reality.
{{reflist}}