So You Want To/Write a Cyber Punk Story: Difference between revisions

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=== '''Props Department''' ===
 
* Weapons. How expensive the weapon is depends on how heavily armed the character can realistically be expected to be. At the cheap end of the scale are household goods used as improvised weapons, such as a chair or a pocketknife. A bit more material gain means melee weapons commonly used in gang warfare, such as a chain-lock or a baseball bat. More money can buy firearms used in gang activities, such as a pistol chambered in .22 Long Rifle, a starter pistol modified into a weapon, a 12-gauge pump-action shotgun or even a Claridge Tec-9 modified for automatic fire. A professional army would carry automatic rifles and light weapons, such as the M-16A2 or the AKM. The best equipped in cyberpunk would have fighting vehicles, such as tanks, ships, and drones. If you want to get really stylish, there are [[Katanas Are Just Better|katanas]]. If you want eccentricity, there is the broom-handle with a kitchen knife on it and a homemade lo-jack hidden inside. [[Awesome but Practical|Go for cool as much as practical.]]
* Weapons. [[BFG|BFGs]]. [[Katanas Are Just Better|Katanas]]. [[Awesome but Practical|Go for cool as much as practical.]]
* Surveillance and counter-surveillance equipment.
* Computers and data storage media, such as a CD-R or a flash drive.
* Cell phones. Not recommended for rebels, because cell phones are totally insecure. Those turning the cell phone into a roving bug don't even have to get close to it, they can do it remotely.
* Electronic locks and the means to defeat them.
* A token rudimentary, important item to throw that advanced stuff into sharp relief, such as smuggling data on paper past metal detectors.
 
=== '''Costume Designer''' ===