Solar Jetman: Difference between revisions

tropelist
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You are a member of the Federation of Space Loonies. Your task is to find the pieces of the fabled Golden Warpship that have been hidden across four solar systems by space pirates... [[Excuse Plot|or something.]]
 
'''''Solar Jetman: Hunt for the Golden Warpship''''' was made by Rare in 1990. Despite having a major article in ''Nintendo Power'' volume 18 (and a Howard and Nester comic about it a couple issues later), the game did not get much praise. Or much attention at all for that matter. In fact, Rare had plans on porting the game to other systems, [[What Might Have Been|but the idea got scrapped late in the process due to low sales.]]
 
The game itself is very well made, considering the technology of the day. The graphics are clear, the physics are quite accurate, and each planet is unique enough to keep the player from getting complacent.
 
In essence, each planet is a small [[Wide Open Sandbox|wide open sandbox]], as you can go anywhere and do anything you wish, though the primary goal is the same: refuel your mothership, find the wormhole and retrieve a piece of the Golden Warpship. Anything else you do to gain an extra credit or two is completely optional, though that can be part of the fun sometimes (especially finding out what's inside that treasure chest you found).
 
The list of planets and their given statistics are as follows:
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# Urownd: Gravity 32, Diameter 31
 
{{tropelist}}
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* [[One Up|1-Up]]: Get 7 crystals in one sitting, and you get an extra life and 2000 extra credits.
=== This game has examples of the following tropes: ===
* [[One Up|1-Up]]: Get 7 crystals in one sitting, and you get an extra life and 2000 extra credits.
* [[Attack Drone]]: Since you never actually see any enemies outside of their ships (except for the [[Eldritch Abomination|final boss,]] if you count that), they may be this.
* [[Bonus Stage]]: You enter one called the Cyberzone after you find a ship part, and a couple more in Preludon and Zlaz Tordus. In each, you could earn up to 2000 credits.
* [[Collision Damage]]: Whenever you hit a wall/most enemies. The faster you/they go, the more fuel you lose.
* [[Conveniently -Close Planet]]: Averted, since most of the time, the mothership is out of fuel when you reach the planet and you travel through worm holes to get there.
* [[Critical Existence Failure]]: When you run out of fuel, you explode.
* [[Denial of Diagonal Attack]]: Heavily averted. In fact, you can move and fire in any direction. Partially played straight after your pod blows up, as you can only fire left or right, but with no loss in mobility. All in all, this can be a welcome change of pace if you're used to playing other games from the time period.
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* [[Flash of Pain]]: Only when your shields are down.
* [[Giant Space Flea From Nowhere]]: The final boss.
* [[Go for Thethe Eye]]: The final boss has five of them. You must destroy them all.
* [[Gravity Screw]]: The strength of gravity changes from planet to planet, which may take some getting used to. Also, Corso Qwero, Chorlton and Miplezur have areas of “water” where gravity is either negated or reversed. Not to mention Shishkebab, which has ''[[You Fail Physics Forever|negative gravity throughout.]]''
* [[Gravity Sucks]]: Played straight and inverted with the super-gravity and anti-gravity mini-planets respectively.
* [[Inertia Is a Cruel Mistress]]: With the Italian Racing Jetpod, you can travel through warp zones. You maintain your speed throughout and most warp zones are next to walls.
* [[Inexplicable Treasure Chests]]: In addition to seemingly random items (radioactives, Fancy Alien Items), there are actual treasure chests with seemingly random items inside including [[Gradius|Easter Island heads,]] bananas, tennis balls, an [[Doctor Who (TV)|"english phone box",]] [[Star Trek|tribbles,]] and ''absolutely nothing.''
* [[Jet Pack]]: After your pod explodes, you use one to get around.
* [[Let's Play]]: By [[Deceased Crab]].
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* [[Selective Gravity]]: For some reason, when in just your spacesuit, you are subject to the same force of gravity no matter which planet you're on, even if it has zero or negative gravity.
* [[Self-Imposed Challenge]]: There's definitely potential for this. No shields, no boosters, no map, base level pod...
* [[Shout -Out]]: [[Star Trek|At least]] [[Doctor Who (TV)|a couple.]]
* [[Smart Bomb]]: The most expensive weapon available.
* [[Sound of No Damage]]
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{{reflist}}
[[Category:Shoot Em Up]]
[[Category:Nintendo Entertainment System]]
[[Category:Solar Jetman]]
[[Category:Video Game]]
[[Category:Shoot 'Em Up]]