Solomon's Keep: Difference between revisions

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''[[Solomon's Keep]]'' is a free [[Dungeon Crawler]] for the iPhone. The player plays as Sirius, a student wizard whose final test is to traverse [[Big Bad|Solomon Dark's]] Keep and defeat him.
 
Sirius has four elemental abilities available: [[Non-Elemental|Magic Missile]], [[Kill It Withwith Fire|Fireball]], [[Kill It Withwith Ice|Frost Jet]] and [[Shock and Awe|Lightning]]. As Sirius levels up, he gets new upgrades to his abilities and magic. Furthermore, two elements can be "welded" together to create a new magic spell.
 
A prequel to the game has been released, ''[[Solomon's Boneyard]]''. It is an arena survival game featuring the same [[Big Bad]] and enemies.
 
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=== Tropes Associated with Solomon's Keep: ===
* [[Added Alliterative AppealAlliteration]]: The game's count on the enemies you kill when you beat the game. (Skeletons Shattered, Zombies Zapped, Demons Destroyed, Shadows Shafted, etc)
* [[Airborne Mook]]: Ghosts, who fly around very quickly and try to charge the player. Their airborne status allows them to fly over embers caused by Fireball.[[Goddamned Bats|Quite an annoyance]].
* [[All Your Powers Combined]]: You can combine two of your spells to form a new, stronger one. It took on the current attributes of both spells too.
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** The prequel subverts this. You ''will'' learn to hate [[Demonic Spiders|archers]], as there are ''no walls to protect you'' from their arrows. If you don't have Magic Shield, ''you're toast''.
* [[Antagonist Title]]
* [[Arrows Onon Fire]]: Flaming skeletons use these on you.
* [[Asteroids Monster]]: The Fire Demons split into tiny Imps on defeat. The ''[[Giant Mook|even larger]]'' ones split into more. Later on, even the imps themselves can split again!
* [[Bag of Sharing]]: The Amazing Cabinet, which allows you to transfer items from one savegame to another. Be warned- transferring the same item more than three times will make the item useless.
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* [[Easy Mode Mockery]]: Kid Mode option makes you invincible, but prevents you from getting any achievements.
* [[Escape Rope]]: The Magic Key, which allows you to return to town so that you can buy/sell items as well as improve skills.
* [[Everything's Deader Withwith Zombies]]: Two kinds of zombies- regular ones, and those that explode into a poison puddle when defeated. Be careful- they may be slow, but can kill Sirius in a matter of ''seconds''.
* [[Evil Laugh]]: You'll be hearing Solomon Dark's evil laugh almost every minute, especially if you got trapped in an enclosed room or if an ambush was triggered.
* [[Evil Sounds Deep]]: Solomon Dark's voice is very hollow and low-pitched.
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* [[Idiosyncratic Difficulty Levels]]: Student, Wizard, Archmage, and [[Harder Than Hard|Demigod]].
* [[Invisible Monsters]]: The Shadow enemies, who only reveal their black forms when they're near you. Thankfully, they do not have much health.
* [[It Was a Dark Andand Stormy Night]]: The opening line to the game.
* [[Kaizo Trap]]: Subverted. If you clear 4+ floors and then clear the current one, Solomon Dark himself may appear and whack your character with a very powerful strike, however, it cannot kill and can only reduce your [[HP to One]]. You can't die once you cleared a level (unless you got hit by a rogue projectile at low health or something)
* [[Kick the Dog]]: See [[Kaizo Trap]] above. Solomon Dark probably does that [[For the Evulz]].
{{quote| "Muahahahaha! Blue wizard needs potion badly!"}}
* [[Last Chance Hit Point]]: As long as you have health, you will survive a fatal attack and be brought down to 0 hp. The next attack will kill you, however.
* [[Limit Break]]: Not exactly, but each elemental spell would gain a special secondary ability that will greatly help in destroying enemies or reducing damage.
* [[Linear Warriors, Quadratic Wizards]]: At level one, your character has slight trouble with even the weakest physical-attacking skeleton horde. He gets a lot stronger than the melee enemies once his spells and skills level up.
** The skeleton mages also play it straight on harder difficulties. [[Squishy Wizard|Poor health]]? Well, they do have a Magic Shield that can allow them to tank and spam... Most of other enemies with loads of health are either physical attackers (Zombies) or [[Demonic Spiders]] (Demons), and even these guys have less health than a Magic Shield on higher difficulties.
* [[Luck -Based Mission]]: Hope you can get the right perks each time you level up... or just [[Bribing Your Way to Victory|Bribe Destiny]]. Turned up even higher if you decide to do the Random Skills challenge- the game picks a random skill for you each time! (Hint: do it only after you've upped all your primary skills)
* [[Macross Missile Massacre]]: Get Magic Missiles (or a weld of it), fully upgrade More Missiles, Faster Caster and Battlemage (equip items to go over the max), then equip a +150% faster casting ring.
* [[Mage Tower]]: Solomon's Keep. Well, more like Mage Castle, but still...
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* [[Names to Run Away From Really Fast]]: Solomon '''Dark'''.
* [[Necromancer]]: Solomon Dark. He also knows how to summon flaming demons as well. He's probably very proficient at it- in Solomon's Boneyard, he can summon skeletons, imps, zombies and ghosts from the edges of the screen... WHILE he's busily digging a grave!
* [[New Game Plus+]]: Every time you manage to beat the game, you get to play a harder difficulty. Enemies will have more health and bosses will use new moves, but you also get better equipment.
* [[Night of the Living Mooks]]: Zombies, Ghosts, Skeletons, etc.
* [[Nintendo Hard]]: Anything above Archmage difficulty. On [[Harder Than Hard|Demigod]], the ''regular mooks'' have a lot of health, move more than twice as fast, and attack at around three times the speed.
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* [[Recurring Boss Template]]: The Infernal (student difficulty), The Unincarnate (wizard difficulty), The Unsummonable (archmage difficulty) and The Unholy (demigod). You fight one of them right before Solomon Dark. They all use eye beams and fire walls, but a new attack is added for each proceeding difficulty.
* [[Scoring Points]]: Known as "Awesomeness" in this game. You get them by killing mooks and bosses, and multiplied when you either 1. kill mooks while in a trap room 2. [[Dare to Be Badass|kill mooks when at low health]] 3. higher difficulties. You lose them from dying or returning to town.
* [[Shout -Out]]:
** When you first meet Solomon in front of the castle, he says "[[Impossible Mission (Videovideo Gamegame)|stay awhile, stay FOREVER!!!]]"
** "Muahahahaha! [[Gauntlet (1985 video game)|Blue Wizard]] [[Wizard Needs Food Badly|needs potion badly]]!"
** The game's ending has a kill count for each type of enemy. Usually done in [[Added Alliterative AppealAlliteration]] for most enemies, but for Ghosts, it says "[[Ghostbusters|Ghosts Busted]]"
** Could be just a coincidence- the fireballs that demons and Monculus throw bounce on the floor twice before exploding on the third. [[Super Mario Bros.|Where else have we seen bouncy fireballs]]?
* [[Speed Run]]: One of the challenges. You need to complete all thirteen levels in under an hour.
* [[Spread Shot]]: Magic Missiles can be upgraded to this.
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* [[Standard Status Effects]]: Poison, which drains your health for a set period of time but cannot kill you, and slow, which makes you slower.
* [[Stationary Boss]]: Bone Daddy.
* [[Stone Wall]]: Having a high-leveled Frost Jet and high-leveled Harden will make you into this. The damage is rather weak on large enemies, but it will make you [[Nigh Invulnerable]].
* [[Tactical Suicide Boss]]: Solomon Dark takes down his [[Deflector Shields|Magic Shield]] every time he does an attack. Hit him hard when he does so. He fixes this on higher difficulty levels and above.
* [[The Slow Walk]]: You can do this with the Harden ability (an upgrade to Frost Jet). It makes you gain a lot of armour WHILE firing Frost Jet, to the point that most enemy attack will be unable to ''scratch'' you. Then all you have to do is walk towards the enemy (as Frost Jet has somewhat limited range).
* [["Wake -Up Call" Boss]]: Monculus (a Beholder). He spits out very damaging, homing bouncy fireballs (similar to the demons), and unlike Charles and Bone Daddy, he will chase you out of the room. Plus, he is also able to summon two smaller copies of himself that can take quite a bit of damage, and if those get to you, they ''[[Life Drain|drain your health and give it back to Monculus]]''!
* [[Warmup Boss]]: Charles the Hammer- he doesn't leave the room he's in, and only attacks with a slow, easy to avoid physical strike.
* [[Wave Motion Gun]]: The Blizzard Beam, welded from Frost Jet and Lightning. The Unincarnate, The Unsummonable and The Unholy also have one.
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[[Category:Hack and Slash]]
[[Category:Action Game]]
[[Category:Solomons Keep{{PAGENAME}}]]