Sonic 3 and Knuckles: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 209:
* [[Underwater Ruins]]: Hydrocity Zone again.
* [[Unwinnable by Insanity]]: As seen in [https://www.youtube.com/watch?v=XEOsmMOc_BA&list=PL01596721403E0594 this series]. There are many other ways to get stuck, but these in particular force you to lose all your lives or reset the game in order to continue playing.
** '''Angel Island,''': Standalone[standalone ''Sonic 3'' only:] During Act 2, enter and exit a bonus stage or special stage to remove the boundary preventing Sonic from returning to Act 1. Once back in Act 1, stand on top of the left-pointing wall-spikes under the crumbling cliff, face left and look up. While the screen is scrolled up, have Tails air-lift Sonic until the spikes are just out of sight. Let Tails descend with Sonic in tow, and he will be hurt and fall into the wall. When Tails returns, have him lift Sonic up to just below the slope above. Hop off to the right and walk over an invisible floor under the slope; he will fall through an invisible shaft, and land in Knuckles' boss area. Start to play Knuckles' Act 2 as normal, hitting the checkpoint under the breakable floor. Unfortunately, the lower boundary is locked too high, and trying to progress causes Sonic to die as though he fell into a bottomless pit. When Sonic respawns at the last checkpoint, the breakable floor returns, and he cannot escape from Knuckles' Act 2. (In ''Sonic 3 & Knuckles'', the offending checkpoint is removed.)
** '''Marble Garden''': In Act 1, as Hyper Sonic, find the only spinning top on a pedestal in the act. Head to the right, and drop into the area under the moving platforms, where the Lightning Shield is. Stand right next to the right wall, and crouch until the camera scrolls all the way down. Jump as high as you can; the game will bug out, and drop Sonic into an eerily empty version of Act 1. Go to the location of one of the Super Rings (it's the one that's normally at the end of a hidden tunnel to the right of a 1-up monitor). This will trigger the Act 2 boss fight(!). If Eggman is defeated, the timer stops and the Egg Capsule hovers down as usual, but the Capsule will be impossible to hit in this location. Since the clock has stopped, and the screen is locked in place, there is no way to lose a life. The only way out is to reset the console.
* [[Unwinnable By Mistake]]: When playing as Sonic with Tails tagging along, it's possible to glitch Tails off-screen so he doesn't return. Doing so in Marble Garden Zone makes it impossible to fight the boss.
** Also, in the Sonic 3 only version of Hydrocity Zone Act 2, it's fairly easy to go past the boss and right to the capsule without doing the boss fight. But the only way out is to reset. The clock continues to run despite hitting the capsule, but unfortunately, even time over doesn't save you. The only way out is to reset and then it will usually let you [http://www.youtube.com/watch?v=cd0o_YngH6Y go to Marble Garden].
** [standalone ''Sonic 3'' only] When Sonic and Tails enter the Act 1 Boss room, stop just before the Tunnelbot is onscreen. Controlling 2P Tails, defeat the Tunnelbot just offscreen. Once the signpost falls, Act 2 begins to load; if Sonic is standing too far to the left, he'll be outside Act 2. The game will have no idea how to handle the situation, and effectively freeze. (In ''Sonic 3 & Knuckles'', if Tunnelbot is defeated offscreen in this way, the camera will promptly scroll right, pushing Sonic within bounds of Act 2 before the signpost lands.)
* [[Urban Legend of Zelda]]:
** There tends to be confusion as to why the original ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' could not be locked in with ''Sonic & Knuckles''. The two most popular explanations are Knuckles would have dramatically altered the color pallet or that Knuckles gliding on conveyor belts in Scrap Brain Zone would cause the game to [[Game Breaking Bug|crash]]--both of which were debunked by the famous rom hack "Knuckles in Sonic the Hedgehog 1."