Sonic 3 and Knuckles: Difference between revisions

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** Of course, you can stand on the lava just fine if you have a fire shield, even stand in a lava waterfall.
* [[Conveyor Belt O' Doom]]: Death Egg Zone has elevators with conveyor belts that randomly switch direction and try to force Sonic into spikes or gun turrets.
* [[Copy Protection]]: Pirate copies of the cartridge obviously do not have the lock-on slot. This means a huge chunk of content will be unavailable, so even though the game is still fully playable, it's a lot less interesting.
* [[The Dev Team Thinks of Everything]]: Most of the environmental hazards of the game can be rendered harmless with the right shield. Lava Reef Zone is obviously best played with the flame shield, whereas the lightning shield becomes extremely useful for running safely on the electrified floors and ceilings of Death Egg Zone.
* [[Difficult but Awesome]]: The instashield of Sonic's. Slightly increases the range at which you can hurt enemies, and allows you to phase though things like projectiles, invincible enemies and other terrain hazards. It only lasts a split second though, so good timing is an absolute must.
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* [[The Lost Woods]]: Mushroom Hill Zone.
* [[Magnum Opus]]: Many consider the combined game to be the absolute high point of the series and the [[Magnum Opus]] of [[Sonic Team]], since everything from the graphics, level design, character abilities, and even some story have been acclaimed as very best in the series.
* [[Manual Misprint]]: A few of the enemies from ''Sonic & Knuckles'' showed up in ''Sonic the Hedgehog 3'''s instruction manual.
* [[Marathon Level]]: The stages, compared to previous games in the series, are exceptionally long, but both acts of Sandopolis Zone and Carnival Zone Act 2 definitely stand out.
** Good luck finishing Death Egg Zone Act 2 (where your time at the end of the stage carries over to the final stage) in under 10 minutes.
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* [[Oxygenated Underwater Bubbles]]: Present throughout Hydrocity, and can be released by bursting open underwater balloons in Carnival Night Act 2. There's also water in Angel Island, and Act 2 of both Icecap and Launch Base, but you have to use [[Debug Mode]] to access the bubble for those levels, as they aren't already placed.
* [[Personal Space Invader]]: Mega Chopper in Hydrocity Zone.
* [[Player Tic]]: So who else presses up rapidly on the control pad after beating Robotnik to make it look like the player character is laughing?
* [[Poison Mushroom]]: The powerup monitors with Robotnik's face on them.
* [[Poor Communication Kills]]: Hidden Palace Zone has a mural showing Robotnik with the Master Emerald in his hands, and Super/Hyper Sonic confronting him. Knuckles misintepreted this as Robotnik trying to ''save'' the Master Emerald from Sonic, and thus treated Sonic and Tails as enemies!
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* [[Recurring Riff]]: The "Level Clear" music from this game has been reused by many other ''Sonic'' games, and even shows up as Sonic's victory music in ''[[Super Smash Bros.]] Brawl''.
* [[Sand Worm]]: Wormlike badniks in Sandopolis.
* [[Scenery Porn]]: Beautiful pixel art, and impressive parallax scrolling on the backgrounds.
** There are a lot of little cosmetic details to the graphics that were in no way necessary to making the game and are clearly an example of [[Doing It for the Art]]. Angel Island, Sandopolis Act 1, and the boss area in Lava Reef have a heat ripple effect. Hydrocity has little drops of water falling from the ceiling. Mushroom Hill has little bits of pollen and leaves that are scattered when you run past (and also obey the wind currents present in the level), both the big mushrooms and the little mushrooms in the foreground wiggle, and its second act has palette-swapped segments that may represent different seasons or climates. Also, in any level where there's water, the surface of the water in the background will always match up realistically with its surface in the foreground, which at the time was no mean feat.
* [[Scoring Points|Secret Bonus]]: Complete an act with the clock on 9:59 (one second before a Time Over) and you are awarded 100,000 points, enough for ''two'' extra lives! Not easy as it is at that time you must land the critical hit on whatever boss you're fighting.
** Easiest with Knuckles in Carnival Night Act 2, as he doesn't fight a boss. Just stand in front of the capsule until 9:58 or so and then jump and break the capsule. Requires patience.
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** '''Marble Garden''' [standalone ''Sonic 3'' only]: When Sonic and Tails enter the Act 1 Boss room, stop just before the Tunnelbot is onscreen. Controlling 2P Tails, defeat the Tunnelbot just offscreen. Once the signpost falls, Act 2 begins to load; if Sonic is standing too far to the left, he'll be outside Act 2. The game will have no idea how to handle the situation, and effectively freeze. (In ''Sonic 3 & Knuckles'', if Tunnelbot is defeated offscreen in this way, the camera will promptly scroll right, pushing Sonic within bounds of Act 2 before the signpost lands.)
** '''Carnival Night''': When Sonic is damaged while floating over anti-grav pads, he'll fall through. In some places, anti-grav pads are all that separate Sonic's Act 1 from Knuckles' Act 1. If Sonic accidentally falls into the first half of Knuckles' Act 1, and hits the first checkpoint, the only way to continue is to exploit a bug in Sonic's Super or Hyper transformation that allows him to pass through spinning barrels. If Sonic doesn't have all the Emeralds, doesn't have enough Rings to transform, screws up the exploit, or dies and respawns at that checkpoint, he's stuck.
* [[Urban Legend of Zelda]]:
** There tends to be confusion as to why the original ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' could not be locked in with ''Sonic & Knuckles''. The two most popular explanations are Knuckles would have dramatically altered the color pallet or that Knuckles gliding on conveyor belts in Scrap Brain Zone would cause the game to [[Game Breaking Bug|crash]]--both of which were debunked by the famous rom hack "Knuckles in Sonic the Hedgehog 1."
* [[Video Game Caring Potential]]: Many players have commented that they did not have the heart to leave the injured {{spoiler|Knuckles}} on his own in Sky Sanctuary Zone.
* [[Walk, Don't Swim]]: Tails can swim. Knuckles can glide in the water. Sonic sinks like a rock.