Sonic 3 and Knuckles: Difference between revisions

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* [[Airborne Mook]]: [http://info.sonicretro.org/Catakiller,_Jr. Caterkiller, Jr.], [http://info.sonicretro.org/Buggernaut Buggernaut], [http://info.sonicretro.org/Jawz Jawz], [http://info.sonicretro.org/Bubbles Bubbles], [http://info.sonicretro.org/Bubbles Batbot], [http://info.sonicretro.org/Star_Pointer Star Pointer], [http://info.sonicretro.org/Flybot767 Flybot767], [http://info.sonicretro.org/Orbinaut Orbinaut], [http://info.sonicretro.org/Butterdroid Butterdroid], [http://info.sonicretro.org/Dragonfly Dragonfly], [http://info.sonicretro.org/Hyudoro Hyudoro], [http://info.sonicretro.org/Fireworm Fireworm], [http://info.sonicretro.org/Eggrobo Eggrobo], [http://info.sonicretro.org/Spikebonker Spikebonker], and [http://info.sonicretro.org/Chainspike Chainspike].
* [[Always Over the Shoulder]]: The bonus stages.
* [[Amusement Park of Doom]]: Carnival Night Zone. Also, Balloon Park from the 2-player mode. This is very literal in the minds of many when you consider [[Guide Dang It|THAT DAMN BARREL!]] Averted by Balloon Park from the 2-player mode, which has no hazards.
** This is very literal in the minds of many when you consider [[Guide Dang It|THAT DAMN BARREL!]]
* [[Ancient Egypt]]: Sandopolis Zone is [[Ancient Egypt]] <small>[[Recycled in Space|ON THE FLOATING ISLAND!]]</small>
* [[And I Must Scream]]: [[Subverted Trope|Subverted:]] when you beat the Lava Reef Zone boss, Eggman sinks into the lava, which cools and hardens seconds later. After the Knuckles fight in Hidden Palace Zone, he's shown to be perfectly fine.
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** "Special Stages:" A 3D maze where you must "Get Blue Spheres". Finishing earns you a Chaos Emerald. Accessible via giant rings hidden in the levels.
** "Bonus Stages:" Stages for collecting rings and powerups. Accessible via a circle of stars that appear if you pass a [[Check Point|star post]] with 20 or more rings.
* [[Boss-Only Level]]: The Doomsday Zone. Technically applies to the Death Egg and Lava Reef bosses as well, if only by programming. Knuckles's version of Sky Sanctuary also qualifies, as it consists of his last two bosses and no platforming whatsoever.
* [[Boss-Only Level]]: The Doomsday Zone.
** The Great Eggman Robo may also count, as it seems to be in its own act.
* [[Boss Rush]]: Sky Sanctuary Zone.
* [[Bottomless Pit Rescue Service]]: With the Marble Garden Zone boss, due to the nature of the battle.
* [[Brick Joke]]: As you run through Launch Base Act 1, you'll eventually find Dr. Robotnik carrying some sort of box around. That's the stage's Mid-Boss. When you defeat it, you might notice there are another two boxes in the wall. Those are the ones Knuckles will later fight in his version of the level.
* [[Build Like an Egyptian]]: Sandopolis Zone Act 2.
* [[Cast Speciation]]: Back in ''Sonic 2'', Sonic and Tails controlled the same way. Here, the player can actually make Tails fly to skip platforming areas. Meanwhile, Sonic can trivialize quite a few tough enemies and bosses with the invincibility on his Insta-Shield. On top of that, the elemental shields grant him useful mobility options. Like Tails, Knuckles' gliding and climbing abilities make him useful for platforming, but his low jump can make certain spots more difficult to overcome. The lowered jump height of Knuckles is actually used to seal off Sonic/Tails-only parts of levels, while the reverse is often accomplished via gliding or wall climbing.
* [[Cast Speciation]]
* [[Comic Book Adaptation]]: In both Sonic comics:
** [[Sonic the Hedgehog (comics)|The Archie comic]] had a short adaptation of ''Sonic 3'' in issue #13, and also a 48-page special based on ''Sonic & Knuckles''. Neither story actually featured the Death Egg (as that was saved for a later mini-series).
** ''[[Sonic the Comic]]'' had Robotnik's second Death Egg being stuck on the Floating Island for the span of about 19 issues, the first four of which adapted the plot of ''Sonic 3'', and the last five of which were based on the closing levels of ''Sonic & Knuckles''.
* [[The Computer Is a Cheating Bastard]]:
* [[Continue Your Mission, Dammit!]]: See Idle Animation.
* [[The Computer Is a Cheating Bastard]]:* Inverted, in Hidden Palace Zone, Sonic can be airlifted by Tails to a hidden area where there are 30 extra rings. With those and the other rings that aren't hidden, Sonic can turn into Hyper/Super Sonic for the Knuckles battle.
** Also, after Knuckles lowers the bridge for you in Sky Sanctuary, ducking next to him makes him look at your character and wave his arm, as if telling you to go on without him.
** Worse when Tails transforms, as any boss or enemy (except Knuckles) will get pecked to death by Tails's [[Feathered Fiend|Super Flickies]].
** And, in Sonic's continue screen, Tails tugs at his arm while pointing forwards.
** Without the 7 Chaos/Super Emeralds, however, Knuckles plays this straight; His spin jumps and spin dashes take priority over Sonic's, and he can block your spindashes by crouching. [[Captain Obvious|You can't block his]]. When he's attacking with a glide, however, you can hit him nearly anywhere that isn't his fists. [[Good Old Fisticuffs|Oh, and he can punch you in the face if you walk too close to him and he's not attacking you]].
* [[Convection, Schmonvection]]: Two-thirds of Angel Island Zone is in the middle of a massive forest fire, yet the characters don't seem to mind. And naturally, [[Lethal Lava Land|Lava Reef Zone]]'s lava only hurts you if you actually touch it.
* [[Continue Your Mission, Dammit!]]: See Idle Animation.
** Of course, you can stand on the lava just fine if you have a fire shield, even stand in a lava waterfall.
** AlsoSee [[Idle Animation]], but also, after Knuckles lowers the bridge for you in Sky Sanctuary Zone, ducking next to him makes him look at your character and wave his arm, as if telling you to go on without him.
** And, inIn Sonic's continue screen, Tails tugs at his arm while pointing forwards.
* [[Convection, Schmonvection]]: Two-thirds of Angel Island Zone is in the middle of a massive forest fire, yet the characters don't seem to mind. And naturally, [[Lethal Lava Land|Lava Reef Zone]]'s lava only hurts you if you actually touch it. Of course, you can stand on the lava just fine if you have a fire shield, even stand in a lava waterfall.
* [[Conveyor Belt O' Doom]]: Death Egg Zone has elevators with conveyor belts that randomly switch direction and try to force Sonic into spikes or gun turrets.
* [[Copy Protection]]: Pirate copies of the cartridge obviously do not have the lock-on slot. This means a huge chunk of content will be unavailable, so even though the game is still fully playable, it's a lot less interesting.
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* [[Everything Is Even Worse With Sharks]]: Inverted. The "Jawz" Mook you face in Hydrocity is arguably the easiest enemy to beat in the entire zone. It slowly propels itself horizontally from offscreen, and while it has a tendency to appear suddenly and in groups, it can be hit anywhere with a spin attack or jump attack. The inversion is that Jawz appears exclusively in the second act, while the [[Goddamn Bats|much more bothersome Buggernaut]] appears exclusively in the first act. Hence, Hydrocity is actually ''better'' with sharks!
* [[Evil Knockoff]]: Mecha Sonic. Ironically, in the first two fights he uses Robotnik's tactics by reusing boss machines from previous games. In Knuckles's playthrough he's the [[Man Behind the Man]] and final boss.
* [[Foreshadowing]]: When fighting against Knuckles, there is a background mural depicting Robotnik/Eggman stealing the Master Emerald, and Hyper Sonic attempting to stop him. Guess what you have to do in the true final level?
* [[Face Ship]]: The Death Egg, which has Eggman's face on it.
* [[Floating Continent]]: The setting of the game, although it got knocked out of the sky by the Death Egg's crash landing prior to Sonic's arrival. It gets raised at the end of Sonic's story path and remains afloat throughout Knuckles's {{spoiler|until Mecha Sonic steals the Master Emerald}}.
* [[Foreshadowing]]: When fighting against Knuckles, there is a background mural depicting Robotnik/Eggman stealing the Master Emerald, and Hyper Sonic attempting to stop him. Guess what you have to do in the true final level?
* [[Fungus Humongous]]: '''Mushroom''' Hill Zone has mushrooms large enough to bounce on, use as a seesaw catapult, and parachute from.
* [[Game Breaking Bug]]: Many.
* [[Game Breaking Bug]]: Many.* If you manage to kill the robot who flame the forest in the end of Angel Island Zone Act 1, Act 2 doesn't load the level layout.
** Hyper Sonic is a virtual game breaking machine since the developers probably didn't full test him given that he was a last second throw-in for the 2 games being separated.
* [[Gameplay and Story Segregation]]:
* [[Gameplay and Story Segregation]]:* After the Angel Island Zone is set on fire, there isn't really any dramatic change to the gameplay to indicate that the zone's on fire. No coming face-to-face with flaming walls or anything. It has basically no gameplay effect whatsoever, aside from one zip line that cuts off fairly quickly because a small section of it is burning halfway down.
** Knuckles shuts off the lights in Carnival Night, but aside from raising the water level for all of 30 seconds, it seems to do nothing except show off how much of a prick he is. You turn the lights back on a little bit later.
* [[Gotta Catch Em All]]: In Sonic 3, there are 7 Chaos Emeralds to collect, and getting all of them lets you use the first [[Super Mode]] (unless you're playing as Tails). Later, once you get to the Sonic & Knuckles levels, you can power up the gems into the Super Emeralds... and collect them again, for a total of 14 emeralds. Getting the second set lets you use your character's hyper form.
* [[Gravity Screw]]: Used extensively in Death Egg Zone, as well as the anti-gravity platforms in Carnival Night.
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* [[Hand Wave]]: What the instruction manual does in regards to certain glitches, where [[Mercy Invincibility]] could cause you to get stuck in certain places and be forced to reset the console, [[Blatant Lies|handwaving]] them as one of the "many diabolical traps" set up by Robotnik.
* [[Harmless Freezing]]: [[Averted Trope|Averted]] in Ice Cap Zone.
* [[Human Cannonball|Hedgehog Cannonball]]: A common level feature in Carnival Night Zone.
* [[Hero Antagonist]]: Knuckles, initially.
* [[High Altitude Battle]]: All the final bosses.
** Also, theThe boss of Marble Garden Zone Act 2, which is fought by having Tails fly Sonic to chase after it.
** All the final bosses.
* [[Homage]]: The item monitors strongly resemble [[wikipedia:File:Macintosh 128k transparency.png|Apple Macintosh computers]].
* [[Hoist by His Own Petard]]: This is how about half the bosses in Sonic & Knuckles are defeated.
* [[Homage]]: The item monitors strongly resemble [[wikipedia:File:Macintosh 128k transparency.png|Apple Macintosh computers]].
* [[Horrible Judge of Character]]: Knuckles believes [[Obviously Evil]] Eggman's claims that Sonic and Tails are the bad guys.
* [[Hub Level]]: The area where the Master Emerald is kept becomes sort of a Hub [[Bonus Level]] when playing the second half of the linked game; entering a giant ring sends you there, where you can choose which Super Emerald you'll try to obtain.
* [[Human Cannonball|Hedgehog Cannonball]]: A common level feature in Carnival Night Zone.
* [[Humongous Mecha]]: Robotnik uses one at the end of Sonic & Knuckles.
* [[Idle Animation]]:
* [[Idle Animation]]:* As in the previous games, Sonic will [[Breaking the Fourth Wall|look at the player]] and tap his foot impatiently if the player does nothing for several seconds, occasionally pointing in the direction he's currently facing.
** Tails will stare at the player and occasionally yawn.
** Knuckles will start boxing impatiently.
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* [[Invisible Wall]]: Appears in a cut scene in Carnival Night Act 2, and just before the first boss battle in Launch Base Act 2.
* [[Jerkass]]: Knuckles, until Hidden Palace Zone.
* [[Kill It with Fire]]: In Angel Island Zone, Robotnik tries to kill Sonic by firebombing the jungle.
** In Angel Island Zone, Robotnik tries to kill Sonic by firebombing the jungle.
** Then atAt the end of Lava Reef, he uses the Death Egg's eye lasers to reignite the volcano with Sonic in the middle.
** You can do this to enemies if Sonic has the flame shield and jumps twice.
** You can do this to enemies if you have the Flame Shield as Sonic and use its special attack, the Fireball Spin Dash.
* [[Let's You and Him Fight]]: Knuckles vs. Sonic and Tails.
* [[Lethal Lava Land]]: Lava Reef Zone.
* [[Let's You and Him Fight]]: Knuckles vs. Sonic and Tails.
* [[Levels Take Flight]]: Flying Battery Zone features a few segments where the player must navigate the outside portions of Eggman's ship.
* [[Load-Bearing Boss]]: The gigantic Eggman mecha at the end of Death Egg Zone. [[Justified Trope|Makes sense]], since it not only contains the power source for the whole station, but is also so darn huge that crash landing into the superstructure would certainly do the trick.
* [[Logo Joke]]: In ''Sonic 3'', the Sega logo remains in place as a blue ball blazes towards the camera before revealing itself to be Sonic, followed by a white flash that leads into the title screen. In ''Sonic & Knuckles'', the Sega logo remains as the background turns into Angel Island, splits apart as the Sonic and the Death Egg land on the ground below, and voila, title screen.
* [[The Lost Woods]]: Mushroom Hill Zone.
* [[Magikarp Power]]: While Sonic and Knuckles unlock their [[Super Mode]] after getting 7 emeralds, Tails doesn't unlock his until he collects all 14 emeralds. However, his Super Tails abilities--particularly the four birds who will attack any enemies or bosses in Tails' vicinity--are even more of a [[Game Breaker]] than Hyper Sonic or Hyper Knuckles in that you can literally kill almost every boss ''just by standing in one spot'' (since you're invincible) ''and letting the birds kill the boss for you''.
* [[Magnum Opus]]: Many consider the combined game to be the absolute high point of the series and the [[Magnum Opus]] of [[Sonic Team]], since everything from the graphics, level design, character abilities, and even some story have been acclaimed as very best in the series.
* [[Marathon Level]]:
* [[Marathon Level]]:* The stages, compared to previous games in the series, are exceptionally long, but both acts of Sandopolis Zone and Carnival Zone Act 2 definitely stand out.
** Good luck finishing Death Egg Zone Act 2 (where your time at the end of the stage carries over to the final stage) in under 10 minutes.
* [[Magikarp Power]]: While Sonic and Knuckles unlock their [[Super Mode]] after getting 7 emeralds, Tails doesn't unlock his until he collects all 14 emeralds. However, his Super Tails abilities--particularly the four birds who will attack any enemies or bosses in Tails' vicinity--are even more of a [[Game Breaker]] than Hyper Sonic or Hyper Knuckles in that you can literally kill almost every boss ''just by standing in one spot'' (since you're invincible) ''and letting the birds kill the boss for you''.
* [[Minus World]]: As Hyper Sonic, you can glitch-dash through walls into areas normally only accessible by Knuckles. A Pandora's Box of further glitches can be triggered from here.
* [[Mirror Boss]]: Knuckles if you play as Sonic and/or Tails, though he's [[Breather Boss|ridiculously easy to beat]]. He is pretty much the same Knuckles you can play as, with the additions of a punch attack and the ability to block by ducking. He even takes [[Collision Damage]], though trying to walk into him will just get you punched. But you can stand in front of him and get Tails to walk into him from behind if playing as Sonic and Tails. Tails takes damage too, but he's invincible (in 2P mode). If Knuckles drops from a glide on your head, only he'll take collision damage.
* [[The Missingno]]: Blue Knuckles, and his even glitchier [[Super Mode]].
* [[Mission Pack Sequel]]: Sonic & Knuckles to Sonic 3.
* [[Mirror Boss]]: Knuckles if you play as Sonic and/or Tails, though he's [[Breather Boss|ridiculously easy to beat]]. He is pretty much the same Knuckles you can play as, with the additions of a punch attack and the ability to block by ducking. He even takes [[Collision Damage]], though trying to walk into him will just get you punched. But you can stand in front of him and get Tails to walk into him from behind if playing as Sonic and Tails. Tails takes damage too, but he's invincible (in 2P mode). If Knuckles drops from a glide on your head, only he'll take collision damage.
* [[Mobile Factory]]: The Flying Battery Zone.
* [[Mutually Exclusive Powerups]]: The three shields.
* [[No-Holds-Barred Beatdown]]: Knuckles in Hidden Palace Zone.
* [[No One Should Survive That]]: Par for the course with Dr. Robotnik. Upon being defeated in Lava Reef Zone, his craft is [[Lava Pit|engulfed in lava]] (which instantly hardens).
* [[Nostalgia Level]]:
* [[Nostalgia Level]]:* Hidden Palace Zone is a treat for those who had been wondering about that level [[Dummied Out|that only existed as a song in the options menu]] of ''Sonic 2''. The giant ceiling laser from Flying Battery Zone is clearly a reference to [[That One Boss]] from ''Sonic 2'''s Wing Fortress Zone. In Sky Sanctuary Zone, you fight a rehash of the wrecking-ball boss from ''Sonic 1'''s Green Hill Zone, and the boss with the spinning things from ''Sonic 2'''s Metropolis Zone. <ref>Interestingly, the slight alterations of sprite proportions and game physics made both fights rather different from the originals. The Green Hill boss was originally a [[Warmup Boss]]; here he's rather harder to damage without hitting the wrecking ball on the rebound. The original Metropolis boss could only be safely hit at one point in his attack pattern; here, the boss is significantly easier because he can ''also'' be damaged while he's at the top of the screen doing nothing.</ref>
** Flying Battery's mid boss is also a Wing Fortress reference: A laser cannon that shoots giant beams of destruction while two pillars of light keep you trapped inside. The spiked platforms are conspicuously absent, though.
** Marble Garden's mid-boss uses a burrowing attack based on [[Sonic the Hedgehog 2|Mystic Cave's]] boss.
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* [[Poison Mushroom]]: The powerup monitors with Robotnik's face on them.
* [[Poor Communication Kills]]: Hidden Palace Zone has a mural showing Robotnik with the Master Emerald in his hands, and Super/Hyper Sonic confronting him. Knuckles misintepreted this as Robotnik trying to ''save'' the Master Emerald from Sonic, and thus treated Sonic and Tails as enemies!
* [[Power Floats]]: Super Mecha Sonic. Both of Sonic's super forms also hover above the ground when they're at full speed.
* [[Power-Up Letdown]]: Because there are no levels with water from Mushroom Hill onward, the Bubble Shield becomes this.
* [[Power Floats]]: Super Mecha Sonic. Both of Sonic's super forms also hover above the ground when they're at full speed.
* [[Puzzle Boss]]: Many.
** Carnival Night Act 1: You hit the boss to make it expose its weak point, but the actual damage is done when the bouncing spike platform collides with it.
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* [[Scenery Porn]]: Beautiful pixel art, and impressive parallax scrolling on the backgrounds.
** There are a lot of little cosmetic details to the graphics that were in no way necessary to making the game and are clearly an example of [[Doing It for the Art]]. Angel Island, Sandopolis Act 1, and the boss area in Lava Reef have a heat ripple effect. Hydrocity has little drops of water falling from the ceiling. Mushroom Hill has little bits of pollen and leaves that are scattered when you run past (and also obey the wind currents present in the level), both the big mushrooms and the little mushrooms in the foreground wiggle, and its second act has palette-swapped segments that may represent different seasons or climates. Also, in any level where there's water, the surface of the water in the background will always match up realistically with its surface in the foreground, which at the time was no mean feat.
* [[Scoring Points|Secret Bonus]]: Complete an act with the clock on 9:59 (one second before a Time Over) and you are awarded 100,000 points, enough for ''two'' extra lives! Not easy as it is at that time you must land the critical hit on whatever boss you're fighting. It's easy to do this with Knuckles in Carnival Night Act 2, as he doesn't fight a boss. Just stand in front of the capsule until 9:58 or so and then jump and break the capsule. Requires patience.
* [[Secret Level]] / [[True Final Boss]]: Doomsday Zone, which is only accessible if you beat Death Egg zone as Sonic, with a full set of emeralds, and is just an extended fight with Robotnik's final Egg-Mecha.
** Easiest with Knuckles in Carnival Night Act 2, as he doesn't fight a boss. Just stand in front of the capsule until 9:58 or so and then jump and break the capsule. Requires patience.
* [[Secret Level]] / [[True Final Boss]]: Doomsday Zone, which is only accessible if you beat Death Egg zone as Sonic, with a full set of emeralds, and is just an extended fight with Robotnik's final Egg-Mecha.
** Also in the other levels, many nooks and crannies are only accessible if you're playing as the right character.
* [[Segmented Serpent]]: Flying enemies in Angel Island, flying enemies in Mushroom Hill, [[Sand Worm|sand worms]] in Sandopolis, and yet more flying enemies in Lava Reef. Hitting them anywhere besides the head will injure you.
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* [[Songs in the Key of Panic]]: In Doomsday Zone, the music speeds up if you're low on rings.
* [[Spell My Name with an "S"]]: So, is the Special Stage game you get when locking on ''Sonic & Knuckles'' with ''Sonic 1'' called ''Blue Sphere'' or ''Blue Sphere'''s'''''?
* [[The Spiny]]: There are a few of them.
* [[Spiritual Successor]]: Flying Battery Zone to Wing Fortress Zone from ''Sonic 2''. Carnival Night Zone would ''appear'' to be this to Casino Night Zone from the name, but besides being brash and colourful levels they don't share much in detail.
* [[The Spiny]]: There are a few of them.
* [[Stalactite Spite]]: The stalactites and icicles in Lava Reef Zone and Ice Cap Zone, respectively.
* [[Stalked by the Bell]]: In Sandopolis Act 2, ghosts start to appear as lights in the level go out, and will start attacking unless the player continues to switch new lights on.
* [[Story-Driven Invulnerability]]: At several points, Robotnik shows up outside of a boss fight but cannot be destroyed<ref>at least, not without exploiting some [[Game Breaking Bug|Game Breaking Bugs]] that allow you to land 256 hits on him.</ref>. The most notable instance is during his theft of the Master Emerald.
* [[Super Mode]]: In addition to the usual Super Sonic, it's also possible to play as Super Knuckles. And if you collect ''all 14 Emeralds'' you can become Hyper Sonic, Hyper Knuckles, or Super Tails.
* [[Super Not-Drowning Skills]]: Bestowed by a Bubble Shield. [[Fridge Logic]] dictates that gas exchange between the water and the giant air bubble would not be able to keep up with Sonic's respiration, so Sonic would still run out of air, but [[Rule of Fun|who cares]]?
* [[Super Not-Drowning Skills]]:
* [[Super Not-Drowning Skills]]:* Bestowed by a Bubble Shield. [[Fridge Logic]] dictates that gas exchange between the water and the giant air bubble would not be able to keep up with Sonic's respiration, so Sonic would still run out of air, but [[Rule of Fun|who cares]]?
** The Hyper forms of Sonic and Knuckles can breathe underwater without the bubble shield, but by the time it becomes possible to get these forms, you've already passed the last level with water in it. Breathing underwater is thus only relevant if you're replaying any of the zones with water on a save file.
* [[Super Mode]]: In addition to the usual Super Sonic, it's also possible to play as Super Knuckles. And if you collect ''all 14 Emeralds'' you can become Hyper Sonic, Hyper Knuckles, or Super Tails.
* [[Temple of Doom]]: Marble Garden Zone, Hidden Palace Zone.
* [[Temporary Platform]]: Some are present in various zones.
* [[The Computer Is a Cheating Bastard]]: Inverted, in Hidden Palace Zone, Sonic can be airlifted by Tails to a hidden area where there are 30 extra rings. With those and the other rings that aren't hidden, Sonic can turn into Hyper/Super Sonic for the Knuckles battle.
** Worse when Tails transforms, as any boss or enemy (except Knuckles) will get pecked to death by Tails's [[Feathered Fiend|Super Flickies]].
** Without the 7 Chaos/Super Emeralds, however, Knuckles plays this straight; His spin jumps and spin dashes take priority over Sonic's, and he can block your spindashes by crouching. [[Captain Obvious|You can't block his]]. When he's attacking with a glide, however, you can hit him nearly anywhere that isn't his fists. [[Good Old Fisticuffs|Oh, and he can punch you in the face if you walk too close to him and he's not attacking you]].
* [[This Is a Drill]]: All of the bosses from Marble Garden Zone.
** Some regular enemies also have drills.