Sonic 3 and Knuckles: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 2:
[[File:Sonic3_title.png|frame]]
[[File:s-k-title.png|frame|[[Giving Someone the Pointer Finger|It's not polite to point, Sonic.]]]]
[[Sega]]'s third 16-bit entry in the ''[[Sonic the Hedgehog]]'' series, and the followup to the wildly popular ''[[Sonic the Hedgehog 2]]'', was so epic that time and hardware constraints forced them to [[One Game for the Price of Two|split it into two separate games]]:
''Sonic the Hedgehog 3'', released February 2, 1994, covered the first half of the game, with gameplay as Sonic, Tails
''Sonic & Knuckles'', released October 17th that same year, covered the second half of the game, including Knuckles' [[Heel Face Turn]], and allowed gameplay as either title character (but not Tails).
The game also featured "Lock-on Technology"
When playing as Sonic or Tails, the plot picks up right where the Genesis ''Sonic 2'' left off. Dr. Ivo "Eggman" Robotnik's Death Egg, just recently destroyed by Sonic, crash lands on the mysterious Angel Island (or Floating Island, as the American game manuals called it). Sonic and Tails follow, intending to stop Robotnik from rebuilding the Death Egg. Not one minute after landing, Sonic gets a face full of fist, courtesy of the island's native inhabitant: Knuckles, the last surviving Echidna and protector of the Master Emerald whose power keeps Angel Island aloft. Knuckles is convinced that Sonic is a thief who intends to steal said Emerald. Why? [[Horrible Judge of Character|Because Robotnik told him]].
Line 18 ⟶ 17:
The plot of Knuckles' game covers most of the same levels as Sonic's, and features Knuckles fighting one of Robotnik's EggRobos--rather than the Doc himself--piloting souped-up versions of the level bosses. This culminates with a battle in the clouds against a Master Emerald-powered Mecha Sonic. It's a bit unclear ''when'' this all occurs in relation to the plot of Sonic's game. Official sources, such as the game manuals, imply that both plots occur simultaneously. However, [http://info.sonicretro.org/Sonic_3_%26_Knuckles_chronology_and_endings in-game details appear to contradict this], and suggest that Knuckles' plot begins shortly after the end of Sonic's plot.
The gameplay represented further [[Sequel Escalation]] compared to ''Sonic 2'':
A number of game mechanics made their ''Sonic'' debut here as well, such as a game save feature and specialized shields. The Special Stages from ''Sonic 2'', where the Chaos Emeralds could be won, were revamped, and three different Bonus Stages were introduced, where extra rings and powerups could be collected. [[Cast Speciation]] (first introduced in the previous year's 8-bit title ''[[Sonic Chaos]]'') was further developed: Sonic could make use of a brief, midair "Insta-Shield", and do a special attack while having one of the shields (a double-jump with the lightning shield, a bounce attack with the bubble shield, a fiery charge attack with the fire shield)
''Sonic & Knuckles''' lock-on technology also worked with the ''[[Sonic the Hedgehog 2]]'' cartridge, allowing you to play ''[[Exactly What It Says on the Tin|Knuckles the Echidna in Sonic the Hedgehog 2]]''. The developers attempted to implement a similar feature with the original ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'', but found [[Game Breaking Bug|that Knuckles' color palette was incompatible with the game's]] (though a [[Game Mod|fan hack]] eventually proved that Knuckles could indeed be implemented in ''Sonic 1''). Instead, combining the two cartridges gives you the ''[[Blue Sphere]]'' minigame, with many, many, many, many, many, ''many'' [[Overly Long Gag|(did we mention many?)]] variations on the Special Stage.
Line 28 ⟶ 27:
----
{{tropelist}}
* [[Action Bomb]]: [http://info.sonicretro.org/Iwamodoki Iwamodoki].
* [[Advancing Boss of Doom]]
** The auto scrolling scene with the bomber airship in Angel Island Zone Act 2.
** The wall of doom in Hydrocity Zone Act 2.
** The collapsing ceiling/rising floor/whatever the hell Eggman's drill-mech does to the landscape in Marble Garden Zone Act 2.
** The rising water level in Knuckles' version of Launch Base Zone Act 2.
** The auto scrolling boss fight in Mushroom Hill Zone Act 2 (
** The crumbling airship in Flying Battery Zone Act 2.
** The rising sand sequences in Sandopolis Zone Act 2. The boss of the level is an advancing sphinx-mecha, which crushes you against a wall if you take too long to defeat it.
** The pre-boss fight forced-scrolling scene in Lava Reef Zone Act 2.
** Robotnik's screen-filling, inexorably advancing mecha in Death Egg Zone Act 2. After defeating it, you chase Robotnik's Eggmobile, carrying the Master Emerald, while the platform collapses behind you.
** The entirety of
** One of the three bonus levels features this, with a glowing, upward-climbing double helix that ends the level if you touch it.
* [[Airborne Aircraft Carrier]]: Flying Battery Zone
* [[Airborne Mook]]: [http://info.sonicretro.org/Catakiller,_Jr. Caterkiller, Jr.], [http://info.sonicretro.org/Buggernaut Buggernaut], [http://info.sonicretro.org/Jawz Jawz], [http://info.sonicretro.org/Bubbles Bubbles], [http://info.sonicretro.org/Bubbles Batbot], [http://info.sonicretro.org/Star_Pointer Star Pointer], [http://info.sonicretro.org/Flybot767 Flybot767], [http://info.sonicretro.org/Orbinaut Orbinaut], [http://info.sonicretro.org/Butterdroid Butterdroid], [http://info.sonicretro.org/Dragonfly Dragonfly], [http://info.sonicretro.org/Hyudoro Hyudoro], [http://info.sonicretro.org/Fireworm Fireworm], [http://info.sonicretro.org/Eggrobo Eggrobo], [http://info.sonicretro.org/Spikebonker Spikebonker], and [http://info.sonicretro.org/Chainspike Chainspike].
* [[Always Over the Shoulder]]: The bonus stages.
Line 55 ⟶ 54:
* [[Bedsheet Ghost]]: In Sandopolis Zone Act 2.
* [[Berserk Button]]: The second stage of the Death Egg Zone's miniboss seems to have one: it will start spinning a pair of spiked platforms extremely rapidly while firing off a massive laser beam if you attack it.
* [[Big Boo's Haunt]]: Act 2 of Sandopolis
* [[Blackout Basement]]: Carnival Night Zone Act 2 (for Sonic and Tails), and Sandopolis Zone Act 2.
* [[Bonus Stage]]: Unique among ''Sonic'' games for having two types:
** "Special Stages
** "Bonus Stages
* [[Boss-Only Level]]: The Doomsday Zone. Technically applies to the Death Egg and Lava Reef bosses as well, if only by programming. Knuckles's version of Sky Sanctuary also qualifies, as it consists of his last two bosses and no platforming whatsoever.
* [[Boss Rush]]: Sky Sanctuary Zone.
Line 66 ⟶ 65:
* [[Build Like an Egyptian]]: Sandopolis Zone Act 2.
* [[Cast Speciation]]: Back in ''Sonic 2'', Sonic and Tails controlled the same way. Here, the player can actually make Tails fly to skip platforming areas. Meanwhile, Sonic can trivialize quite a few tough enemies and bosses with the invincibility on his Insta-Shield. On top of that, the elemental shields grant him useful mobility options. Like Tails, Knuckles' gliding and climbing abilities make him useful for platforming, but his low jump can make certain spots more difficult to overcome. The lowered jump height of Knuckles is actually used to seal off Sonic/Tails-only parts of levels, while the reverse is often accomplished via gliding or wall climbing.
* [[Comic Book Adaptation]]: In both ''Sonic'' comics:
** [[Sonic the Hedgehog (comics)|The Archie comic]] had a short adaptation of ''Sonic 3'' in issue #13, and also a 48-page special based on ''Sonic & Knuckles''. Neither story actually featured the Death Egg (as that was saved for a later mini-series).
** ''[[Sonic the Comic]]'' had Robotnik's second Death Egg being stuck on the Floating Island for the span of about 19 issues, the first four of which adapted the plot of ''Sonic 3'', and the last five of which were based on the closing levels of ''Sonic & Knuckles''.
* [[The Computer Is a Cheating Bastard]]:
** Inverted
** Worse when Tails transforms, as any boss or enemy (except Knuckles) will get pecked to death by Tails's [[Feathered Fiend|Super Flickies]].
** Without the 7 Chaos/Super Emeralds, however, Knuckles plays this straight
* [[Continue Your Mission, Dammit!]]:
** See [[Idle Animation]], but also, after Knuckles lowers the bridge for you in Sky Sanctuary Zone, ducking next to him makes him look at your character and wave his arm, as if telling you to go on without him.
Line 82 ⟶ 81:
* [[Difficult but Awesome]]: The instashield of Sonic's. Slightly increases the range at which you can hurt enemies, and allows you to phase though things like projectiles, invincible enemies and other terrain hazards. It only lasts a split second though, so good timing is an absolute must.
* [[Difficulty by Acceleration]]: Used in the bonus stages.
* [[Divergent Character Evolution]]: Tails played like a [[Palette Swap|Palette Swapped]] Sonic in the last game. He begins to diverge here
* [[Dual Boss]]: The Launch Base [[Mini Boss]] for Knuckles.
* [[Dummied Out]]: Much of Knuckles' content is present in the ''Sonic 3'' cartridge, but can't be accessed without attaching it to the ''Sonic & Knuckles'' cartridge. Also happens in reverse:
** The standalone ''Sonic 3'' cartridge has the ''
** Another reversed example: The infinite oxygen of the bubble shield is useless in the standalone ''Sonic & Knuckles'', as it does not contain a single underwater section.
** The
* [[Eleventh-Hour Superpower]]: Sonic goes into [[Super Mode]] to fight the [[Perfect Run Final Boss]]. Though it's less of an [[Ass Pull]]
* [[Endless Game]]: ''[[Blue Sphere]]''.
* [[Eternal Engine]]: Flying Battery Zone, Death Egg Zone. Also Chrome Gadget from the 2-player mode.
* [[Every Ten
* [[Everything Is Even Worse With Sharks]]: Inverted. The "Jawz" Mook you face in Hydrocity is arguably the easiest enemy to beat in the entire zone. It slowly propels itself horizontally from offscreen, and while it has a tendency to appear suddenly and in groups, it can be hit anywhere with a spin attack or jump attack. The inversion is that Jawz appears exclusively in the second act, while the [[Goddamn Bats|much more bothersome Buggernaut]] appears exclusively in the first act. Hence, Hydrocity is actually ''better'' with sharks!
* [[Evil Knockoff]]: Mecha Sonic. Ironically, in the first two fights, he uses Robotnik's tactics by reusing boss machines from previous games. In Knuckles's playthrough, he's the [[Man Behind the Man]] and final boss.
* [[Face Ship]]: The Death Egg, which has Eggman's face on it.
* [[Floating Continent]]: The setting of the game, although it got knocked out of the sky by the Death Egg's crash landing prior to Sonic's arrival. It gets raised at the end of Sonic's story path and remains afloat throughout Knuckles's {{spoiler|until Mecha Sonic steals the Master Emerald}}.
Line 104 ⟶ 103:
** After the Angel Island Zone is set on fire, there isn't really any dramatic change to the gameplay to indicate that the zone's on fire. No coming face-to-face with flaming walls or anything. It has basically no gameplay effect whatsoever, aside from one zip line that cuts off fairly quickly because a small section of it is burning halfway down.
** Knuckles shuts off the lights in Carnival Night, but aside from raising the water level for all of 30 seconds, it seems to do nothing except show off how much of a prick he is. You turn the lights back on a little bit later.
* [[Gotta Catch Em All]]: In ''Sonic 3'', there are 7 Chaos Emeralds to collect, and getting all of them lets you use the first [[Super Mode]] (unless you're playing as Tails). Later, once you get to the ''Sonic & Knuckles'' levels, you can power up the gems into the Super Emeralds... and collect them again, for a total of 14 emeralds. Getting the second set lets you use your character's hyper form.
* [[Gravity Screw]]: Used extensively in Death Egg Zone, as well as the anti-gravity platforms in Carnival Night.
* [[Green Rocks]]
* [[Guide Dang It]]: There is one point in Carnival Night Zone
* [[Hailfire Peaks]]:
** Angel Island is equal parts [[Green Hill Zone]] and [[Jungle Japes]]. Only after a certain point it's [[Incendiary Exponent|ON FIRE]].
** Sandopolis Zone is a [[Big Boo's Haunt|Haunted]] [[Temple of Doom]] in [[Shifting Sand Land]].
** Lava Reef Zone starts off as a straight volcano level
** Sky Sanctuary is a [[Floating Continent|castle floating]] among the [[Bubbly Clouds]].
* [[Hand Wave]]: What the instruction manual does in regards to certain glitches, where [[Mercy Invincibility]] could cause you to get stuck in certain places and be forced to reset the console, [[Blatant Lies|handwaving]] them as one of the "many diabolical traps" set up by Robotnik.
Line 119 ⟶ 118:
** The boss of Marble Garden Zone Act 2, which is fought by having Tails fly Sonic to chase after it.
** All the final bosses.
* [[Hoist by His Own Petard]]: This is how about half the bosses in ''Sonic &
* [[Homage]]: The item monitors strongly resemble [[wikipedia:File:Macintosh 128k transparency.png|Apple Macintosh computers]].
* [[Horrible Judge of Character]]: Knuckles believes [[Obviously Evil]] Eggman's claims that Sonic and Tails are the bad guys.
* [[Hub Level]]: The area where the Master Emerald is kept becomes sort of a Hub [[Bonus Level]] when playing the second half of the linked game; entering a giant ring sends you there, where you can choose which Super Emerald you'll try to obtain.
* [[Human Cannonball]]: A common level feature in Carnival Night Zone.
* [[Humongous Mecha]]: Robotnik uses one at the end of ''Sonic & Knuckles''.
* [[Idle Animation]]:
** As in the previous games, Sonic will [[Breaking the Fourth Wall|look at the player]] and tap his foot impatiently if the player does nothing for several seconds, occasionally pointing in the direction he's currently facing.
** Tails will stare at the player and occasionally yawn.
** Knuckles will start boxing impatiently.
* [[Immediate Sequel]]: To ''[[Sonic the Hedgehog 2]]''.
* [[Inconveniently-Placed Conveyor Belt]]: Hydrocity Zone, Death Egg Zone.
* [[Infinite 1-Ups]]: Those alarm lights that trigger flying enemies in Launch Base Zone. Hold down a spin dash in one of those alarms, and a constant stream of enemies will fly right into you and be destroyed. The score given for the chain of hits eventually results in one life being granted every ''3 seconds'', and even if you die by time out, since it's before the first checkpoint, you can just walk back there and do it again.
Line 152 ⟶ 151:
* [[Mirror Boss]]: Knuckles if you play as Sonic and/or Tails, though he's [[Breather Boss|ridiculously easy to beat]]. He is pretty much the same Knuckles you can play as, with the additions of a punch attack and the ability to block by ducking. He even takes [[Collision Damage]], though trying to walk into him will just get you punched. But you can stand in front of him and get Tails to walk into him from behind if playing as Sonic and Tails. Tails takes damage too, but he's invincible (in 2P mode). If Knuckles drops from a glide on your head, only he'll take collision damage.
* [[The Missingno]]: Blue Knuckles, and his even glitchier [[Super Mode]].
* [[Mission Pack Sequel]]: ''Sonic & Knuckles'' to ''Sonic 3''.
* [[Mobile Factory]]: The Flying Battery Zone.
* [[Mutually Exclusive Powerups]]: The three shields.
Line 158 ⟶ 157:
* [[No One Should Survive That]]: Par for the course with Dr. Robotnik. Upon being defeated in Lava Reef Zone, his craft is [[Lava Pit|engulfed in lava]] (which instantly hardens).
* [[Nostalgia Level]]:
** Hidden Palace Zone is a treat for those who had been wondering about that level [[Dummied Out|that only existed as a song in the options menu]] of ''Sonic 2''. The giant ceiling laser from Flying Battery Zone is clearly a reference to [[That One Boss]] from ''Sonic 2'''s Wing Fortress Zone. In Sky Sanctuary Zone, you fight a rehash of the wrecking-ball boss from ''Sonic 1'''s Green Hill Zone, and the boss with the spinning things from ''Sonic 2'''s Metropolis Zone. <ref>Interestingly, the slight alterations of sprite proportions and game physics made both fights rather different from the originals. The Green Hill boss was originally a [[Warmup Boss]]; here, he's rather harder to damage without hitting the wrecking ball on the rebound. The original Metropolis boss could only be safely hit at one point in his attack pattern; here, the boss is significantly easier because he can ''also'' be damaged while he's at the top of the screen doing nothing.</ref>
** Flying Battery's mid boss is also a Wing Fortress reference:
** Marble Garden's mid-boss uses a burrowing attack based on [[Sonic the Hedgehog 2|Mystic Cave's]] boss.
* [[One Game for the Price of Two]]
Line 171 ⟶ 170:
* [[Power Floats]]: Super Mecha Sonic. Both of Sonic's super forms also hover above the ground when they're at full speed.
* [[Puzzle Boss]]: Many.
** Carnival Night Act 1:
** Flying Battery Act 1:
** Flying Battery Act 2:
** Sandopolis Act 1:
** Lava Reef Act 2:
** Death Egg Act 2:
*** You can also spin-dash at a minibot that has its spikes stuck in the [[Gravity Screw|floor/ceiling]] to catapult them at the boss.
** Doomsday Zone:
* [[Quicksand Sucks]]: Sandopolis Zone, and Desert Palace Zone from the 2-player mode. Also, Marble Garden Zone featured tar-like stuff that behaved the same way as the other examples of quicksand.
* [[Recurring Riff]]: The "Level Clear" music from this game has been reused by many other ''Sonic'' games, and even shows up as Sonic's victory music in ''[[Super Smash Bros.]] Brawl''.
Line 198 ⟶ 197:
* [[Spell My Name with an "S"]]: So, is the Special Stage game you get when locking on ''Sonic & Knuckles'' with ''Sonic 1'' called ''Blue Sphere'' or ''Blue Sphere'''s'''''?
* [[The Spiny]]: There are a few of them.
* [[Spiritual Successor]]: Flying Battery Zone to Wing Fortress Zone from ''Sonic 2''. Carnival Night Zone would ''appear'' to be this to Casino Night Zone from the name, but besides being brash and
* [[Stalactite Spite]]: The stalactites and icicles in Lava Reef Zone and Ice Cap Zone, respectively.
* [[Stalked by the Bell]]: In Sandopolis Act 2, ghosts start to appear as lights in the level go out, and will start attacking unless the player continues to switch new lights on.
* [[Story-Driven Invulnerability]]: At several points, Robotnik shows up outside of a boss fight but cannot be destroyed.<ref>
* [[Super Mode]]: In addition to the usual Super Sonic, it's also possible to play as Super Knuckles. And if you collect ''all 14 Emeralds'', you can become Hyper Sonic, Hyper Knuckles
* [[Super Not-Drowning Skills]]:
** Bestowed by a Bubble Shield. [[Fridge Logic]] dictates that gas exchange between the water and the giant air bubble would not be able to keep up with Sonic's respiration, so Sonic would still run out of air, but [[Rule of Fun|who cares]]?
Line 208 ⟶ 207:
* [[Temple of Doom]]: Marble Garden Zone, Hidden Palace Zone.
* [[Temporary Platform]]: Some are present in various zones.
* [[This Is a Drill]]:
** Some regular enemies also have drills.
** All of the bosses from Marble Garden Zone.
* [[Timed Mission]]: Every level has a time limit of 10 minutes. In the Doomsday Zone, your time limit is imposed by Sonic's [[Super Mode]] slowly draining the rings in his posession; run out of [[Super Mode]] and you fall to your death.▼
* [[Timed Mission]]:
** Every level has a time limit of 10 minutes, which is ''usually'' far more than enough. Carnival Night 2 and Death Egg 2 often come close though.
▲*
** Used to great effect in Knuckles's version of Sky Sanctuary. Angel Island is slowly sinking in the background and will drop off the screen at the 10 minute mark.
* [[Totally Radical]]: The monkey badnik in Angel Island Zone, an obvious update of the similar Coconuts badnik from ''Sonic 2'', [[All There in the Manual|according to the manual]] glories in the name of ''Monkey Dude''.
Line 217 ⟶ 219:
* [[Underwater Ruins]]: Hydrocity Zone again.
* [[Unwinnable by Insanity]]: As seen in [https://www.youtube.com/watch?v=XEOsmMOc_BA&list=PL01596721403E0594 this series]. There are many other ways to get stuck, but these in particular force you to lose all your lives or reset the game in order to continue playing.
** '''Angel Island'''
** '''Marble Garden''':
** '''Carnival Night''':
* [[Unwinnable By Mistake]]:
*
** Also, in the ''Sonic 3'' only version of Hydrocity Zone Act 2, it's fairly easy to go past the boss and right to the capsule without doing the boss fight. But the only way out is to reset. The clock continues to run despite hitting the capsule, but unfortunately, even time over doesn't save you. The only way out is to reset and then it will usually let you [http://www.youtube.com/watch?v=cd0o_YngH6Y go to Marble Garden].
** '''Marble Garden''' [standalone ''Sonic 3'' only]:
** '''Carnival Night''':
* [[Video Game Caring Potential]]: Many players have commented that they did not have the heart to leave the injured
* [[Walk, Don't Swim]]: Tails can swim. Knuckles can glide in the water. Sonic sinks like a rock.
* [[Walking on Water]]: You can run across the surface in Hydrocity.
* [[Wasted Song]]: Some of the music from the individual ''Sonic 3'' gets [[Dummied Out]] if you're playing the two games in tandem, including the fantastic miniboss music.
** It's interesting to note that if you are playing ''Sonic 3'' by itself and gain invincibility during the mid-boss of Hydrocity Zone, the song will switch to the ''Sonic & Knuckles'' mid-boss music once the invincibility wears off. The tune otherwise doesn't appear in ''Sonic 3'' at all.
* [[Weaksauce Weakness]]: Fire shields let you run over molten magma and lightning shields make you a ring magnet and immune to electricity, but both are immediately cancelled if you touch water. Annoying in the ''Sonic 3'' portion, with water in 5 of its 6 zones, but not once you reach the ''Sonic & Knuckles'' levels which have no water sections at all.
* [[Weaponized Exhaust]]: If the boss uses a rocket to fly, it can use that rocket to hurt you. Luckily
* [[Weather Control Machine]]: Featured in Mushroom Hill Act 2.
* [[Wrap Around]]: A few areas in Ice Cap Zone and Sandopolis Zone tend to loop when not exited from them properly. With the Hyper Sonic in Sonic 3 cheat, you can wrap around back to the first act of a zone, resulting in messed-up graphics and other glitches.
|