Sonic 3 and Knuckles: Difference between revisions

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* [[Bedsheet Ghost]]: In Sandopolis Zone Act 2.
* [[Berserk Button]]: The second stage of the Death Egg Zone's miniboss seems to have one: it will start spinning a pair of spiked platforms extremely rapidly while firing off a massive laser beam if you attack it.
* [[Big BoosBoo's Haunt]]: Act 2 of Sandopolis; the ghosts will pester you (eventually hurting you) constantly if you [[Blackout Basement|don't keep the lights on]].
* [[Blackout Basement]]: Carnival Night Zone Act 2 (for Sonic and Tails), and Sandopolis Zone Act 2.
* [[Bonus Stage]]: Unique among ''Sonic'' games for having two types:
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* [[Convection Schmonvection]]: Two-thirds of Angel Island Zone is in the middle of a massive forest fire, yet the characters don't seem to mind. And naturally, [[Lethal Lava Land|Lava Reef Zone]]'s lava only hurts you if you actually touch it.
** Of course, you can stand on the lava just fine if you have a fire shield, even stand in a lava waterfall.
* [[Conveyor Belt O' Doom]]: Death Egg Zone has elevators with conveyor belts that randomly switch direction and try to force Sonic into spikes or gun turrets.
* [[The Dev Team Thinks of Everything]]: Most of the environmental hazards of the game can be rendered harmless with the right shield. Lava Reef Zone is obviously best played with the flame shield, whereas the lightning shield becomes extremely useful for running safely on the electrified floors and ceilings of Death Egg Zone.
* [[Difficult but Awesome]]: The instashield of Sonic's. Slightly increases the range at which you can hurt enemies, and allows you to phase though things like projectiles, invincible enemies and other terrain hazards. It only lasts a split second though, so good timing is an absolute must.
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* [[Hailfire Peaks]]:
** Angel Island is equal parts [[Green Hill Zone]] and [[Jungle Japes]]. Only after a certain point it's [[Incendiary Exponent|ON FIRE]].
** Sandopolis Zone is a [[Big BoosBoo's Haunt|Haunted]] [[Temple of Doom]] in [[Shifting Sand Land]].
** Lava Reef Zone starts off as a straight volcano level, then in Act 2, the lava cools off and there's white crystals everywhere.
** Sky Sanctuary is a [[Floating Continent|castle floating]] among the [[Bubbly Clouds]].
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** Knuckles will start boxing impatiently.
* [[Immediate Sequel]]: To [[Sonic the Hedgehog 2]]
* [[Inconveniently -Placed Conveyor Belt]]: Hydrocity Zone, Death Egg Zone.
* [[Infinite One Ups]]: Those alarm lights that trigger flying enemies in Launch Base Zone. Hold down a spin dash in one of those alarms, and a constant stream of enemies will fly right into you and be destroyed. The score given for the chain of hits eventually results in one life being granted every ''3 seconds'', and even if you die by time out, since it's before the first checkpoint, you can just walk back there and do it again.
* [[Invisible Wall]]: Appears in a cut scene in Carnival Night Act 2, and just before the first boss battle in Launch Base Act 2.
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* [[Lethal Lava Land]]: Lava Reef Zone.
* [[Levels Take Flight]]: Flying Battery Zone features a few segments where the player must navigate the outside portions of Eggman's ship.
* [[Load -Bearing Boss]]: The gigantic Eggman mecha at the end of Death Egg Zone. [[Justified Trope|Makes sense]], since it not only contains the power source for the whole station, but is also so darn huge that crash landing into the superstructure would certainly do the trick.
* [[Logo Joke]]: In ''Sonic 3'', the Sega logo remains in place as a blue ball blazes towards the camera before revealing itself to be Sonic, followed by a white flash that leads into the title screen. In ''Sonic & Knuckles'', the Sega logo remains as the background turns into Angel Island, splits apart as the Sonic and the Death Egg land on the ground below, and voila, title screen.
* [[The Lost Woods]]: Mushroom Hill Zone.
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** Marble Garden's mid-boss uses a burrowing attack based on [[Sonic the Hedgehog 2|Mystic Cave's]] boss.
* [[One Game for The Price of Two]]
* [[Ordinary Drowning Skills]]: Particularly funny in light of Death Egg Zone and Doomsday Zone, as noted above. [[Batman Can Breathe in Space|Sonic can breathe in space]], but he still drowns under water. Even ''[[Super Mode|Super Sonic]]'' can drown. Only Hyper Sonic has [[Super Not -Drowning Skills]].
* [[Oxygenated Underwater Bubbles]]: Present throughout Hydrocity, and can be released by bursting open underwater balloons in Carnival Night Act 2. There's also water in Angel Island, and Act 2 of both Icecap and Launch Base, but you have to use [[Debug Mode]] to access the bubble for those levels, as they aren't already placed.
* [[Personal Space Invader]]: Mega Chopper in Hydrocity Zone.
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* [[Poor Communication Kills]]: Hidden Palace Zone has a mural showing Robotnik with the Master Emerald in his hands, and Super/Hyper Sonic confronting him. Knuckles misintepreted this as Robotnik trying to ''save'' the Master Emerald from Sonic, and thus treated Sonic and Tails as enemies!
* [[Power Floats]]: Super Mecha Sonic. Both of Sonic's super forms also hover above the ground when they're at full speed.
* [[PowerupPower-Up Letdown]]: Because there are no levels with water from Mushroom Hill onward, the Bubble Shield becomes this.
* [[Puzzle Boss]]: Many.
** Carnival Night Act 1: You hit the boss to make it expose its weak point, but the actual damage is done when the bouncing spike platform collides with it.
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* [[Smashing Hallway Traps of Doom]]: Ice Cap Zone and Sandopolis Zone have the most of them.
* [[Songs in The Key of Panic]]: In Doomsday Zone, the music speeds up if you're low on rings.
* [[Spell My Name With an "S"]]: So, is the Special Stage game you get when locking on ''Sonic & Knuckles'' with ''Sonic 1'' called ''Blue Sphere'' or ''Blue Sphere'''s'''''?
* [[Spiritual Successor]]: Flying Battery Zone to Wing Fortress Zone from ''Sonic 2''. Carnival Night Zone would ''appear'' to be this to Casino Night Zone from the name, but besides being brash and colourful levels they don't share much in detail.
* [[The Spiny]]: There are a few of them.
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* [[Stalked By the Bell]]: In Sandopolis Act 2, ghosts start to appear as lights in the level go out, and will start attacking unless the player continues to switch new lights on.
* [[Story Driven Invulnerability]]: At several points, Robotnik shows up outside of a boss fight but cannot be destroyed<ref>at least, not without exploiting some [[Game Breaking Bug|Game Breaking Bugs]] that allow you to land 256 hits on him.</ref>. The most notable instance is during his theft of the Master Emerald.
* [[Super Not -Drowning Skills]]: Bestowed by a Bubble Shield. [[Fridge Logic]] dictates that gas exchange between the water and the giant air bubble would not be able to keep up with Sonic's respiration, so Sonic would still run out of air, but [[Rule of Fun|who cares]]?
** The Hyper forms of Sonic and Knuckles can breathe underwater without the bubble shield, but by the time it becomes possible to get these forms, you've already passed the last level with water in it. Breathing underwater is thus only relevant if you're replaying any of the zones with water on a save file.
* [[Super Mode]]: In addition to the usual Super Sonic, it's also possible to play as Super Knuckles. And if you collect ''all 14 Emeralds'' you can become Hyper Sonic, Hyper Knuckles, or Super Tails.
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* [[Urban Legend of Zelda]]:
** There tends to be confusion as to why the original ''[[Sonic the Hedgehog (Video Game)|Sonic the Hedgehog]]'' could not be locked in with ''Sonic & Knuckles''. The two most popular explanations are Knuckles would have dramatically altered the color pallet or that Knuckles gliding on conveyor belts in Scrap Brain Zone would cause the game to [[Game Breaking Bug|crash]]--both of which were debunked by the famous rom hack "Knuckles in Sonic the Hedgehog 1."
* [[VideogameVideo Game Caring Potential]]: Many players have commented that they did not have the heart to leave the injured {{spoiler|Knuckles}} on his own in Sky Sanctuary Zone.
* ~Walk, Don't Swim~: Tails can swim. Knuckles can glide in the water. Sonic sinks like a rock.
* [[Walk On Water]]: You can run across the surface in Hydrocity.
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* [[Weather Control Machine]]: Featured in Mushroom Hill Act 2.
* [[Wrap Around]]: A few areas in Ice Cap Zone and Sandopolis Zone tend to loop when not exited from them properly. With the Hyper Sonic in Sonic 3 cheat, you can wrap around back to the first act of a zone, resulting in messed-up graphics and other glitches.
* [[X -Ray Sparks]]: When Knuckles gets electrified.
 
{{reflist}}
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[[Category:Video Game Long Runners]]
[[Category:Sonic 3 And Knuckles]]
[[Category:Video Game]][[Category:Pages with comment tags]]