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Sonic 3 and Knuckles: Difference between revisions

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** [[Sonic the Hedgehog (Comic Book)|The Archie comic]] had a short adaptation of ''Sonic 3'' in issue #13, and also a 48-page special based on ''Sonic & Knuckles''. Neither story actually featured the Death Egg (as that was saved for a later mini-series).
** ''[[Sonic the Comic]]'' had Robotnik's second Death Egg being stuck on the Floating Island for the span of about 19 issues, the first four of which adapted the plot of ''Sonic 3'', and the last five of which were based on the closing levels of ''Sonic & Knuckles''.
* [[Continue Your Mission, Dammit!]]: See Idle Animation.
** Also, after Knuckles lowers the bridge for you in Sky Sanctuary, ducking next to him makes him look at your character and wave his arm, as if telling you to go on without him.
** And, in Sonic's continue screen, Tails tugs at his arm while pointing forwards.
* [[Convection, Schmonvection]]: Two-thirds of Angel Island Zone is in the middle of a massive forest fire, yet the characters don't seem to mind. And naturally, [[Lethal Lava Land|Lava Reef Zone]]'s lava only hurts you if you actually touch it.
** Of course, you can stand on the lava just fine if you have a fire shield, even stand in a lava waterfall.
* [[Conveyor Belt O' Doom]]: Death Egg Zone has elevators with conveyor belts that randomly switch direction and try to force Sonic into spikes or gun turrets.
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** Another reversed example: The infinite oxygen of the bubble shield is useless in the standalone Sonic & Knuckles, as it does not contain a single underwater section.
** The S&K music is also in the S3 cartridge...all of it. In the sound test, most of the zone music that exists in track 09 onward is from S&K. So its dummied out in that its not used but its still in the cartridge.
* [[Eleventh -Hour Superpower]]: Sonic goes into [[Super Mode]] to fight the [[Perfect Run Final Boss]]. Though it's less of an [[Ass Pull]], because the player could use the same super mode in any earlier level of the game, and the requirements to fight it are collecting all of the [[Green Rocks]] that let you turn into [[Super Mode]]. In most subsequent games, the [[Super Mode]] is only used for [[True Final Boss|True Final Bosses]].
* [[Endless Game]]: ''[[Blue Sphere]]''.
* [[Eternal Engine]]: Flying Battery Zone, Death Egg Zone. Also Chrome Gadget from the 2-player mode.
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* [[High Altitude Battle]]: All the final bosses.
** Also, the boss of Marble Garden Zone Act 2, which is fought by having Tails fly Sonic to chase after it.
* [[Homage]]: The item monitors strongly resemble [http://en.[wikipedia.org/wiki/:File:Macintosh_128k_transparencyMacintosh 128k transparency.png |Apple Macintosh computers]].
* [[Hoist By His Own Petard]]: This is how about half the bosses in Sonic & Knuckles are defeated.
* [[Horrible Judge of Character]]: Knuckles believes [[Obviously Evil]] Eggman's claims that Sonic and Tails are the bad guys.
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* [[Mobile Factory]]: The Flying Battery Zone.
* [[Mutually Exclusive Powerups]]: The three shields.
* [[No -Holds -Barred Beatdown]]: Knuckles in Hidden Palace Zone.
* [[No One Should Survive That]]: Par for the course with Dr. Robotnik. Upon being defeated in Lava Reef Zone, his craft is [[Lava Pit|engulfed in lava]] (which instantly hardens).
* [[Nostalgia Level]]: Hidden Palace Zone is a treat for those who had been wondering about that level [[Dummied Out|that only existed as a song in the options menu]] of ''Sonic 2''. The giant ceiling laser from Flying Battery Zone is clearly a reference to [[That One Boss]] from ''Sonic 2'''s Wing Fortress Zone. In Sky Sanctuary Zone, you fight a rehash of the wrecking-ball boss from ''Sonic 1'''s Green Hill Zone, and the boss with the spinning things from ''Sonic 2'''s Metropolis Zone. <ref>Interestingly, the slight alterations of sprite proportions and game physics made both fights rather different from the originals. The Green Hill boss was originally a [[Warmup Boss]]; here he's rather harder to damage without hitting the wrecking ball on the rebound. The original Metropolis boss could only be safely hit at one point in his attack pattern; here, the boss is significantly easier because he can ''also'' be damaged while he's at the top of the screen doing nothing.</ref>
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* [[Sequence Breaking]]: It's possible for Tails to skip a few midbosses simply by ''flying past'' the area where you fight them.
* [[Shifting Sand Land]]: Sandopolis Zone. And Desert Palace from the 2-player mode.
* [[Shout -Out]]: The final boss and mural seems to be taken from ''[[Nausicaa of the Valley of The Wind (Manga)|Nausicaa of the Valley of The Wind]]''.
* [[Slippy -Slidey Ice World]]: Ice Cap Zone.
* [[Smart Bomb]]: When lightning shield meets water, Hyper Sonic does a double jump or Hyper Knuckles hits the wall.
* [[Smashing Hallway Traps of Doom]]: Ice Cap Zone and Sandopolis Zone have the most of them.
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* [[Stalactite Spite]]: The stalactites and icicles in Lava Reef Zone and Ice Cap Zone, respectively.
* [[Stalked By the Bell]]: In Sandopolis Act 2, ghosts start to appear as lights in the level go out, and will start attacking unless the player continues to switch new lights on.
* [[Story -Driven Invulnerability]]: At several points, Robotnik shows up outside of a boss fight but cannot be destroyed<ref>at least, not without exploiting some [[Game Breaking Bug|Game Breaking Bugs]] that allow you to land 256 hits on him.</ref>. The most notable instance is during his theft of the Master Emerald.
* [[Super Not-Drowning Skills]]: Bestowed by a Bubble Shield. [[Fridge Logic]] dictates that gas exchange between the water and the giant air bubble would not be able to keep up with Sonic's respiration, so Sonic would still run out of air, but [[Rule of Fun|who cares]]?
** The Hyper forms of Sonic and Knuckles can breathe underwater without the bubble shield, but by the time it becomes possible to get these forms, you've already passed the last level with water in it. Breathing underwater is thus only relevant if you're replaying any of the zones with water on a save file.
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