Sonic Advance Trilogy: Difference between revisions

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The ''Sonic Advance'' trilogy is a trio of games in the [[Sonic the Hedgehog]] series for the [[Nintendo]] [[Game Boy Advance]].
 
Co-published by [[Sega]] and [[Dimps]] and designed in the vein of the classic [[Sega Genesis|Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'' thrown in.
 
The first game, ''Sonic Advance'' (2001), is perhaps the most reminiscent of the older games. The plot is very minimal (thwart [[Big Bad|Dr. Eggman]]!) and the gameplay is a bit slower than its successors but features a little more emphasis on platforming. This was the first 2D side-scroller in the series to feature Amy Rose as a playable character. It was also the first ever original Sonic/Sega game (Not counting ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]: Battle'' as it was a port) to appear on a Nintendo system after Sega's switch to software manufacturing. Was ported to the short lived Nokia N-Gage as ''Sonic N'', but suffered from being transposed from the horizontal screen of the GBA to the ''vertical'' screen of the N-Gage (it also removed the Tiny Chao Garden).
 
In ''Sonic Advance 2'' (2002), Cream the Rabbit and her chao companion Cheese join Sonic and friends in the battle against Eggman after he abducts her mother and Tails. The gameplay is definitely the most extreme in the trilogy; the focus on speed is greater (to the point of making all but one boss a running battle), all of the characters now have the ability to grind on rails, and they can perform tricks with a press of the R-trigger after going off a ramp/spring to gain more momentum.
 
The first two games both feature a special condensed Chao Garden (although for some inexplicable reason the developers made it so you had to unlock it in the second), and the [[Game Cube]]-GBA link cable can be used to import/export chao from and to the Gamecube ports of ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'' and ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]''.
 
In ''Sonic Advance 3'' (2004), Eggman literally splits Earth into seven zones through the power of the Master Emerald, and uses [[Sonic Battle|a familiar robot]] that can emulate our heroes' abilities to try and take over the shattered world. Sonic and friends must reunite with each other in order to bring the planet back together and stop Eggman. The gameplay focuses on teamwork (kind of like ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'' or ''[[Knuckles Chaotix]]'') by having you select a player character and a partner character out of five characters (Sonic, Tails, Amy, Knuckles, Cream); the different combinations have different abilities. The stage design is like a fusion of its predecessors, combining the platforming action of the first game and the high-speed hijinks of the second. This game was especially notable for its [[All There in the Manual]] story. The black robot Gmel is actually the robo-reincarnation of [[Sonic Battle]]'s robot Emerl.
 
Although the [[Unpleasable Fanbase]] often reared its ugly head, the trilogy as a whole was very well-received.
 
Followed by a spiritual successor of sorts in the ''[[Sonic Rush Series (Video Game)|Sonic Rush]]'' games for the [[Nintendo DS]], which were also critical successes.
{{tropelist}}
* [[All There in the Manual]] - The Japanese supplementary material for the first game reveals backstory on the Angel Island Zone boss, {{spoiler|Metal Knuckles. Apparently, Eggman began making it in secret while he had the real Knuckles tricked into thinking Sonic was bad guy in ''[[Sonic 3 and Knuckles (Video Game)|Sonic The Hedgehog 3]]'', secretly examining the echidna behind his back, and it was finally ready to go in this game}}. Because not everyone has read this supplementary material, {{spoiler|Metal Knuckles}} may come across as a [[Giant Space Flea From Nowhere]].
* [[Back From the Dead]] - {{spoiler|Emerl, who was rebuilt as Gemerl by Eggman, then reprogrammed by Tails back into his Emerl personality}} in 3, cheering up everyone after [[Downer Ending|the ending]] of ''[[Sonic Battle]]''.
* [[Back That Light Up]] - The third game had different color settings to suit different [[Game Boy Advance]] backlight arrangements.
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** Also from Sonic Advance 2, there is Amy, who is unlocked after the game is 100% completed. She (who in the first game was slow and couldn't roll, but had her own advantages) is little more than an alternate skin of Sonic.
** A glitch in Sonic Advance makes rings not transfer to the Tiny Chao Garden from the main game if the save data is deleted. Fortunately, Sonic Pinball Party, which is in a [[Compilation Rerelease]] with this game, does not have this glitch.
* [[Boss Rush]] - The first two game feature this. In the X-Zone in the first, before you fight the Egg X, you must go through [[Nostalgia Level|memory lane]] by battling the ball-and-chain mobile from ''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic the Hedgehog]]'' and the [[Warmup Boss|infamous]] drill mobile from ''[[Sonic the Hedgehog 2]]'' in that order, both made easier by taking half the number of hits to beat (both bosses are accompanied by GBA-style rearrangments of the boss themes from their respective games). In XX (yes, it's really called that) in the second, you must go through ''all'' of the bosses you fought so far in the game before you get to fight the Super Eggrobo Z.
* [[Bottomless Pits]] - Present in all of the regular levels of these games (the only exceptions being Neo Green Hill Zone in the first one, Leaf Forest in the second and Ocean Base in the third), though they are more common in the second and third games (looking at you Sky Canyon).
** Did we mention that these bottomless pits are insanely long? You find yourself falling for quite a while.
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** The rabbit that sometimes pops out of badniks is an expy of Pocky, one of the animals from the Genesis games. See [[Furry Confusion]] below.
* [[Furry Confusion]] - Cream the Rabbit is a playable character in the second game. When the badniks are defeated, the animal used to power it pops out. One of the animals that can pop out is a significantly less anthropomorphic rabbit.
* [[Game Breaking Bug]] - Erasing the save file in 1 or 2 (sometimes?) causes the Tiny Chao Garden to stop collecting rings. It can only be fixed by collecting as many rings as you had when you erased the file, or transferring your rings to a [[Sonic Adventure (Video Game)|Sonic Adventure]] game.
* [[Green Hill Zone]] - Leaf Forest in the second game and Sunset Hill (which doubles as a [[Nostalgia Level]]) in the third. Oddly enough, Neo Green Hill from the first is less like this and more like [[Palmtree Panic]].
* [[Guide Dang It]] - Some Special Springs in 1 (protip: Ice Mountain has two), Special Rings in 2 (''especially'' them) and the Chao in 3 might be very difficult for the player to locate. Bottomless pits, pesky speed boosters and [[Back Tracking|unbacktrackable]] areas tend to make exploration even more difficult.
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** Sonic Advance 3, on the other hand, had you searching for ''ten'' well hidden Chao spread between the three zones and the area map. Fortunately, the Chao garden will tell you the number of Chao in each zone and the map. ''Un''fortunately, there was no official strategy guide for this game, unlike the other two, meaning you had to look online or explore almost every path to find them all. You permanently collect a Chao once getting it, which is fortunate, because some require specific teams or multiple playthroughs. When you have all 10, you have to find a key hidden ''somewhere'' in that game's considerably expansive levels and finish the stage with it (losing it if you die). They were mercifully often out in the open, they also had multiple locations within a stage making dying not as much of a problem (although you could only collect one per run through a stage), and you could have up to nine at once (nine separate tries).
** Sonic Advance 2 may have had the hardest activation of the special stages, but their stages were '''much''' easier than the ones in Sonic Advance 1 or 3. 3's stages were incredibly difficult compared to the previous game, especially the last one, and unlike the second game which had a strategy guide to walk you through the locations of everything important, the third game didn't have one to help you out, so you were completely on your own.
* [[Nostalgia Level]] - Several from Sonic Advance: Neo Green Hill Zone, Casino Paradise, Cosmic Angel/X-Zone and The Moon are all obvious homages to [[Sonic the Hedgehog (Videovideo Gamegame)|Green Hill Zone]], [[Sonic the Hedgehog 2|Casino Night]], [[Sonic 3 and Knuckles (Video Game)|the Death Egg and The Doomsday respectively.]]
** Sunset Hill in Advance 3 is what Green Hill became after Eggman's reality warping experiments at the beginning of the game.
* [[Not the Fall That Kills You]] - {{spoiler|If the Sonic 2-like rescue scene in Advance 1's ending wasn't enough, Advance 2's first ending shows the player character falling from space to the ground without any injuries.}}
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* [[Platform Battle]] - Goddamn it, Twinkle Snow Eggman.
* [[Power of Friendship]] - The gimmick of the third game.
* [[Recurring Boss]] - The Egg Hammer Tank from [[Sonic the Hedgehog Pocket Adventure|Pocket Adventure]] appears in both Sonic Advance 1 and 2, and gets a [[Spiritual Successor]] in 3.<ref>The third game's hammer boss also shows up in ''[[Sonic Rush Series (Video Game)|Sonic Rush Series]]''.</ref> The Egg Snake appears in Advance 1 and 3. There are other throwbacks as well: Advance 2's Techno Base Boss is a improved version of Pocket Adventure's Secret Plant Boss, for example.
** It also applies across the games themselves: The boss of Cosmic Angel from the first is slightly altered and appears as Chaos Angel's boss from the 3rd. Ocean Base's boss feels like a [[X Meets Y|cross]] between the bosses of Secret Base in the first game and Egg Utopia in the second game.
* [[Ring Out Boss]] - The boss in the third game's Toy Kingdom Zone.
* [[Rise to Thethe Challenge]] - The boss in Twinkle Snow (in the third game) does this with a [[Bottomless Pits|bottomless pit]]. It, along with the Toy Kingdom, Cyber Track and Altar Emerald bosses, are the only boss fights in the trilogy with Bottomless Pits involved.
* [[Robotic Reveal]] - Metal Knuckles in the first game, halfway through the fight.
* [[Shout-Out]] - In ''Sonic Advance 2'', [[Sonic the Hedgehog 2|Tails is kidnapped by Eggman]]! Now where have we heard this before?
** For ''no particular reason'', characters '''must'' stay paired in Sonic Advance 3, which combined with the other gimmick of changeable movesets makes this game a spiritual successor to ''[[Knuckles Chaotix]]''. Not to mention [[Mecha Mook|badniks]] are powered by rings.
** It is much closer to the Sonic and Tails mode seen in Sonic 2 and Sonic 3.
** The icons replacing characters' portraits by the life counter in ''Sonic Advance 3'' are a stylistic throwback to the ''[[Sonic 3 and Knuckles (Video Game)|Sonic and Knuckles]]'' logo. Selecting Knuckles as the main character and Sonic as the supporting character reconstitutes its horizontally mirrored version.
* [[Slippy-Slidey Ice World]] - All three games feature this kind of zone, the one in the first (Ice Mountain Zone) doubling as a water level.
* [[Sublime Rhyme|Sublime]]/PainfulRhyme - Ice Paradise in the second game.