Sonic Generations: Difference between revisions

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''Celebrate 20 years of Sonic with Sonic Generations.''"|'''Sega.com'''}}
 
''Sonic Generations'' is a main series title in the [[Sonic the Hedgehog|Sonic franchise]], released in 2011 for the [[PlayStationPlay Station 3]], [[Xbox 360]], the PC (via [[Steam]]) and the [[Nintendo 3DS]] to commemorate Sonic's [[Milestone Celebration|20th Anniversary]]. The 360/PS3/PC versions of the game utilizes both 2.5D (mostly in the "Classic Sonic" sections) and a mix of 2.5D and 3D gameplay in the style of ''[[Sonic Colors]]'' Wii and ''[[Sonic Unleashed]]'' HD's daytime stages (in the "Modern Sonic" sections), while the 3DS version's "Modern Sonic" levels are stylistically similar to the ''[[Sonic Rush Series]]'' series and ''Sonic Colors'' DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version.
 
The story is that Modern Sonic and his friends are celebrating his birthday when a mysterious new enemy named 'Time Eater' crashes the party and sends them back to the past where Sonic [[Meet Your Early Installment Weirdness|meets his younger self]], Classic Sonic. They both discover the world is losing its color, [[Taken for Granite|their friends]] [[And I Must Scream|have been petrified]] and the timeline has been disturbed. Both Modern and Classic must team up to stop this mysterious enemy, rescue their friends, restore color to the world, and fix the timeline.
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** ''[[Sonic Heroes]]'': [[Palmtree Panic|Seaside]] [[Underwater Ruins|Hill]]<ref>This zone is mostly based on the following act, Ocean Palace. Act 1 also takes level design cues from [[Sonic 3 and Knuckles|Hydrocity Zone]]</ref>.
* Modern Era:
** ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'': [[Lethal Lava Land|Crisis]] [[After the End|City]]<ref>You also fight Silver here.</ref>
** ''[[Sonic Unleashed]]'': Rooftop Run<ref>Spagonia with a festival theme, with a few appearances by [[Sonic 3 and Knuckles|the Flying Battery]]</ref>., Eggmanland<ref>The setting for the fight against a completed version of the Egg Dragoon (Last Boss against Dr. Eggman in Sonic Unleashed).</ref>
** ''[[Sonic Colors]]'': [[Eternal Engine|Planet Wisp]]<ref>Pink (Spike) and Orange (Rocket) Wisps appear here. Act 1 also takes level design cues from [[Sonic the Hedgehog 2|Metropolis Zone]]</ref>.
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* [[The Cameo]]: City Escape in the HD version is packed to brim with them. The names of some modern characters appear on a Chao in Space 2 ad. Some older faces, like Bark, Bean, and Fang, appear on wanted posters. Even Mighty and Ray can be spotted ([[Chuck Cunningham Syndrome|on "Missing since 1993" posters, no less]]).
** {{spoiler|Orbot and Cubot appear in Eggman's flashback to [[The Stinger]] of ''[[Sonic Colors]]'', which also explains why they are otherwise absent from ''Generations''.}}
** Big, Omega, [[Sonic the Hedgehog (2006 (video game)||Princess Elise, Mephiles]], [[Sonic Unleashed|Chip, and the Werehog]] appear briefly in archival screenshots in the credits.
** Omega gets another cameo in Speed Highway, as one of the roads is 123 Omega Road. 123 is his number in the "E" Series.
** Look carefully at the beginning of both stages of Planet Wisp and you'll see some White Wisps. There's even [http://www.youtube.com/watch?v=Jgzs63pTvc0 one] in Classic Planet Wisp who dances exactly like Yacker does in the [[Loading Screen|Loading Screens]] of ''Colors''!
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* [[Chekhov's Gun]]: {{spoiler|There's some effort hiding Dr. Eggman from the player on the Death Egg Robot boss in the HD version and the Big Arm boss in the 3DS version, especially when he's "kidnapped" by Time Eater...}}
* [[Collection Sidequest]]: The Red Star Rings in the HD version, returning from ''[[Sonic Colors]]''.
* [[ColourColor-Coded for Your Convenience|Color Coded For Your Convenience:]]: Temporary platforms are associated with the color red.
* [[Completely Different Title]], [[The Foreign Subtitle]]: In Japan, the 360/PS3 versions of the game are titled ''Sonic Generations: White Time and Space'', while the 3DS version is titled ''Sonic Generations: Blue Adventure''. In western territories, all versions of the game are simply titled ''Sonic Generations''. Even so, both versions have a white or blue backdrop on the boxart.
* [[Continuity Nod]]: Being a game all about Sonic's history, there are loads of it. Now has its own [[Continuity Nod/Sonic Generations/Continuity Nod|page]].
* [[Continuity Porn]]: The ''entire game'' is this as it features levels from just about every major ''Sonic'' game in the series as well as games not in the major series, including the beloved Sonic CD.
** Even more so considering {{spoiler|the nature of the game as a sequel to the events of ''Colors''; direct continuity is something rarely seen in more recent Sonic titles, so having it established and directly referred to ''in a game all about Sonic's history'' is a notable achievement on Sonic Team's part.}}
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* [[Credits Medley]]
* [[Cruel Mercy|Cruel Me]][[Mercy Mode|rcy Mode]]<ref>[[Not to Be Confused With]] [[Easy Mode Mockery]].</ref>: The [[Nintendo 3DS]] version of the game's [[Time Attack]] mode and the Challenges in the other versions counts as this. Previous [[Sonic Advance Trilogy|handheld]] [[Sonic Rush Series|Sonic]] [[Sonic Colors|games]]' time attacks sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in ''Generations'' this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. While this makes the game's time attack the ultimate example of a practice mode ever seen in a videogame, it comes with a detail that deserves mention: respawning at a checkpoint ''[[Continuing Is Painful|doesn't set the timer to whatever time you happened to run past said checkpoint.]]'' So, if scoring a perfect time is your top priority, you have to restart the level manually.
* [[Damn You, Muscle Memory!]]: If you're used to the Homing Attack on the HD versions of ''[[Sonic Unleashed]]''<ref>where it was shared with the 'Boost' button (X on 360 and Square on [[PlayStationPlay Station 3]]).</ref>, you may have to readjust yourself to the standard Homing Attack controls used in all the other ''Sonic'' games for ''Generations'' HD<ref>Pressing the 'Jump' button (A on 360, X on [[PlayStationPlay Station 3]]) in mid-air to perform it.</ref>.
** There's also the issue of trying to do a Homing Attack as Classic Sonic and trying to do a Spin Dash as Modern Sonic.
** Anyone who was used to playing Colors on the Wii's Classic Controller may have difficulty pressing the slide/stomp button without instinctively reaching for the Y/Triangle button.
*** The double-jump in Colors isn't present in Generations (double-tapping the jump button as Modern Sonic does the forward-air-dash move), which can seriously screw the player up when they accidentally try to double-jump up to a higher platform.
* [[Dead Character Walking]]: There is an infamous glitch which crept from the infamous ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'' to the otherwise excellent ''[[Sonic Colors]]'' and ''[[Sonic Generations]]'' which makes Sonic, if he receives mortal damage while on a auto-scrolling sequence, still slide with his dead body on the track. He can even be controlled sometimes with the directional pad!
* [[Death Throws]]: When you lose a life as Classic Sonic, aside from bottomless pits.
* [[Deflector Shields]]: The [[Playing with Fire|Flame]], [[Making a Splash|Aqua]], and [[Shock and Awe|Thunder]] shields return from ''Sonic 3'' in certain missions, and can be equipped in any main level once said missions are completed. The bounce, flame dash, and spark jump capabilities are fully intact.
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* [[Fastball Special]]: Vector's ability in his Co-Op mission.
* [[Final Boss]]: Hedgehog rivals aside, the boss fights are all final/true final boss fights from other Sonic games; the Time Eater is their successor for this game. The only exception to this is the Egg Dragoon (which was only the penultimate boss in ''[[Sonic Unleashed]]'', although it did serve as the Werehog's [[Final Boss]]); it should also be noted that Shadow served as the [[Final Boss]] in ''[[Sonic Adventure 2]]'''s Hero Side story.
* [[Final Boss, New Dimension]]
* [[Finishing Each Other's Sentences]]: Done by Classic and Modern Tails sometimes. {{spoiler|The Eggmen, as well.}}
* [[Flight]]: The Orange Rocket Wisps return in Planet Wisp in the console version.
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* [[Hailfire Peaks]]: As in [[Sonic Colors]], Planet Wisp combines the [[Green Hill Zone]] motif with an [[Eternal Engine]]. Crisis City is [[Lethal Lava Land]] mixed with [[After the End]]. Most of the levels are combined tropes, really, considering it's a Sonic game.
* [[Hammerspace]]: Lampshaded by Modern & Classic Tails after the final boss. {{spoiler|Specifically, where Sonic keeps all those rings he collects.}}
* [[Autobots Rock Out|Hedgehogs Rock Out]]: The first half of the Perfect Chaos battle and the [[Theme Music Power-Up|Theme Music Power Ups]] that occur in Shadow's Rival Battle are all accompanied by Crush40. On top of that, you have the option of replacing the default theme of any level, even the [[Final Boss]], with any of the available Sonic music they unlock, which just so happens to include ''[[Sonic Adventure|Open Your Heart, It Doesn't Matter]]'', ''[[Sonic Adventure 2|Live and Learn]]'', ''[[Sonic Heroes|Sonic Heroes, What I'm Made Of]]'', ''[[Shadow the Hedgehog|I Am (All of Me)]]'', ''[[Sonic the Hedgehog (2006 (video game)||His World]]'', ''[[Sonic Unleashed|Endless Possibilities]]'', and ''[[Sonic Colors|Reach For The Stars]]''.
* [[The Hero's Birthday]]: The game kicks off {{spoiler|(and ends)}} at Sonic's birthday party.
* [[Heroic Mime]]: Classic Sonic. The 3DS game, which has text boxes to make up for having less voice acting, only has punctuation like "?," "!," and "..." similar to the main characters of Nintendo and Camelot's ''[[Golden Sun]]'' series.
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** A remix of "Door into Summer" from ''[[Knuckles Chaotix]]'' is the theme for the Collection Room.
*** The song that plays for Classic Sonic's Ring Time power-up is a remix of the special stage theme from ''Knuckles Chaotix''.
** Modern Sky Sanctuary lifts its extended bits directly from the ''[[Mario and& Sonic Atat Thethe Olympic Games|Mario & Sonic at the Olympic Winter Games]]'' rearrangement of Sky Sanctuary.
** The cover of "[[Sonic R|Super Sonic Racing]]" samples [http://www.youtube.com/watch?v=haOCJ8wL0OA this] [[Sega Saturn]] promo; more precisely, the lines "We are five years away from entering the 21st century" and "Introducing Sega Saturn!"
** Sega pulled us a rather tricky one with this one: {{spoiler|Super Sonic}}'s theme begins with the intro of ''[[Sonic Adventure 2|Live and Learn]]'', only to be followed by a remix of {{spoiler|1=[[Sonic the Hedgehog 4]]'s Invincibility}}.
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* [[Never Trust a Trailer]]: Apart from the launch trailer, none of the CGI shown in the trailers exists in the game; in fact the trailer at the start is the only cutscene to ''use CGI'', the rest use gameplay models.
* [[Nintendo Hard]]: Beating {{spoiler|The Time Eater}} without getting hit gives you a trophy/achievement. On the bright side, you're free to play Star Light Zone on said fight.
* [[No Death Run]]: Completing an act without losing any lives gives you a Perfect Bonus, which boosts your rank by one full letter grade. In the main levels, the coveted S rank is only attainable by giving an A-rank performance with no deaths.
:Restarting an act lets you try for the Perfect Bonus again, at the cost of a life<ref>alternatively, you can quit to the level select and re-enter, saving you a life, but subjecting you to extra loading time</ref>. Strangely, dying before reaching your first checkpoint [[Captain Obvious|eats up one life]] and sets the clock back to 0:00:00, as if you had restarted the act, but the Perfect Bonus is no longer attainable<ref>this can thankfully be circumvented by restarting the act before the loading screen pops up</ref>.
:It's possible to earn S-ranks in the challenge levels even if you lose a life, as completion time is the only deciding factor. But since dying will usually set you back a considerable amount of time, a [[No Death Run]] is still recommended.
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** When {{spoiler|Classic and Modern Super Sonic combine to strike the final blow on the Time Eater}}, the music changes to the Sonic 4 invincibility theme.
* [[Time Travel]]
* [[Took a Level Inin Badass]]: The [[Sonic Adventure 2|Mad Convoy]] went from a nearly harmless sloth that could be defeated by a small arch that they could clearly see a mile away to a monstrosity in Generations! It is ''far'' larger than the ''[[Sonic Adventure 2]]'' counterpart, it can destroy entire buildings without leaving a dent, and is able to contain gigantic saw blades and a ''rocket'' that gives it enough power to not only fly, but run up a wall. Not much better in the Classic version of City Escape where it is willing to tear down the city just to flatten a small blue mammal!
** Modern Sonic, who can defeat {{spoiler|Perfect Chaos}} without {{spoiler|transforming into Super Sonic}}.
*** Also, the final hurdle of Rooftop Run for Classic Sonic is climbing a very tall clock tower fighting off lots of badnicks and performing tricky jumps along the way. Modern Sonic just runs straight up it in a matter of seconds.
** {{spoiler|Silver's psychic powers}} are shown to be considerably more powerful in this game than they've ever been shown to be before. He's also much faster, easily able to keep up with a boosting Sonic.
** In the span of two games, {{spoiler|Eggman went from enslaving an alien race to power a theme park, to transforming an [[Eldritch Abomination]] into a [[Humongous Mecha]] [[Reality Warper|that rips apart time and space]]}}.
** The [[Fan Nickname|Trollnado]] from [[Sonic the Hedgehog (2006 (video game)||'06]], arguably, which still chucks cars and other rubble at Sonic as though it were sentient. What takes the cake is that [[Crowning Moment of Funny|it steals the sign post at the "end" of Act 1]].
* [[Under the Sea]]: [[Sonic the Hedgehog 2|Chemical Plant]], [[Sonic Heroes|Seaside Hill]] and [[Sonic Rush Series|Water Palace]]. The last two double as [[Underwater Ruins]].
* [[The Unexpected]]: Classic Sonic's appearance in the initial teaser trailer.
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[[Category:Video Game Long Runners]]
[[Category:The New Tens]]
[[Category:Sonic Generations]]
[[Category:Video Game]]
[[Category:Sonic the Hedgehog]]
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