Sonic Generations: Difference between revisions

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** One unlockable skill for Modern Sonic, Endless Boost, [[Exactly What It Says on the Tin|provides you with a Boost Gauge that never runs out]], but also turns Sonic into a [[One-Hit-Point Wonder]], unable to collect any rings. Can be seen as a [[Take That]] at the notion that Modern Sonic gameplay is simply "boost to win".
*** This ability gets a temporary upgrade to [[Difficult but Awesome]] in Seaside Hill. In most zones, the course is surrounded by pitfalls, but the course in this zone is surrounded by water, which Sonic can run across by boosting. This allows the player to do some major [[Sequence Breaking]]. [http://www.youtube.com/watch?v=iQrd7Mr4b0Q See here.]
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* [[Baby Talk]]: Very slightly with Classic Tails in the HD version, who has an adorable lisp and says "w-" when he means to say "r-" occasionally.
* [[Badass]]: Both Sonics, but mainly Modern (as the end of {{spoiler|the Egg Dragoon boss fight}} in the HD version will tell you).
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* [[Cosmic Retcon]]: After the final boss battle, {{spoiler|Silver is shown in the present with the rest of the cast}}.
* [[Crisis Crossover]]: The current, [[Green Eyes|green-eyed]] Sonic meeting his retro, [[Black Eyes|black-eyed]] self through Time Eater's disturbance of the time holes. Both hedgehogs must team up to fix Sonic's timeline and defeat the Time Eater.
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* [[Credits Medley]]
* [[Cruel Mercy|Cruel Me]][[Mercy Mode|rcy Mode]]<ref>[[Not to Be Confused With]] [[Easy Mode Mockery]].</ref>: The [[Nintendo 3DS]] version of the game's [[Time Attack]] mode and the Challenges in the other versions counts as this. Previous [[Sonic Advance Trilogy|handheld]] [[Sonic Rush Series|Sonic]] [[Sonic Colors|games]]' time attacks sent you straight to the "retry/change-zone/change-character/quit" menu after either finishing the level or dying, but in ''Generations'' this happens only after having completed the stage; dying results in either restarting the stage or respawning at the last checkpoint instead. While this makes the game's time attack the ultimate example of a practice mode ever seen in a videogame, it comes with a detail that deserves mention: respawning at a checkpoint ''[[Continuing Is Painful|doesn't set the timer to whatever time you happened to run past said checkpoint.]]'' So, if scoring a perfect time is your top priority, you have to restart the level manually.
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[[Category:Sonic Generations]]
[[Category:Video Game]]
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