Sonic Robo Blast 2: Difference between revisions

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[[File:srb20013_4527.png|frame|[[Development Hell|When it's done.]]]]
 
'''''[http://www.srb2.org/ Sonic Robo Blast 2]''''' is a 3D freeware fangame based on the [[Sonic the Hedgehog]] games and created on the ''[[Doom (series)|Doom]] Legacy'' engine. It was started in 1998, and has been in development ever since.
 
It is a sequel to ''Sonic Robo Blast'', a very crude fangame by a user named Sonikku. It was created in the ''Klik And Play'' game making program, and was very primitive and quite buggy. Despite this, the game is full of secrets, and is renowned for being one of the first Sonic fangames ever created.
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In 2005, the inaccurately titled "Final Demo" Version 1.09.4 was released, and development was considered to have stalled for 4 years. In 2009, [[And the Fandom Rejoiced|Version 2.0 was released]] and was the biggest update to the game, containing 7 new single-player levels, an overhauled Match system, and a lot of new options for level-developers. The current version is 2.0.6, and the next version, 2.1, will be released once the currently broken netcode is fixed.
 
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=== This game contains examples of the following tropes: ===
* [[Ascended Fanboy]]: SRB2's current producer, Mystic, wasn't one of the original developers, but was among the first to be modding the game in its early years and eventually worked his way onto the staff. This is also, more or less, how a large portion of the current devs joined the project.
* [[All Deserts Have Cacti]]: Arid Canyon Zone, justified as it is inspired by [[Wile E. Coyote and The Road Runner|Road Runner cartoons]] and the Grand Canyon. Averted by the multiplayer stage Desolate Twilight, which has no cacti whatsoever.