Sonic the Hedgehog 2/Trivia: Difference between revisions

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* [[Executive Meddling]]: Sonic Team planned for [[Sequel Escalation|eighteen stages]] but producers wanted to get the game out in time for the Christmas season which forced Sonic Team to scrap several stages.
* [[Killer App]]: Next to its precursor, ''Sonic 2'' was the most popular game to own for the Genesis. Like the first game before it, it even became a pack-in game for bundles of the Model 2 Sega Genesis.
* [[Refitted for Sequel]]: The ending of Sonic falling through the sky and being caught by Tails was the original ending of the first game.
* [[Urban Legend of Zelda]]: Several planned levels were [[Dummied Out]], such as Wood Zone (eventually recycled as Mushroom Hill in ''Sonic and Knuckles''), Death Egg (all of the level before the final boss fights was cut) and Hidden Palace (whose soundtrack and some data survives in the final cartridge). A lot of [[Wild Mass Guessing]] has surrounded these, including the idea that originally Sonic 2 was supposed to have the time-travel gimmick of ''[[Sonic CD]]'' and the Dust Hill Zone (which eventually became the Mystic Cave Zone) was a [[Bad Future]] of Emerald Hill, and so forth. A particularly mysterious cut level is the gloriously named Genocide City Zone.
* [[Troubled Production]]:
** Genocide City was actually supposed to be a single act zone, and was replaced by the third act of Metropolis Zone, [[Or So I Heard]].
** The game's own history can be chronicled by the various Alphas, Betas and Deltas made along the way. Rumor had it that it was supposed to utilize [[Time Travel]], but it proved way too complicated for the simplistic Sega Genesis. Many Zones were planned and removed, including a curiously named stage called Genocide City and the legendary Hidden Palace Zone (which was much later restored as a secret level in the iOS remake). Sega gave [[Nickelodeon]] a very early version for ''[[Nick Arcade]]''. The game's production, located in Sega Technical Institute's headquarters, was also notorious for language barriers and conflicting work ethics between Japanese Sonic Team members, who Naka brought to the United States to work on the game as he was unhappy with Sega of Japan's policies, and the American STI members, who assisted in the game's development.
** Genocide City was eventually renamed Cyber City Zone once the Japanese developers understood what the word actually meant. However the lost zone did make a comeback of sorts in [[Sonic Spinball]].
** An HD [[Fan Remake]] was cancelled in 2012 when the lead programmer LOst had [[Creative Differences]] with the rest of the team and provided a build of the game with DRM protection. Since he had not released the source code for the game's engine, the game could not be updated. Production resumed in 2014 when a fan of the project developed a replacement engine.
* [[Urban Legend of Zelda]]:
* [[Urban Legend of Zelda]]:* Several planned levels were [[Dummied Out]], such as Wood Zone (eventually recycled as Mushroom Hill in ''Sonic and& Knuckles''), Death Egg (all of the level before the final boss fights was cut) and Hidden Palace (whose soundtrack and some data survives in the final cartridge). A lot of [[Wild Mass Guessing]] has surrounded these, including the idea that originally ''Sonic 2'' was supposed to have the time-travel gimmick of ''[[Sonic CD]]'' and the Dust Hill Zone (which eventually became the Mystic Cave Zone) was a [[Bad Future]] of Emerald Hill, and so forth. A particularly mysterious cut level is the gloriously named Genocide City Zone.
** Genocide City was actually supposed to be a single act zoneZone, and was replaced bywith theMetropolis thirdZone actAct of Metropolis Zone3, [[Or So I Heard]].
** Genocide City was eventually renamed Cyber City Zone once the Japanese developers understood what the word actually meant. However, the lost zone did make a comeback of sorts in ''[[Sonic Spinball]]''.
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[[Category:Sonic the Hedgehog 2]]