Sonic the Hedgehog 2/YMMV: Difference between revisions

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* [[It Was His Sled]]: Hidden Palace Zone in the remake is intended to be a surprise to players, but it's pretty much impossible to discuss this in any ''Sonic'' community without someone spoiling it.
* [[Moral Event Horizon]]: Robotnik crosses this in the bad ending of the Master System/Game Gear version. It's hard to see him as the same [[Affably Evil]] [[Mad Scientist]] {{spoiler|after he presumably kills Tails}}.
* [[Polished Port]]: The iOS/Android versions has Knuckles integrated in without needing ''Sonic & Knuckles'', a [[Boss Rush]] mode, an extended vs. mode, an updated soundtrack, and both a finished version and a secret beta version of Hidden Palace. The game also has a couple new visual effects (most evidently, the Special Stage, which has a very smooth framerate). This is due to being built on a new, custom engine designed to port classic ''Sonic'' games.
* [[Nightmare Fuel]]/ [[Tear Jerker]]:
** The bad ending of the [[Master System]]/ [[Game Gear]] version implies that Tails is ''dead''. [http://www.youtube.com/watch?v=HCQZOh2faww Trauma Ensues].
** Thought the infamous drowning music only plays when you're about to drown or hit the 10-minute time limit? Well, in 2-player mode, when one player finishes, the other player has 60 seconds to finish the stage or it's TIME OVER for them. So the time limit ticks down to 11 seconds and...yeah, have fun playing 2-player with someone significantly slower or faster than you now.
* [[Polished Port]]: The iOS/Android versions has Knuckles integrated in without needing ''Sonic & Knuckles'', a Boss Rush mode, an extended vs. mode, an updated soundtrack, and both a finished version and a secret beta version of Hidden Palace. The game also has a couple new visual effects (most evidently, the Special Stage, which has a very smooth framerate). This is due to being built on a new, custom engine designed to port classic ''Sonic'' games.
* [[Porting Disaster]]: The [[PlayStation 3]] version of the game has glitches happen far more often, such as removing hitboxes for some walls that, while you normally wouldn't run into, have springs.
* [[Scrappy Mechanic]]: The infamous hang gliding sections from Sky High Zone, panned for the hang glider controls taking a great deal of time to get used to.
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* [[Older Than They Think]]: The 8-bit version actually predates the Mega Drive/Genesis game by two months, and was Tails's first true appearance in the ''Sonic'' series.
* [[Porting Disaster]]: The [[Game Gear]] port suffers from the camera being zoomed in on Sonic too much, but not having the levels compacted in order to compensate, leading to a lot of cheap deaths and leaps of faith required on behalf of the player.
* [[Sophomore Slump]]: Downplayed. While not a hated game outright, it's considered far less remarkable than its 16 bit counterpart, largely being a [[Mission Pack Sequel]] for the first 8-bit game, with Sonic's third 8-bit platformer ''Sonic Chaos'' being a better translation of 16-bit ''Sonic 2'''s new innovations and gameplay.
* [[That One Boss]]: The Underground Zone boss in the Game Gear version is considered tougher due to the smaller resolution mentioned above, making it harder to avoid the bouncing balls. And that's the ''first boss in the game''. Every boss afterward is, comparatively, a pushover.
* [[That One Level]]:
** For the 8-bit version, Aqua Lake Zone Act 2 could very well contend for the title. For starters, it's completely underwater, and any ''Sonic'' fan would know what underwater means in this context: drowning. To make matters worse, it has patches of fake walls in rather nasty spots that you can accidentally fall in, and at least four big bubble dispensers you climb into to float upwards. The worst of these is near the end, which can fortunately be avoided by going through a fake wall, but if your speed is not maintained, you fall down and have to do that horrible "dodge the spikes + enemies hoping your bubble doesn't pop" section. Doesn't help that it's an enormous level compared to most of the others.
** The third act of Green Hills, in comparison to the rest of the zone: it's a poster example of [[Platform Hell]] with hills, springs and spikes, with the final approach to the boss being completely unforgiving in its timing. And no checkpoints means you have to do this again if the boss kills you.
** Scrambled Egg Zone (8-Bit), thanks to the very elaborate and very confusing transportation pipe system, full of [[Trial and Error Gameplay]] as one wrong move can mean inescapable spike pits. There's only one pipe maze with spikes that you CAN climb out of near the end of Act 1, but Act 2 has several spike pipe puzzles, and the last one requires timing with no room for error, or it's a spike pit that is effectively a bottomless pit for Sonic.
* [[What an Idiot!]]: Just before Underground Zone's boss, Sonic is sent careening right for a pool of lava... and Eggman saves him from this most-definitely-fatal situation just so Sonic can fight the boss instead. Presumably, Eggman had a [[The Only One Allowed to Defeat You]] mindset at the time.
 
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[[Category:Sonic the Hedgehog 2]]