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== The 16-Bit Version ==
Released for the [[Sega Genesis|Sega Mega Drive/Genesis]] worldwide Tuesday, November 24, 1992, a date nicknamed "Sonic [[
On a trip to West Side Island, Sonic meets a shy young fox named Miles Prower, nicknamed "Tails" by the other inhabitants of the island based on the fact that he has two tails. Sonic allows Tails to tag along with him when he notices that the fox can keep up with him by rotating his two tails like a jet propeller. Tails is also a surprisingly gifted mechanic for his age, as evident when he curiously examines the Tornado, a biplane Sonic used to travel to West Side Island.
The island looks like it will be a nice vacation spot, when one day, the duo witness a forest fire. Unsurprisingly to Sonic, Dr. Ivo "Eggman" Robotnik is behind this attack.
Its engine based on its predecessor, ''Sonic 2 GEN'' kicks everything up a notch. The gameplay is faster than before. It features 11 zones, most of which have two acts; to compensate for having one act less per zone than its predecessor, the acts here are quite a bit longer. Debuting here is the Spindash, a technique where Sonic (or Tails) spins in place, revs up, and takes off as a spinning ball of doom, allowing players to destroy Badniks without having to jump and gain instant speed to go up slopes and loops. Also making its debut is the super form
The game is the first part in a three-game arc regarding the Death Egg, being resolved in the [[One Game for the Price of Two|bipartite game]] ''[[Sonic 3 and Knuckles|Sonic 3 & Knuckles]]''.
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* [[Acrofatic]]: Dr.
* [[Action Bomb]]: Asterons.
* [[Airborne Aircraft Carrier]]: Wing Fortress Zone.
* [[Airborne Mook]]: Buzzers (which were [[Expy|based off the previous game's Buzz Bombers]]), Whisps, [[Goddamned Bats|Flashers, Aquis]]
* [[Art Evolution]]: [http://info.sonicretro.org/images/5/58/Z_cn05.png The early version] of the Casino Night Zone looks kinda different.
* [[Batman Can Breathe in Space]]: As indicated by the end of Wing Fortress Zone, both Sonic and Tails can breathe in space... but not in water.
* [[Big Damn Heroes]]: Tails gets such a moment in the normal ending by flying the Tornado near the edge of space to catch Sonic after the Death Egg's explosion. If playing as Tails alone, Sonic gets this
* [[Bonus Feature Failure]]: Tails is identical to Sonic in every way, with one exception:
* [[Boss Dissonance]]: A fair bit of it, zigzagging back and forth: [[Breather Level|Casino Night]] Zone and Wing Fortress Zone for example have bosses harder than the levels; Hill Top Zone, Mystic Caves
* [[Butt Monkey]]: Tails is, as one "Let's Play" author on [[YouTube]] put it, gaming's first meat shield.
* [[Casino Park]]: Casino Night Zone.
* [[Comic Book Adaptation]]: Issues 228 and 229 of [[Archie Comics Sonic the Hedgehog]] feature Sonic and Tails, along with Sally, Antione
▲* [[Comic Book Adaptation]]: Issues 228 and 229 of [[Archie Comics Sonic the Hedgehog]] feature Sonic and Tails, along with Sally, Antione, and Rotor, traveling through some of the game's levels.
** Also, issue 6 of ''[[Sonic the Comic]]'' had a story in which Sonic and Tails travel through the last two zones of the game in order to prevent the destroyed Death Egg from crashing into the Emerald Hill Zone.
* [[Continuing Is Painful]]: This game is an instance in which continuing after something beneficial happens can be painful: once you go into a special stage, you come back out with no rings. Thankfully, this isn't the case when playing as [[Sonic 3 and Knuckles|Knuckles
* [[Credits Medley]]: Heard [https://www.youtube.com/watch?v=4BH6m37IrPs here].
* [[Duel Boss]]: The battles at the Wing Fortress and Death Egg
* [[Dummied Out]]: A couple of zones met this fate, most notably the Hidden Palace Zone, of which you can find its BGM (track 10) in the finished game's sound test menu.
* [[Enemy Switch-Out]]: The Teleporter Monitor that causes the racers to switch places when opened.
* [[Eternal Engine]]: A number of levels, but most notably Chemical Plant Zone and Metropolis Zone.
* [[Gameplay and Story Segregation]]: If you're playing as Sonic and Tails, both characters are present in the Special Stages even during the last few levels where Tails is absent.
* [[Green Hill Zone]]: Emerald Hill Zone, essentially an even easier variation on the original Green Hill.
* [[Hailfire Peaks]]: Several levels don't fit well into any one category, such as Hill Top Zone ([[Death Mountain]]
* [[Human Cannonball]]: One of the more fun ways of getting around Oil Ocean Zone is to shoot yourself out of the various cannons dotted throughout the level.
* [[Inconveniently-Placed Conveyor Belt]]: Metropolis Zone has quite a few.
* [[Invincible Minor Minion]]: Crawl in the Casino Night Zone can only be destroyed by spinning or rolling into him from behind: attacks from above or the front bounce harmlessly off his pinball bumper shield. On the other hand, he's fairly passive and if you don't bother him, he won't bother you. An appropriate enemy for the [[Casino Park]] level.
** The Flashers in the Mystic Cave Zone are invincible when lit up (even when Sonic himself has the invincibility power-up, he'll just pass straight through them without destroying them).
* [[Kaizo Trap]]: Sort of. During the Chemical Plant Zone
** In Mystic Cave Zone, there's a pit of spikes that you can fall into that's too deep for you to jump out of. Normally, all it takes is a few seconds for you to die and then return to the last checkpoint (you land, lose your rings, and then die when you lose your [[Mercy Invincibility]])
** A ''literal'' Kaizo Trap can happen at the end of [[That One Level|Metropolis Zone]] Act 3. If you beat the boss as Super Sonic without destroying any of the clone bubbles the boss spawns and then run out of rings before reaching the animal pod at the end of the level, it's actually possible for the clone bubbles to follow you over to the pod and kill you while your end-of-level score is being tallied. Of course, you'd pretty much have to be actively trying for this to happen, so it overlaps heavily with [[Epic Fail]].
* [[Levels Take Flight]]: The aptly named Sky Chase Zone. Despite the mellow groovy background music
* [[Logo Joke]]: Sonic rushes to the right, and then to the left, his afterimage revealing the Sega logo, the "SAYYYYYYY-GUH!" from the first game then playing.
* [[The Missingno]]: Messing around in debug mode could turn Sonic's sprite black and green
* [[Not So Harmless]]: The crab-themed
* [[Oxygenated Underwater Bubbles]]: Present throughout Aquatic Ruin Zone.
* [[Palette Swap]]: Tails is basically this for Sonic. Despite being able to fly while AI-controlled, you can't do so while playing as him. The only major gameplay difference is that Tails can't go super. Thank goodness for [[Divergent Character Evolution]].
** Also, Hill Top Zone uses almost the same graphics as Emerald Hill Zone
* [[Pinball Zone]]: Casino Night Zone.
* [[Pop Star Composer]]: Dreams Come True bassist Masato Nakamura once again, who provided music for its predecessor. Due to financial disagreements between him and Sega, this would be Nakamura's last contribution to the series until ''
* [[Scenery Porn]]: The second game manages to be even more beautiful than the first, which was already gorgeous as it was.
* [[Schizophrenic Difficulty]]: Chemical Plant Zone Act 2 is a lot harder than it's position in the game (fourth act out of twenty) would suggest, and for a while afterwards the game gets quite a bit easier.
* [[Shoo Out the Clowns]]: When playing as Sonic with Tails tagging along, the Tornado-1 gets shot down at the beginning of Wing Fortress Zone
** Inverted if you're playing as Tails: the Tornado gets shot down with Sonic inside.
* [[Shout-Out]]:
** Also, that's no moon. It's a [[Star Wars|Death Egg]].
* [[Smashing Hallway Traps of Doom]]: Mystic Cave Zone and Metropolis Zone have most of them in this game.
* [[Spiritual Successor]]: Several levels follow the same themes as those in ''Sonic 1''.
** The Emerald Hill Zone for the [[Green Hill Zone]].
** The Casino Night Zone is a (far more fun) development on the Spring Yard Zone 'pinball machine' theme, to the extent that it's one of the most influential levels on future Sonic games while all vestiges of Spring Yard were dropped.
** The Metropolis Zone for the Scrap Brain Zone. Both are an [[Eternal Engine]], green in colour, etc... to the point where people playing ''Sonic 2'' for the first time in 1992 were subject to [[Your Princess Is in Another Castle]] when they found out it wasn't in fact the final level.
* [[Super Mode]]: Introduced in this game. Become Super Sonic by collecting all [[Chaos Emeralds]]. After that, collect 50 rings and jump. Normally touching enemies hurts Sonic, but as Super Sonic, it ''defeats enemies'' instead. Touching [[Spikes of Doom|spikes]] in Super Mode won't hurt Sonic either, but he can still die by falling in a [[Bottomless Pit]], being crushed, or drowning. As Super Sonic, Sonic's rings decrease steadily, and he turns back into regular Sonic if he runs out. It's only for Sonic though. Tails will have to wait for the next game(s).
* [[Tagalong Kid]]: Sonic's new sidekick Tails.
* [[Theme Music Power-Up]]: Super Sonic.
* [[This Is a Drill]]:
** The Grounder Badnik in Aquatic Ruin Zone has two drills for hands and a third for a nose. The Spiker Badnik in Hill Top Zone comes equipped with a detachable spiked drill on its head.
* [[Tube Travel]]: In the Chemical Plant Zone and the Metropolis Zone.
* [[Under the Sea]]: Aquatic Ruin Zone is a fairly halfhearted attempt, given that it's quite easy to pass both acts without going underwater once. It may represent fan backlash over Labyrinth Zone, but annoyed players who didn't automatically view water levels as [[Down the Drain]].
** Ironically, you could easily spend more time under-'water' in the Chemical Plant Zone.
* [[Unwinnable By Mistake]]: When you finish the stage as Super Sonic
* [[Video Game Cruelty Potential]]: Tails may be immortal, but the level design offers ample opportunity to "kill" him by squashing him with obstacles. This potential became a [[Running Gag]] in Cybershell's ~Let's Play~ of this game and ''[[Sonic 3 and Knuckles]]'' in retaliation for Tails'
** This is also the entire point of the Tails abuse Machinima series by Whoisthisgit on Youtube (the ones that use actual gameplay at least).
* [["Wake
▲* [[Video Game Cruelty Potential]]: Tails may be immortal, but the level design offers ample opportunity to "kill" him by squashing him with obstacles. This potential became a [[Running Gag]] in Cybershell's ~Let's Play~ of this game and ''[[Sonic 3 and Knuckles]]'' in retaliation for Tails's [[Artificial Stupidity]].
▲** This is also the entire point of the Tails abuse Machinima series by Whoisthisgit on Youtube (the ones that use actual gameplay at least).
▲* [[Wake Up Call Boss]]: Robotnik's chemical-dumper contraption from Chemical Plant Zone, the ''second'' zone. It's not too hard, but the two platforms on both sides of the field periodically collapse into [[Bottomless Pit|bottomless pits]], making it very possible for a chemical projectile to knock you into the purple water below. Playing as "Sonic and Tails" also presents its share of problems, as when you jump, so does Tails, and if he hits Robotnik first, you'll go through Robotnik (due to his [[Mercy Invincibility]]) and down the pit.
** However, if you actually have a second player to wield the other controller, it becomes laughably easy, since a crouching Sonic is ''immune'' to the boss' attack, and Tails will always respawn if you manage to get him killed.
* [[Warmup Boss]]:
* [[Wasted Song]]: The Death Egg Zone theme is whimsically creepy, catchy
* [[Would Be Rude to Say Genocide]]: There was an originally planned but deleted zone called Genocide City. The Japanese developers chose the name because they thought it sounded cool, but [[Unfortunate Implications|then they bothered to look up what the word meant]].
* [[Wrap Around]]: A few parts in Metropolis Zone loop vertically, leading to instances of [[I Fell for Hours]].
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== The 8-Bit Version ==
[[File:son2_00_7236.gif|frame]]
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Released for the [[Sega Master System]] and [[Game Gear]], this version was actually the ''[[Older Than They Think|first]]'' to be released, although the Genesis version appears to be the canon one.
Bored after defeating
This version of ''Sonic 2'' builds on its predecessor with somewhat faster gameplay, even including loops in one zone. It also includes some differences from its 16-Bit counterpart, such as zone gimmicks including mine carts and hang gliders, the lack of a
Once again, however, the Emeralds are collected in the second act of each zone, except for the sixth, where it's the reward for beating the penultimate zone's boss after collecting the first five. Getting all of them grants access to the ''true'' final zone, the
It's also the only SMS/GG ''Sonic'' to ''not'' have Special Stages.
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* [[Bubbly Clouds]]: Sky High Zone is a mix of this and [[Death Mountain]], as the lower parts of its Acts appear to be a mountain peak and the upper parts are clouds, some of which can be stood on.
* [[Easter Egg]]: There is a 1-up hidden at the left side of Sky High
* [[Hostage for Macguffin]]: Tails.
* [[Kill the Cutie]]: {{spoiler|Heavily implied in the [[Bad Ending]]}}.
* [[Nintendo Hard]]: The [[Game Gear]] release is considered significantly harder than the Master System's due to a [[Camera Screw|smaller resolution]] inhibiting players from being able to see what's ahead, resulting in cheap hits/deaths.
* [[No Fair Cheating]]: You need all the Chaos Emeralds to get to the Crystal Egg zone to get the good ending. If you don't have them all (save the one you get from the boss) the game ends there with the bad ending. If you use the level select cheat to get to the Crystal Egg
* [[Sequel Difficulty Spike]]: Due in part to the lack of checkpoints or shields and the increased length of the still-ringless boss Acts (Green Hills Zone Act 3 in particular has a series of blind jumps over spike pits before you reach the boss), this game is generally regarded as significantly harder than its predecessor, as well as harder than most other ''Sonic'' games from the same era. The Game Gear version adds some difficulty due to the screen displaying a smaller area, but even the Master System version is widely considered difficult by the standards of the series.
* [[Soundtrack Dissonance]]: In the Master System release, what is the cheery title screen music in the GG release plays in the opening cutscene where Tails is kidnapped by
* [[Villainous Rescue]]:
* [[Zero Effort Boss]]: The boss of Aqua Lake Zone, a robotic seal who just knocks Sonic away like a ball, is incapable of directly harming you.
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* [[Eternal Engine]]: Metropolis Zone in the 16-bit version, Gimmick Mountain in the 8-bit version.
* [[Evil Knockoff]]: Silver Sonic.
* [[Green Hill Zone]]: Emerald Hill Zone and Green Hills Zone in the 16-Bit and 8-Bit versions respectively.
* [[Multiple Endings]]: [[Department of Redundancy Department|As mentioned above]], the ending in the GEN version changes a little based on who you're playing as and--in Sonic's case--whether or not you got all the Emeralds, though there are [[Averted Trope|no]] [[Downer Ending|downer endings]] or even [[The Stinger|stingers.]]▼
** In the 8-Bit version, without collecting the first five Emeralds upon defeating the Scrambled Egg boss, the game simply ends there, and you get a total [[Downer Ending]]. Unable to save Tails, Sonic is running along a trail while sad music plays, and after the staff roll ends, he halts to look at the sky, where he sees Tails's face in the clouds, implying that {{spoiler|poor Tails was killed}}. The good ending is infinitely more satisfying. Happy music plays (unless it's the SMS version, where it plays the sad music for both endings) as Sonic and Tails run along a trail, and after the staff roll ends, they halt to look at the sky, and see each other's faces in the clouds.▼
* [[Lethal Lava Land]]: Hill Top Zone and Metropolis Zone (GEN), and Underground Zone (8-Bit).
▲* [[Multiple Endings]]: [[Department of Redundancy Department|As mentioned above]], the ending in the GEN version changes a little based on who you're playing as and--in Sonic's case--whether or not you got all the Emeralds, though there are [[Averted Trope|no]] [[Downer Ending|downer endings]] or even [[The Stinger|stingers
▲** In the 8-Bit version, without collecting the first five Emeralds upon defeating the Scrambled Egg boss, the game simply ends there, and you get a total [[Downer Ending]]. Unable to save Tails, Sonic is running along a trail while sad music plays, and after the staff roll ends, he halts to look at the sky, where he sees Tails's face in the clouds, implying that {{spoiler|poor Tails was killed}}. The good ending is infinitely more satisfying. Happy music plays (unless it's the SMS version, where it plays the sad music for both endings) as Sonic and Tails run along a trail, and after the staff roll ends, they halt to look at the sky, and see each other's faces in the clouds.
* [[Punny Name]]: Miles Prower = "miles per hour".
* [[Sequel Difficulty Spike]]: Both games are considerably tougher than ''Sonic 1'' for Genesis and Gear, the Game Gear ''Sonic 2'' being particularly more brutal than the original.
* [[Time Travel]]: Was originally supposed to invoke it so that it would be closer in feel to ''[[Sonic CD]]'', but was scrapped at some point in development.
* [[Underground Level]]: Mystic Cave Zone (GEN) the [[Exactly What It Says on the Tin|aptly named]] Underground Zone (8-Bit).
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