Sonic the Hedgehog 4/YMMV: Difference between revisions
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** Wired's review.
** GT's ''Episode II'' review gets this too, with the review full of constant comparisons to the Genesis games, and the score being lower than ''Episode I'''s.
* [[And the Fandom Rejoiced]]: Reasons: [[Polygon Ceiling|2D]], [[Loads and Loads of Characters|Sonic only]] for ''Episode
** The confirmation that ''Episode II'' is completely reworking the physics in response to the complaints about ''Episode I''. Also the confirmation that ''Episode II'' will have Tails as a playable character in 2-Player mode.
** [https://web.archive.org/web/20141011165940/http://www.tssznews.com/2012/02/14/first-screenshots-for-sonic-4-episode-ii-released/ New screenshots have been released!]
** Online Co-op for ''Episode
** "Lock-On" between
* [[Sonic the Hedgehog/Awesome Music|Awesome Music]]: As a [[Sonic the Hedgehog]] game, this is pretty much a requirement. Although some may consider ''Episode I'''s instruments to be full of dying cats, ''Episode II'''s don't have such sounds.
* [[Best Boss Ever]]: {{spoiler|Remember the old [[Sonic CD|Stardust Speedway race]]? Metal Sonic races you again in Death Egg mk
* [[Breather Level]]:
** ''Episode I'':
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** Later, the game gets delayed for tweaking, fine-tuning and an iPhone release. Many of the fans find it a time for [[And the Fandom Rejoiced|rejoicing]], as they have hopes that SEGA is actually paying attention to the complaints. Other fans are upset with SEGA for hyping the fanbase up over a delay, and they felt the game would've been fine coming out as it was.
** On a smaller scale, some people think that the music was a bit stifled and wasn't mastered well.
** No Wii release for ''Episode II'' prompted this, as Wii owners questioned what made it impossible to do on the Wii when the first episode worked fine:
* [[Contested Sequel]]: Both fan and critic reactions vary when they're asked to compare it to the previous
* [[Critical Dissonance]]: Many critics gave ''Episode I'' good to average reviews, while most fans view it as an inferior game. Meanwhile, most critics ripped into ''Episode II'', yet most fans consider the game to be a marked improvement over the original.
* [[Difficulty Spike]]: First one during Lost Labyrinth Zone. Second one during the final boss.
* [[Ear Worm]]: [[Ear Worm/Video Games|This game has some too]].
* [[Even Better Sequel]]: ''Episode
* [[Fan Dumb|Fan]] [[Exaggerated Trope|Utter Stupidity]]: Rampant on ''all'' sides of the matter concerning this game.
** A special case of [[Fan Dumb]] was spread by user ''infinity'' on Sonic Retro, full playthroughs of ''every single stage'' in the game have been leaked. This happened months before the game was meant to be released. It got to the point that [https://web.archive.org/web/20131110194423/http://www.tssznews.com/2010/04/03/report-of-xbox-partnernet-shutdown-over-sonic-4-leak/ Microsoft temporarily shut down its PartnerNET service] because of them.
** Another noteworthy example are [https://web.archive.org/web/20121030165621/http://www.1up.com/news/fans-threaten-boycott-sonic-4 fans threatening to boycott the game... by purchasing ''Sonic 1
** There are also people who complain that this game is pandering to the modern fans. Yeah.
* [[Faux Symbolism]]: The final boss of the
* [[Freud Was Right]]: Sonic and Tails' double spin dash has already been called "the 69 attack" in a few forums.
* [[Game Breaker]]:
**
** The Rolling Combo in ''Episode II''. Immune to almost every hazard? Check. A constantly moving Spin Attack that can take down even [[Elite Mook|Snowy]] in one hit? Check. Makes the
** [[Super Mode|Super Sonic]]. This time around, it's
* [[Goddamned Bats]]:
* [[Goddamned Bats]]: All of Casino Street Zone has Batbots everywhere, and Mad Gear Zone has the Slicers that'll ruin your day. Asterons, also in Mad Gear, are surprisingly less annoying. Shellcrackers are less threatening too compared to Metropolis Zone.▼
** All of Casino Street Zone has Batbots everywhere.
** Steelion and Scarabesque in Episode 2.▼
▲*
* [[Internet Backdraft]]: Episode 1.▼
** It's recently been revealed that Episode 2 will not be coming to [[Wii Ware]]. The hatemail has already begun.▼
** Taken [[Up to Eleven|even further]] after the first gameplay trailer of Episode 2 was released and the confirmation that Tails won't be playable in Single Player mode.▼
** ''Episode I'' was criticized due to its gameplay.
** The "Episode Metal" announcement (see [[And the Fandom Rejoiced]] above) has induced this even ''[[It Got Worse|more]]'' with Tails fans.<ref> Tails isn't playable outside of 2-Player Co-Op mode, but Metal Sonic is playable in single player and gets his own story campaign to boot.</ref> The fact that you need to own both Episodes 1 ''and'' 2 in order to unlock "Episode Metal" hasn't sat well with some either; especially Wii owners.▼
▲** It's recently been revealed that ''Episode
* [[It's the Same, Now It Sucks]]: What part of the fanbase thinks of the first episode. The stages, for example, have been accused of being carbon copies of the Genesis/Mega Drive stages instead of original stages like they actually wanted.▼
▲** Taken [[Up to Eleven|even further]] after the first gameplay trailer of ''Episode
* [[Memetic Mutation]]: A common photoshop deduced the shaded picture for the first teaser to be [http://thespindash.com/wp-content/uploads/2009/09/pikachu-sombraro.jpg Pikachu (wearing a sombrero)]{{Dead link}}.▼
▲** The "Episode Metal" announcement (see [[And the Fandom Rejoiced]] above) has induced this even ''[[It Got Worse|more]]'' with Tails fans.<ref>
** "This is truly Sonic 4 as you imagined it!" -Ken Balough▼
* [[It's the Same, Now It Sucks]]: ▼
** Many people refer to Sonic 4: Episode I (and sometimes Episode 2 as well) music as having "dying cats", due to the odd synth instruments being used.▼
▲*
** The general reason why ''Episode II'' received poorer reviews than ''Episode I''. Despite the numerous improvements, most critics found the core gameplay to be not as enjoyable. Even those who hate the project overall agree that ''Episode II'' is the better of the two episodes.
* [[Memetic Mutation]]:
▲*
▲** "This is truly ''Sonic 4'' as you imagined it!" -Ken Balough.
▲** Many people refer to ''Sonic 4: Episode I'' (and sometimes ''Episode
** Castlevania Zone.
** WHITE CASTLE! SYLVANIA PARK!
** The intro of Oil Desert Zone Act 2 has been jokingly referred to as "dying ducks".
* [[Misaimed Marketing]]: According to Takashi Iizuka, he intended to give the game a "different" feel than in the original 16-bit games. [[Broken Base|Results were predictable]].
* [[Only the Creator Does It Right]]: The primary reason why Dimps became a [[Scapegoat Creator]], as while Sonic Team and Dimps co-developed the episodes, Dimps took all of the blame for the game not being up to par with the Genesis games.
* [[Ruined FOREVER]]: As far back since the title was confirmed. Some complaints are of Sonic being 3D, retaining his post-[[Sonic Adventure]] appearance, the list goes on.
* [[Scapegoat Creator]]:
▲* [[It's the Same, Now It Sucks]]
* [[Scrappy Mechanic]]:
▲* [[Scapegoat Creator]]: [[Dimps]] became this after this game, after a successful run on the [[Sonic Advance Trilogy|Sonic Advance Series]] and the [[Sonic Rush Series]]. With every Sonic game they have made since then(most notoriously the 3DS version of [[Sonic Generations]]), the games's shortcomings have been blamed on them, even though it was ''Sonic Team's current leader'' who admitted that he wanted the game to have a different feel than the Genesis games.
*
** The Homing Attack from ''[[Sonic Adventure]]'' onwards bolted onto this decidedly old school game also qualifies, though most people aren't really upset about lock-on dashing as they are the horizontal leap you can take when you're not even locked onto anything.▼
▲* [[Scrappy Mechanic]]: The camera is just a little too close to Sonic for some people, causing people to barrel along without having enough of a view for what's headed for them.
▲** The Homing Attack from Sonic Adventure onwards bolted onto this decidedly old school game also qualifies, though most people aren't really upset about lock-on dashing as they are the horizontal leap you can take when you're not even locked onto anything.
** Sonic uncurling in mid-air after flying off a ramp or attacking an enemy. It's designed to force players to rely on the homing attack, but if they're [[Damn You, Muscle Memory!|a little too familiar with classic Sonic gameplay]], they'll be shedding rings at least five times per act.
** [http://www.youtube.com/watch?v=zyzC3Rse5Gg&feature=related The] [http://www.youtube.com/watch?v=f6-1cGzPn3E physics] in ''Episode I''. It doesn't help that they were using a modified ''Sonic Rush'' engine. [https://web.archive.org/web/20150726204826/http://www.tssznews.com/2010/11/29/iizuka-speaks-of-sonic-4s-physics/ Iizuka's explanation on the matter] did not help matters
**
** Not being able to play as Tails outside of Multiplayer mode in ''Episode II''. Most stages can still be completed by having Sonic just stand there and using the Rolling Combo when needed, but some are still impossible to complete without controlling Sonic directly.
* [[So Bad It's Good]]: The intro to Oil Desert Zone Act 2's
* [[So Okay It's Average|So Okay, It's Average]]: The general opinion on ''Episode I''. While it's a perfectly playable game on its own, it completely fails at being a follow-up to the classic games in that its core gameplay is similar to ''Sonic Rush'' without the boost, and it tries to mask this fact by having derivative graphical designs from stages in previous ''Sonic'' games.
* [[Spoil At Your Own Risk]]: The aforementioned user in the [[Fan Dumb]] entry spoiled the game when Sega employees <s>threatened</s> warned that [[Streisand Effect|something bad might happen if he spoiled it]]. He ignored them and as a consequence, the entire Sonic 4 board of the aforementioned site was shut down due to the uproar. Then Sega went and fixed some things that were complained about the leak (as written in [[And the Fandom Rejoiced]]), so it appears that the net effect was that good things happened, not bad.
* [[Surprisingly Improved Sequel]]: In the case of people who though ''Episode I'' was mediocre at best. When they said they were improving ''Episode II'', they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, and ''Episode Metal'', to name a few.
** Also better music that relies less on the ''Sonic 2'' snare sound as well as fewer "gimmicks". There is nothing like the torch puzzle or the water puzzle in
* [[Suspiciously Similar Song]]:
* [[That One Boss]]: {{spoiler|The Death Egg Robo from [[Sonic the Hedgehog 2|Sonic 2]] returns as the final boss. And he's even harder in this game, even though you actually have rings this time when you fight him...}}▼
** [http://www.youtube.com/watch?v=gCNuaURoGs4 ''Episode I'''s special stage music] is this to the [http://www.youtube.com/watch?v=lWvuTyFysFg ''Sonic 1'' version].
** And before that, the boss of Lost Labyrinth Act 3 can be really hard for some as well. Make one mistake and you're squashed by the walls.▼
** The ''Episode
* [[That One Achievement]]: In the Xbox 360 version of ''Episode I'', you're awarded an avatar for collecting all of the rings in the pre-credits area. What makes this annoying is that Sonic moves on his own, so you're done if you miss any, and if you don't get it, you have to finish the final stage all over again just for another shot at it.
** Every Metal Sonic boss fight. If your relflexes aren't up to par, you'll find yourself dying ''a lot.''▼
* [[That One Boss]]:
** ''Episode I'':
▲***
▲*
** ''Episode 2'':
▲*** Every Metal Sonic boss fight. If your relflexes aren't up to par, you'll find yourself dying ''a lot
*** The final boss is shaping up to be this. {{spoiler|As is Metal Sonic's Badnik Carrier}}.
* [[That One Level]]:
** ''Episode II'':
*** [[Sonic Advance Trilogy|True to]] [[Sonic Rush Series|Dimps tradition]], the special stages
*** Sky Fortress Act 3
* [[They Changed It, Now It Sucks]]: A lot of the complaints from the three seconds of footage alone range from Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, that it looks like it'll become a
** This is what reviewers seem to think of ''Episode
* [[The Unexpected]]: The announcement of ''Episode Metal''.<ref> Owning both ''Episode I'' and ''Episode II'' on the same console unlocks a bonus episode where players can take control over Metal Sonic and go through harder versions of the first acts of each zone in ''Episode I''.</ref>
** It helps that it was at the very end of a trailer without any warning, much like the surprise at the end of ''Episode I''.
{{reflist}}
[[Category:YMMV]]
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