Sonic the Hedgehog 4/YMMV: Difference between revisions

Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8
(Nintendo Hard is NOT a YMMV trope)
(Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8)
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** Wired's review.
** GT's ''Episode II'' review gets this too, with the review full of constant comparisons to the Genesis games, and the score being lower than ''Episode I'''s.
* [[And the Fandom Rejoiced]]: Reasons: [[Polygon Ceiling|2D]], [[Loads and Loads of Characters|Sonic only]] for ''Episode I'', hints of Tails and Knuckles for ''Episode II''<ref>Note that these fans were ''usually'' not the ones rejoicing for Sonic Only in ''Episode I''.</ref>, direct sequel to ''[[Sonic 3 and Knuckles|Sonic 3 & Knuckles]]'', being co-developed by Dimps and the original senior level designer for ''[[Sonic 3 and Knuckles]]'', [https://web.archive.org/web/20200123061854/http://www.tssznews.com/wp-content/uploads/2010/04/Super-Sonic.jpg playable Super Sonic in all levels], and Sega actually ''responding'' to complaints about a leaked beta version by retooling the game and removing what was shaping up to be a [[Scrappy Mechanic]].
** The confirmation that ''Episode II'' is completely reworking the physics in response to the complaints about ''Episode I''. Also the confirmation that ''Episode II'' will have Tails as a playable character in 2-Player mode.
** [https://web.archive.org/web/20141011165940/http://www.tssznews.com/2012/02/14/first-screenshots-for-sonic-4-episode-ii-released/ New screenshots have been released!]
** Online Co-op for ''Episode II'' confirmed!
** "Lock-On" between ''Episode I'' and ''Episode II'' confirmed. Connecting the Episodes together unlocks a bonus Episode called "Episode Metal", allowing you to play as [[The Rival|Metal Sonic]] in 4 exclusive levels - Specifically, the ''Episode I'' levels, with updated level designs!
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* [[Even Better Sequel]]: ''Episode II'' is heading there.
* [[Fan Dumb|Fan]] [[Exaggerated Trope|Utter Stupidity]]: Rampant on ''all'' sides of the matter concerning this game.
** A special case of [[Fan Dumb]] was spread by user ''infinity'' on Sonic Retro, full playthroughs of ''every single stage'' in the game have been leaked. This happened months before the game was meant to be released. It got to the point that [https://web.archive.org/web/20131110194423/http://www.tssznews.com/2010/04/03/report-of-xbox-partnernet-shutdown-over-sonic-4-leak/ Microsoft temporarily shut down its PartnerNET service] because of them.
** Another noteworthy example are [https://web.archive.org/web/20121030165621/http://www.1up.com/news/fans-threaten-boycott-sonic-4 fans threatening to boycott the game... by purchasing ''Sonic 1'']. That's right, they're punishing Sega by ''throwing money at them''.
** There are also people who complain that this game is pandering to the modern fans. Yeah.
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** The intro of Oil Desert Zone Act 2 has been jokingly referred to as "dying ducks".
* [[Misaimed Marketing]]: According to Takashi Iizuka, he intended to give the game a "different" feel than in the original 16-bit games. [[Broken Base|Results were predictable]].
* [[Only the Creator Does It Right]]: The primary reason why Dimps became a [[Scapegoat Creator]], as while Sonic Team and Dimps co-developed the episodes, Dimps took all of the blame for the game not being up to par with the Genesis games.
* [[Ruined FOREVER]]: As far back since the title was confirmed. Some complaints are of Sonic being 3D, retaining his post-[[Sonic Adventure]] appearance, the list goes on.
* [[Scapegoat Creator]]: [[Dimps]] became this after this game, after a successful run on the [[Sonic Advance Trilogy|''Sonic Advance'' Seriesseries]] and the ''[[Sonic Rush Series]]'' series. With every ''Sonic'' game they have made since then (most notoriously the 3DS version of ''[[Sonic Generations]]''), the games's shortcomings have been blamed on them, even though it was ''Sonic Team's current leader'' who admitted that he wanted the game to have a different feel than the Genesis games.
* [[It's the Same, Now It Sucks]]
* [[Scrappy Mechanic]]:
* [[Scapegoat Creator]]: [[Dimps]] became this after this game, after a successful run on the [[Sonic Advance Trilogy|Sonic Advance Series]] and the [[Sonic Rush Series]]. With every Sonic game they have made since then(most notoriously the 3DS version of [[Sonic Generations]]), the games's shortcomings have been blamed on them, even though it was ''Sonic Team's current leader'' who admitted that he wanted the game to have a different feel than the Genesis games.
* [[Scrappy Mechanic]]:* The camera is just a little too close to Sonic for some people, causing people to barrel along without having enough of a view for what's headed for them.
* [[Scenery Porn]]
** The Homing Attack from ''[[Sonic Adventure]]'' onwards bolted onto this decidedly old school game also qualifies, though most people aren't really upset about lock-on dashing as they are the horizontal leap you can take when you're not even locked onto anything.
* [[Scrappy Mechanic]]: The camera is just a little too close to Sonic for some people, causing people to barrel along without having enough of a view for what's headed for them.
** The Homing Attack from Sonic Adventure onwards bolted onto this decidedly old school game also qualifies, though most people aren't really upset about lock-on dashing as they are the horizontal leap you can take when you're not even locked onto anything.
** Sonic uncurling in mid-air after flying off a ramp or attacking an enemy. It's designed to force players to rely on the homing attack, but if they're [[Damn You, Muscle Memory!|a little too familiar with classic Sonic gameplay]], they'll be shedding rings at least five times per act.
** [http://www.youtube.com/watch?v=zyzC3Rse5Gg&feature=related The] [http://www.youtube.com/watch?v=f6-1cGzPn3E physics] in ''Episode I''. It doesn't help that they were using a modified ''Sonic Rush'' engine. [https://web.archive.org/web/20150726204826/http://www.tssznews.com/2010/11/29/iizuka-speaks-of-sonic-4s-physics/ Iizuka's explanation on the matter] did not help matters, either.
** HisSonic's acceleration feels significantly slower than the classic ''Sonic'' games, or side scrolling ''Mario'' games for that matter. Good for the [[Scenery Porn]]. Bad for a character who is supposed to be fast. Compare the generally faster gameplay in the classic stages of ''[[Sonic Generations]]''.
** Not being able to play as Tails outside of Multiplayer mode in ''Episode II''. Most stages can still be completed by having Sonic just stand there and using the Rolling Combo when needed, but some are still impossible to complete without controlling Sonic directly.
* [[So Bad It's Good]]: The intro to Oil Desert Zone Act 2's musictheme due to it sounding like "dying ducks".
* [[So Okay It's Average|So Okay, It's Average]]: The general opinion on ''Episode I''. While it's a perfectly playable game on its own, it completely fails at being a follow-up to the classic games in that its core gameplay is similar to ''Sonic Rush'' without the boost, and it tries to mask this fact by having derivative graphical designs from stages in previous ''Sonic'' games.
* [[Spoil At Your Own Risk]]: The aforementioned user in the [[Fan Dumb]] entry spoiled the game when Sega employees <s>threatened</s> warned that [[Streisand Effect|something bad might happen if he spoiled it]]. He ignored them and as a consequence, the entire Sonic 4 board of the aforementioned site was shut down due to the uproar. Then Sega went and fixed some things that were complained about the leak (as written in [[And the Fandom Rejoiced]]), so it appears that the net effect was that good things happened, not bad.
* [[Surprisingly Improved Sequel]]: In the case of people who though ''Episode I'' was mediocre at best. When they said they were improving ''Episode II'', they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, and ''Episode Metal'', to name a few.
** Also better music that relies less on the ''Sonic 2'' snare sound as well as fewer "gimmicks". There is nothing like the torch puzzle or the water puzzle in episode''Episode II''.
* [[Suspiciously Similar Song]]:
* [[That One Boss]]: {{spoiler|The Death Egg Robo from [[Sonic the Hedgehog 2|Sonic 2]] returns as the final boss. And he's even harder in this game, even though you actually have rings this time when you fight him...}}
** [http://www.youtube.com/watch?v=gCNuaURoGs4 ''Episode I'''s special stage music] is this to the [http://www.youtube.com/watch?v=lWvuTyFysFg ''Sonic 1'' version].
** And before that, the boss of Lost Labyrinth Act 3 can be really hard for some as well. Make one mistake and you're squashed by the walls.
** The ''Episode 2I'' final boss theme is shapingalso upthis to bethe this.''Sonic 2'' {{spoiler|Asfinal isboss Metaltheme... Sonicnot surprising, since it's Badnikpractically Carrierthe ''exact same boss''.}}
* [[That One Achievement]]: In the Xbox 360 version of ''Episode I'', you're awarded an avatar for collecting all of the rings in the pre-credits area. What makes this annoying is that Sonic moves on his own, so you're done if you miss any, and if you don't get it, you have to finish the final stage all over again just for another shot at it.
** Every Metal Sonic boss fight. If your relflexes aren't up to par, you'll find yourself dying ''a lot.''
* [[That One Boss]]:
** ''Episode I'':
*** And before that, theThe boss of Lost Labyrinth Zone Act 3 can be really hard for some as well. Make one mistake and you're squashed by the walls.
* [[That One Boss]]: ** {{spoiler|The Death Egg Robo from ''[[Sonic the Hedgehog 2|Sonic 2]]'' returns as the final boss. And he's even harder in this game, even though you actually have rings this time when you fight him}}...}}
** ''Episode 2'':
*** Every Metal Sonic boss fight. If your relflexes aren't up to par, you'll find yourself dying ''a lot.''.
*** The final boss is shaping up to be this. {{spoiler|As is Metal Sonic's Badnik Carrier}}.
* [[That One Level]]:
** ''Episode II'':
*** [[Sonic Advance Trilogy|True to]] [[Sonic Rush Series|Dimps tradition]], the special stages in Episode II range from trivially easy to somewhat difficult until you get to the last one, which is nearly impossible.
*** Sky Fortress Act 3, from Episode II can be difficult for some people, especially for badly coordinated players in 2-Player mode.
* [[They Changed It, Now It Sucks]]: A lot of the complaints from the three seconds of footage alone range from Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, that it looks like it'll become a "''[[Sonic Rush Series|Sonic Rush 3]]"'' and that it has the Homing Attack. Some are even complaining about how the game is using a sleeker HUD instead of reusing the admittedly blander one found in the older games.
** This is what reviewers seem to think of ''Episode 2II'' in comparison to the first episode.
 
* [[The Unexpected]]: The announcement of ''Episode Metal''.<ref> Owning both ''Episode I'' and ''Episode II'' on the same console unlocks a bonus episode where players can take control over Metal Sonic and go through harder versions of the first acts of each zone in ''Episode I''.</ref>
** It helps that it was at the very end of a trailer without any warning, much like the surprise at the end of ''Episode I''.
{{reflist}}
[[Category:YMMV]]