Sonic the Hedgehog 4/YMMV: Difference between revisions

Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8
No edit summary
(Rescuing 4 sources and tagging 0 as dead.) #IABot (v2.0.8)
(One intermediate revision by one other user not shown)
Line 3:
** Wired's review.
** GT's ''Episode II'' review gets this too, with the review full of constant comparisons to the Genesis games, and the score being lower than ''Episode I'''s.
* [[And the Fandom Rejoiced]]: Reasons: [[Polygon Ceiling|2D]], [[Loads and Loads of Characters|Sonic only]] for ''Episode I'', hints of Tails and Knuckles for ''Episode II''<ref>Note that these fans were ''usually'' not the ones rejoicing for Sonic Only in ''Episode I''.</ref>, direct sequel to ''[[Sonic 3 and Knuckles|Sonic 3 & Knuckles]]'', being co-developed by Dimps and the original senior level designer for ''[[Sonic 3 and Knuckles]]'', [https://web.archive.org/web/20200123061854/http://www.tssznews.com/wp-content/uploads/2010/04/Super-Sonic.jpg playable Super Sonic in all levels], and Sega actually ''responding'' to complaints about a leaked beta version by retooling the game and removing what was shaping up to be a [[Scrappy Mechanic]].
** The confirmation that ''Episode II'' is completely reworking the physics in response to the complaints about ''Episode I''. Also the confirmation that ''Episode II'' will have Tails as a playable character in 2-Player mode.
** [https://web.archive.org/web/20141011165940/http://www.tssznews.com/2012/02/14/first-screenshots-for-sonic-4-episode-ii-released/ New screenshots have been released!]
** Online Co-op for ''Episode II'' confirmed!
** "Lock-On" between ''Episode I'' and ''Episode II'' confirmed. Connecting the Episodes together unlocks a bonus Episode called "Episode Metal", allowing you to play as [[The Rival|Metal Sonic]] in 4 exclusive levels - Specifically, the ''Episode I'' levels, with updated level designs!
Line 26:
* [[Even Better Sequel]]: ''Episode II'' is heading there.
* [[Fan Dumb|Fan]] [[Exaggerated Trope|Utter Stupidity]]: Rampant on ''all'' sides of the matter concerning this game.
** A special case of [[Fan Dumb]] was spread by user ''infinity'' on Sonic Retro, full playthroughs of ''every single stage'' in the game have been leaked. This happened months before the game was meant to be released. It got to the point that [https://web.archive.org/web/20131110194423/http://www.tssznews.com/2010/04/03/report-of-xbox-partnernet-shutdown-over-sonic-4-leak/ Microsoft temporarily shut down its PartnerNET service] because of them.
** Another noteworthy example are [https://web.archive.org/web/20121030165621/http://www.1up.com/news/fans-threaten-boycott-sonic-4 fans threatening to boycott the game... by purchasing ''Sonic 1'']. That's right, they're punishing Sega by ''throwing money at them''.
** There are also people who complain that this game is pandering to the modern fans. Yeah.
Line 62:
** The Homing Attack from ''[[Sonic Adventure]]'' onwards bolted onto this decidedly old school game also qualifies, though most people aren't really upset about lock-on dashing as they are the horizontal leap you can take when you're not even locked onto anything.
** Sonic uncurling in mid-air after flying off a ramp or attacking an enemy. It's designed to force players to rely on the homing attack, but if they're [[Damn You, Muscle Memory!|a little too familiar with classic Sonic gameplay]], they'll be shedding rings at least five times per act.
** [http://www.youtube.com/watch?v=zyzC3Rse5Gg&feature=related The] [http://www.youtube.com/watch?v=f6-1cGzPn3E physics] in ''Episode I''. It doesn't help that they were using a modified ''Sonic Rush'' engine. [https://web.archive.org/web/20150726204826/http://www.tssznews.com/2010/11/29/iizuka-speaks-of-sonic-4s-physics/ Iizuka's explanation on the matter] did not help matters either.
** Sonic's acceleration feels significantly slower than the classic ''Sonic'' games, or side scrolling ''Mario'' games for that matter. Good for the [[Scenery Porn]]. Bad for a character who is supposed to be fast. Compare the generally faster gameplay in the classic stages of ''[[Sonic Generations]]''.
** Not being able to play as Tails outside of Multiplayer mode in ''Episode II''. Most stages can still be completed by having Sonic just stand there and using the Rolling Combo when needed, but some are still impossible to complete without controlling Sonic directly.
Line 87:
* [[They Changed It, Now It Sucks]]: A lot of the complaints from the three seconds of footage alone range from Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, that it looks like it'll become a ''[[Sonic Rush Series|Sonic Rush 3]]'' and that it has the Homing Attack. Some are even complaining about how the game is using a sleeker HUD instead of reusing the admittedly blander one found in the older games.
** This is what reviewers seem to think of ''Episode II'' in comparison to the first episode.
* [[The Unexpected]]: The announcement of ''Episode Metal''.<ref> Owning both ''Episode I'' and ''Episode II'' on the same console unlocks a bonus episode where players can take control over Metal Sonic and go through harder versions of the first acts of each zone in ''Episode I''.</ref>
 
** It helps that it was at the very end of a trailer without any warning, much like the surprise at the end of ''Episode I''.
{{reflist}}
[[Category:YMMV]]