Sonic the Hedgehog 4/YMMV: Difference between revisions

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* [[And the Fandom Rejoiced]]: Reasons: [[Polygon Ceiling|2D]], [[Loads and Loads of Characters|Sonic only]] for Episode 1, hints of Tails and Knuckles for Episode 2<ref>Note that these fans were ''usually'' not the ones rejoicing for Sonic Only in Episode 1.</ref>, direct sequel to ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 & Knuckles]]'', being co-developed by Dimps and the original senior level designer for ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 and Knuckles]]'', [http://www.tssznews.com/wp-content/uploads/2010/04/Super-Sonic.jpg playable Super Sonic in all levels], and Sega actually ''responding'' to complaints about a leaked beta version by retooling the game and removing what was shaping up to be a [[Scrappy Mechanic]].
** The confirmation that Episode II is completely reworking the physics in response to the complaints about Episode I. Also the confirmation that Episode II will have Tails as a playable character in 2-Player mode.
** [http://www.tssznews.com/2012/02/14/first-screenshots-for-sonic-4-episode-ii-released/ New screenshots have been released!]
** Online Co-op for Episode 2 confirmed!
** "Lock-On" between Episodes 1 and 2 confirmed. Connecting the Episodes together unlocks a bonus Episode called "Episode Metal", allowing you to play as [[The Rival|Metal Sonic]] in 4 exclusive levels - Specifically, the Episode 1 levels, with updated level designs!
* [[Sonic the Hedgehog (Franchise)/Awesome Music|Awesome Music]]: As a [[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]] game, this is pretty much a requirement. Although some may consider Episode I's instruments to be full of dying cats, Episode II's don't have such sounds.
* [[Best Boss Ever]]: {{spoiler|Remember the old [[Sonic CD|Stardust Speedway race]]? Metal Sonic races you again in Death Egg mk II Zone Act 1!}}
* <s>[[Broken Base]]</s>[[Sesquipedalian Loquaciousness|Consummately Obliterated]] [[Broken Base|Base]]: This game has probably gotten the biggest amount of praise and backlash at the same time with just ''three seconds of footage'' shown with a tons of people analyzing and nitpicking every aspect they can get their hands on judging from the trailer alone.
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* [[Misaimed Marketing]]: According to Iizuka, he intended to give the game a "different" feel than in the original 16-bit games. [[Broken Base|Results were predictable]].
* [[Nintendo Hard]]: The final Special Stages in both Episode 1 and Episode 2 are about as close to impossible as you can get.
* [[Ruined FOREVER]]: As far back since the title was confirmed. Some complaints are of Sonic being 3D, retaining his post-[[Sonic Adventure (Video Game)|Sonic Adventure]] appearance, the list goes on.
* [[It's the Same, Now It Sucks]]
* [[Scapegoat Creator]]: [[Dimps]] became this after this game, after a successful run on the [[Sonic Advance Series (Video Game)Trilogy|Sonic Advance Series]] and the [[Sonic Rush Series (Video Game)|Sonic Rush Series]]. With every Sonic game they have made since then(most notoriously the 3DS version of [[Sonic Generations (Video Game)|Sonic Generations]]), the games's shortcomings have been blamed on them, even though it was ''Sonic Team's current leader'' who admitted that he wanted the game to have a different feel than the Genesis games.
* [[Scenery Porn]]
* [[Scrappy Mechanic]]: The camera is just a little too close to Sonic for some people, causing people to barrel along without having enough of a view for what's headed for them.
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** Sonic uncurling in mid-air after flying off a ramp or attacking an enemy. It's designed to force players to rely on the homing attack, but if they're [[Damn You, Muscle Memory!|a little too familiar with classic Sonic gameplay]], they'll be shedding rings at least five times per act.
** [http://www.youtube.com/watch?v=zyzC3Rse5Gg&feature=related The] [http://www.youtube.com/watch?v=f6-1cGzPn3E physics]. It doesn't help that they were using a modified Sonic Rush engine. [http://www.tssznews.com/2010/11/29/iizuka-speaks-of-sonic-4s-physics/ Iizuka's explanation on the matter] did not help matters, either.
** His acceleration feels significantly slower than the classic Sonic games, or side scrolling Mario games for that matter. Good for the [[Scenery Porn]]. Bad for a character who is supposed to be fast. Compare the generally faster gameplay in the classic stages of ''[[Sonic Generations (Video Game)|Sonic Generations]]''.
* [[So Bad It's Good]]: The intro to Oil Desert Act 2's music.
* [[Spoil At Your Own Risk]]: The aforementioned user in the [[Fan Dumb]] entry spoiled the game when Sega employees <s>threatened</s> warned that [[Streisand Effect|something bad might happen if he spoiled it]]. He ignored them and as a consequence, the entire Sonic 4 board of the aforementioned site was shut down due to the uproar. Then Sega went and fixed some things that were complained about the leak (as written in [[And the Fandom Rejoiced]]), so it appears that the net effect was that good things happened, not bad.
* [[Surprisingly Improved Sequel]]: In the case of people who though Episode I was mediocre at best. When they said they were improving Episode II, they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, and Episode Metal to name a few.
** Also better music that relies less on the Sonic 2 snare sound as well as fewer "gimmicks". There is nothing like the torch puzzle or the water puzzle in episode II.
* [[That One Boss]]: {{spoiler|The Death Egg Robo from [[Sonic the Hedgehog 2 (Video Game)|Sonic 2]] returns as the final boss. And he's even harder in this game, even though you actually have rings this time when you fight him...}}
** And before that, the boss of Lost Labyrinth Act 3 can be really hard for some as well. Make one mistake and you're squashed by the walls.
** The Episode 2 final boss is shaping up to be this. {{spoiler|As is Metal Sonic's Badnik Carrier.}}
** Every Metal Sonic boss fight. If your relflexes aren't up to par, you'll find yourself dying ''a lot.''
* [[That One Level]]:
** [[Sonic Advance Trilogy (Video Game)|True to]] [[Sonic Rush Series (Video Game)|Dimps tradition]], the special stages in Episode II range from trivially easy to somewhat difficult until you get to the last one, which is nearly impossible.
** Sky Fortress Act 3, from Episode II can be difficult for some people, especially for badly coordinated players in 2-Player mode.
* [[They Changed It, Now It Sucks]]: A lot of the complaints from the three seconds of footage alone range from Sonic having the modern design in a sequel to the old school games, Eggman not being called Robotnik, that it looks like it'll become a "[[Sonic Rush Series (Video Game)|Sonic Rush 3]]" and that it has the Homing Attack. Some are even complaining about how the game is using a sleeker HUD instead of reusing the admittedly blander one found in the older games.
** This is what reviewers seem to think of Episode 2 in comparison to the first episode.