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* [[Faux Symbolism]]: The final boss of the {{spoiler|Death Egg mk.II Zone}} is a heart. A realistic, ''beating'', human heart.
* [[Everything Trying to Kill You]]: Mad Gear Zone Act 3, big time.
* [[Freud Was Right]]: Sonic and Tails' double spin dash has already been called "the 69 attack" in a few forums.
* [[Game Breaker]]: You can press Retry before time runs out in special stages, providing infinite attempts at each Chaos Emerald as long as you don't touch the exits.
** The Rolling Combo in ''Episode II''. Immune to almost every hazard? Check. A constantly moving Spin Attack that can take down even [[Elite Mook|Snowy]] in one hit? Check. Makes the {{spoiler|Stardust Speedway remake race}} incredibly easy? Check.
** Also, as usual, [[Super Mode|Super Sonic]]. This time around it's taken even further since he can no longer drown (meaning the only things that can kill him are [[Bottomless Pits]] and being crushed) and he automatically lights up Lost Labyrinth Act 2.
** Super Sonic got even worse in ''Episode II'', as now he's playable in boss battles and he does [[Took a Level Inin Badass|DOUBLE DAMAGE]] to all bosses.
* [[Goddamned Bats]]: All of Casino Street Zone has Batbots everywhere, and Mad Gear Zone has the Slicers that'll ruin your day. Asterons, also in Mad Gear, are surprisingly less annoying. Shellcrackers are less threatening too compared to Metropolis Zone.
** Steelion and Scarabesque in Episode 2.
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* [[Spoil At Your Own Risk]]: The aforementioned user in the [[Fan Dumb]] entry spoiled the game when Sega employees <s>threatened</s> warned that [[Streisand Effect|something bad might happen if he spoiled it]]. He ignored them and as a consequence, the entire Sonic 4 board of the aforementioned site was shut down due to the uproar. Then Sega went and fixed some things that were complained about the leak (as written in [[And the Fandom Rejoiced]]), so it appears that the net effect was that good things happened, not bad.
* [[Surprisingly Improved Sequel]]: In the case of people who though Episode I was mediocre at best. When they said they were improving Episode II, they weren't kidding: better graphics, better stage designs, better physics, the ability to use Tails as a power up and play him in multiplayer, more creative boss fights, Red Rings, and Episode Metal to name a few.
** Also better music that relies less on the Sonic 2 snare sound as well as fewer "gimmicks". There is nothing like the torch puzzle or the water puzzle in episode II.
* [[That One Boss]]: {{spoiler|The Death Egg Robo from [[Sonic the Hedgehog 2|Sonic 2]] returns as the final boss. And he's even harder in this game, even though you actually have rings this time when you fight him...}}
** And before that, the boss of Lost Labyrinth Act 3 can be really hard for some as well. Make one mistake and you're squashed by the walls.
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{{reflist}}
[[Category:Sonic the Hedgehog 4]]
[[Category:YMMV]]
[[Category:{{TOPLEVELPAGE}}]]
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