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[[File:Sonic_4_ep_2_3739.png|frame|Sonic and Tails, back in action.]]
Ladies and gentlemen, [[Sega]] has simultaneously pulled a ''[[Mega Man 9]]'' and a ''[[New Super Mario Bros.]]
Following the destruction of the Death Egg at the hands of Sonic
Oh, and if you didn't notice the "Episode II" subtitle beneath the logo, ''Sonic 4'' will be released in episodes ([http://www.sonicstadium.org/2012/04/sega-talks-to-cheat-code-central-about-the-future-of-sonic/ three, maybe even four, if ''Episode II'' goes well]) to keep the game at a reasonable download size, all featuring four zones. Although some complained that this wouldn't be enough, the zones were revealed to have three acts (with boss battles apparently separated into a mini act following
''Sonic the Hedgehog 4: Episode II'' was launched on May 15, 2012 for the PS3, Xbox 360, PC, Android
{{tropelist}}
* [[Action Bomb]]: Asterons make a return, but they got a [[Nerf]] so they don't blow up instantly.
* [[Advancing Wall of Doom]]: Lost Labyrinth Zone has one as a tribute to Hydrocity Zone, and if you thought those were hair-raising, just wait until Mad Gear Zone Act 3.
* [[Airborne Aircraft Carrier]]: Sky Fortress Zone, a direct tribute to [[Sonic the Hedgehog 2|Wing Fortress Zone]].
* [[Airborne Mook]]: The Buzzers from ''[[Sonic the Hedgehog 2]]'' are making a reappearance.
* [[Alternate Continuity]]
** [[Word of God]] implies that the game is canon as ''Episode
* [[Ambidextrous Sprite]]: The Crawl badniks have a turning animation that shows them switching their shield from arm to arm.
* [[Amusement Park of Doom]]: The second and boss acts of White Park are entirely set on roller coaster tracks. The former has sections of moving track, while both have sections of [[Bottomless Pits|missing track]].
* [[Arc Welding]]: A [[Word of God|Sega rep]] confirmed that ''Episode
* [[Ash Face]]: Robotnik gets that after yet another unsuccessful battle.
* [[Bad Future]]:
* [[Bait and Switch Boss]]: The first boss of ''Episode
* [[Bash Brothers]]: ''Episode 2'' sees the return of "Sonic & Tails" mode with 2-player co-op (offline and online), complete with at least one new combination attack and Tails being able to carry Sonic.
* [[Blackout Basement]]: Lost Labyrinth Zone Act 2 has some sections without much light.
* [[Bonus Stage]]: The Special Stages.
* [[Boss Rush]]: E.G.G. Station Zone pits Sonic against the four previous bosses in ''Episode I'' with half health, but they go into [[Turns Red|pinch mode]] after one hit.
* [[Broad Strokes]]: The official website has an Intro section that gets the story wrong for ''Sonic & Knuckles''
* [[Casino Park]]: Casino Street Zone.
* [[Cliff Hanger]]: Got all 7 Chaos Emeralds in ''Episode
* [[Combination Attack]]: An available action in ''Episode
* [[Continuity Nod]]: The final boss for ''Episode
** Likewise, the blue spin wheels from [[Sonic 3 and Knuckles|Marble Garden Zone]] appears in Sylvania Castle, and the entire Sky Fortress Zone is one big nod to [[Sonic the Hedgehog 2|Sky Chase and Wing Fortress]].
* [[Credits Medley]]
* [[Crosshair Aware]]: During ''Episode
* [[Damn You, Muscle Memory!]]: ''Episode I'''s engine is based on ''[[Sonic Rush Series]]'' (and by extension, the DS version of ''[[Sonic Colors]]''), which threw off quite a number of fans used to the tighter physics of the Genesis games.
* [[Difficulty Spike]]: After Casino Street Act 1.
* [[Down the Drain]]: Lost Labyrinth
* [[The Dragon]]: {{spoiler|Metal Sonic}} is this to Eggman in ''Episode
* [[Dueling Games]]: This game duels with both ''[[New Super Mario Bros. Wii]]'' and ''[[Donkey Kong Country Returns]]''.
* [[Easter Egg]]: During the ending to ''Episode
* [[Eternal Engine]]: Mad Gear and Oil Desert Zones.
* [[Everything Trying to Kill You]]: Mad Gear Zone Act 3, big time.
* [[Foreshadowing]]: The ending to ''Episode
* [[Game Breaking Bug]]: Like the Genesis games, every level has a ten minute time limit, and reaching that limit causes you to lose a life and sends you back to the last checkpoint. Unfortunately, the game has a tendency to start the timer at 09:59:99 when you restart, with the result that you die instantly, again. Generally, the timer resets to 00:00:00 after that, so you just end up losing two lives... but sometimes it doesn't, and you get locked in an infinite loop which will rapidly eat up all your extra lives unless you reset the console.
* [[Get Back Here Boss]]:
** The boss of Mad Gear decides to do this.
** As does {{spoiler|Metal Sonic in ''Episode
* [[Gravity Screw]]: ''Episode II'' has an... ''interesting'' take on this trope. See it [http://www.youtube.com/watch?feature=player_detailpage&v=akKP9Izt1pY#t=7s here], but beware of spoilers for ''Episode II'''s last level.
* [[Green Hill Zone]]: Splash Hill Zone.
* [[Guide Dang It]]: Lost Labyrinth Zone Act 2 (the console version) seems to have sent many running to [[YouTube]] with its torch puzzle. Once you figure out what each torch does, its much easier, but until then, it can be extremely frustrating.
** Act 3 has the spiked water chamber, which some fans consider to be this game's Barrel of Doom.
* [[Hailfire Peaks]]: Much of the levels in ''Episode
* [[Helpful Mook]]: Bubbles is the unintentional version. Rows of them help you to go to cross pits, as well as provide an instant boost in score.
* [[He's Back]]: A villainous variant appears in the secret ending of ''Episode
* [[History Repeats]]:
* [[Idle Animation]]:
** In the iOS version of the game, if Sonic stands still for a few seconds, he'll pull out an iPod and dance to the level theme.
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* [[Infinite 1-Ups]]: Casino Street Zone Act 2 gives you plenty of chance to rack up extra lives.
* [[Internal Homage]]: There are a lot; some reviews actually criticized the game for this.
* [[Kaizo Trap]]: You will be sobbing by the end of E.G.G. Station if you fall into this one.
* [[Last Ditch Move]]: The final boss in ''Episode
* [[Law of One Hundred]]: It goes past 200 now.
* [[Load-Bearing Boss]]: Both the Wing Fortress and {{spoiler|the Death Egg
* [[Marathon Boss]]: The final battle of the game at E.G.G. Station will take some time. It's made longer by the fact after some hits, Eggman becomes invincible to direct contact unless you hit him with something else first.
* [[Minecart Madness]]: Lost Labyrinth Zone Act 2. The section was reworked into a proper [[Blackout Basement]] stage (the minecart still shows up at the end, sans [[Scrappy Mechanic]]) after fans gave it a poor reception.
** To clarify, the Portable version was this entirely, while the Wii version is [[Blackout Basement]].
* [[Mirror Boss]]: Metal Sonic at the end of {{spoiler|Death Egg mk.
* [[Motion Blur]]: The background directly behind Sonic gets blurry when he's running at top speed.
* [[Musical Nod]]:
** Part of White Park Act 2's music is based off of [[Sonic Adventure|Twinkle Park]] theme
** You can also catch a bit of [[Sonic the Hedgehog 2|Metropolis Zone]]'s opening snare in the theme for
** The intro to ''Episode Metal'' has traces of the US and Japanese versions of ''[[Sonic CD]]'''s main theme.
** ''Episode I'''s default boss music is a remade version of a ''[[Sonic 3D: Flickies' Island|Sonic 3D Blast]]'' [[Dummied Out|beta]] boss theme.
* [[Nintendo Hard]]: The final Special Stages in both ''Episode I'' and ''Episode II'' are about as close to impossible as you can get.
* [[Non-Fatal Explosions]]: After the boss is defeated, the Eggmobile is rather charred.
* [[Nostalgia Level]]: Every zone, enemy
** As for ''Episode
* [[Obvious Beta]]: ''Episode
* [[Old Save Bonus]]: Metal Sonic is playable if you purchased ''Episode II'' on the same platform as ''Episode I''.
* [[Only Smart People May Pass]]: Later zones have puzzle areas which prove to be tricky.
▲* [[Old Save Bonus]]: Metal Sonic is playable if you purchased ''Episode II'' on the same platform as ''Episode I''. "Episode Metal" is one redesigned Act from each of the 4 main zones in episode I (in reverse order).
* [[Oxygenated Underwater Bubbles]]: Present in levels with underwater sections. You touch the bubble to refill your air supply.
* [[Pinball Zone]]: Casino Street Zone has giant pinball bumpers and controllable flippers.
* [[Prequel]]: ''Episode Metal'' is the prequel to ''Episode
* [[Rise to the Challenge]]: Oil Desert Zone Act 3 has this, with the ground rising while you try to avoid being crushed by the ceiling.▼
* [[Sequel Difficulty Spike|Prequel Difficulty Spike]]: What [[Old Save Bonus|Episode Metal]] amounts to, as it takes different acts from Episode 1, and amps up the difficulty with more hazards and different badnik placements. The physics are taken directly from Episode 2, however.▼
▲* [[Rise to the Challenge]]: Oil Desert Act 3 has this, with the ground rising while you try to avoid being crushed by the ceiling.
* [[Ruins for Ruins Sake]]: Lost Labyrinth and Sylvania Castle Zones.
* [[Scenery Porn]]: There are some very detailed and animated backgrounds, particularly in ''Episode
▲* [[Sequel
* [[Shifting Sand Land]]: Oil Desert Zone in ''Episode
* [[Slippy-Slidey Ice World]]: Acts 1 and 3 of White Park. Both involve [[Under the Sea|swimming]] as well, but especially the third act.
* [[Smashing Hallway Traps of Doom]]: Mad Gear Zone has them.
* [[Space Zone]]: E.G.G. Station Zone and {{spoiler|Death Egg
* [[Super Mode]]: What happens when you get all of the Chaos Emeralds.
* [[Super Not-Drowning Skills]]: Underwater travel has returned, so this is a given. [[Super Mode|Super Sonic]] can now breathe underwater, where previously only [[Sonic 3 and Knuckles|Hyper Sonic]] could achieve this.
* [[Temple of Doom]]: Lost Labyrinth Zone and Sylvania Castle Zone.
* [[Timed Mission]]: Like the classic Genesis games, you only have 10 minutes to make it through the level. Good luck on E.G.G. Station.
** You also are under a time limit in the new Emerald Special Stages in
* [[Trick Boss]]: A habit of Eggman in these games. In particular, every ''Episode I'' boss appears to be a returning boss with absolutely no changes, but after a few hits Eggman unveils new tactics. See [[Turns Red]] below for specifics.
* [[Turns Red]]:
** Each boss in ''Episode I'' starts out relatively simple, using a silly, cornball boss theme (which just happens to be recycled [[Dummied Out]] ''Sonic 3D Blast'' [http://www.youtube.com/watch?v=LL5qnQzvPlY music]). But once you've gotten far enough in the fight, the music changes to the faster-paced, aggressive second boss theme, and whatever machine Eggman is using starts fighting for ''real''.
*** Splash Hill's
*** Casino Street's
*** Lost Labyrinth's
*** Mad Gear's
*** E.G.G. Station runs through all 4 bosses'
** ''Episode II'', in contrast, generally has each boss gradually pick up the pace as you attack it more.
*** Sylvania Castle's boss starts out as what looks like a giant plant swinging metal vine tentacles at you, which you have to have Tails carry you up to. Once you hit it four times, it grows two more tentacles to hit you with. After six hits, the tentacles stop attacking you and act as energy conduits for a [[Wave Motion Gun]] that Eggman aims in a circle around the arena.
*** Metal Sonic in White Park normally attacks by rolling at you, but as you hit him, he gains two more attacks: throwing lightning bolts at you that you have to get around and pounding holes in the track you have to jump over or suffer [[Bottomless Pits|instant death]].
*** The scrap metal mecha in Oil Desert Zone starts dropping shipping containers on you faster as you hit it. After two or three hits, it drops boxes with spikes on top, and after five or six, crates of dynamite start falling.
*** Metal Sonic's jet in Sky Fortress will start to attack with its lasers more frequently, and sometimes it goes to the bottom of the screen where you can't hit it. At the end of the fight, the fortress launches a bunch of missiles at you that you have to dodge so you can get close enough to boost into and finish the boss.
*** The platforms in the final boss start to be electrified more as you hit Eggman. At around four hits, he gains an orange shield that you have to team roll through, along with a singularity attack that, if you're too slow in hitting him, will suck you in and not only throw you against the wall to hurt you, but it will also make all the rings disappear.
* [[Underwater Ruins]]: Lost Labyrinth Zone.
▲* [[Villain Protagonist]]/[[Villain Episode]]: Metal Sonic and "Episode Metal", respectively.
* [[Wall Master]]: Newtwons which appear when Sonic goes near them.
* [[What Happened to the Mouse?]]: {{spoiler|Sonic and Tails defeat the Egg Heart! Yay! The Death Egg mk.II is exploding! Double yay! But Little Planet is now drifting in space, and still encased in metal. Um... Not yay
* [[Wheel-O-Feet]]: Sonic.
* [[When All Else Fails Go Right]]: It's a sequel to the [[Sonic the Hedgehog (video game)|classic]] [[Sonic the Hedgehog 2|Sonic]] [[Sonic 3 and Knuckles|games]]. ''What other direction would you go to get to the goal?!''
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{{reflist}}
[[Category:Xbox Live Arcade]]
[[Category:Xbox 360]]
[[Category:Platform Game]]
[[Category:IOS Games]]
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[[Category:Android Games]]
[[Category:The New Tens]]
[[Category:
[[Category:Video Game]]
[[Category:Sonic the Hedgehog]]
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[[Category:Ouya]]
[[Category:Animal Title Index]]
[[Category:Video Games of the 2010s]]
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