Sonic the Hedgehog CD/YMMV: Difference between revisions

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** Said port will have the option to let Sonic use the ''[[Sonic the Hedgehog 2|Sonic 2]]'' and ''[[Sonic 3 and Knuckles|Sonic 3 & Knuckles]]'' version of his spindash instead of the game's own version.
** The Japanese soundtrack will ''finally'' get an official release in the United States, and [http://www.sonicstadium.org/2011/11/us-soundtrack-option-confirmed-for-sonic-cd-port/ can be switched between it and the US soundtrack at the player's choice.]
** And now it's been [https://web.archive.org/web/20111201065454/http://blogs.sega.com/2011/11/01/sonic-cd-spins-onto-tablets-at-gamestop/ confirmed that Tails will be an unlockable playable character in the re-release.]
** The fact that the 2011 remake is only ''$5''.
* [[Anticlimax Boss]]: The final boss is just Eggman in his normal vehicle with four panels that flip around and whatnot, and it's a case of dodging predictable attacks and waiting for a chance to hit him, or just taking the hit and then damaging him using invincibility frames. It's not overly hard or very exciting, especially compared to the final bosses of ''[[Sonic the Hedgehog 2|Sonic 2]]'' or ''[[Sonic 3 and Knuckles|3&K]]''. On top of that, in the American version, the boss music is barely different to the normal one; at least the Japanese/European versions had a proper final boss theme.
* [[Anvilicious]]: The game's anti-pollution message.
* [[Awesome Art]]: The cleaner, higher resolution look of the CD layout and expanded color palette has barely aged the game visually. The sprites are also much sharper, and then there's the OVA sequences...
* [[Awesome Music (Sugar Wiki)|Awesome Music]]:
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** The soundtrack varies per version and region. The US has never got the Hataya soundtrack prior to the digital re-release, the Japanese release got it for the Mega CD and ''Gems Collection'' releases, and Europe only got it for the Mega CD version. The PC version has Nilsen's soundtrack in all regions. The XBLA/PSN/iOS/Android/Windows Phone 7 ports ultimately fix these woes by having both soundtracks selectable in all regions. However, the intro music for the Japanese soundtrack had the lyrics cut, presumably due to contract issues with the people who sang it. Fortunately, "Sonic Boom" is 100% unchanged. The remake even has proper looping programming for all songs so there's no awkward CD Audio fade-outs, and many of the US songs make use of some additional sections from their extended versions on the little-known "Sonic Boom" soundtrack CD.
* [[Best Boss Ever]]: The race against Metal Sonic. Sega knows, and it's in both versions of ''[[Sonic Generations]]''.
* [[Best Level Ever]]: Stardust Speedway, which allows for speedy movement in contrast to the other stages, which are mazelike and slow-paced. It also contains the [[Best Boss Ever|race against Metal Sonic.]].
* [[Breather Level]]: Stardust Speedway.
* [[Broken Base]]: Over which soundtrack is the "superior" one. [[Flame War|Flame Wars]] are not uncommon.
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* [[Even Better Sequel]]
* [[Franchise Original Sin]]: Sonic's first encounter with time travel, the slower paced gameplay, and overly large levels are problems that would be exaggerated in some of the later installments.
* [[Game Breaker]]: Tails in the 2011 re-release. Not unlike his ''[[Sonic 3 and Knuckles]]'' appearance, Tails' flying ability allows him to simply fly over portions of some levels entirely. Because of this, the game [[No Fair Cheating|prevents players from attaining Achievements/Trophies]] when playing as Tails.
* [[Goddamned Boss]]:
** Collision Chaos' boss. All you have to do to beat it is to reach the top of the pinball table, but you might take a lot of time trying to do that, as the flipper's controls are very poor (there is a minuscule delay, and the physics are off). Robotnik will also throw a lot of bombs that act like bumpers, to keep Sonic from reaching him.
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** As shown in [http://www.youtube.com/watch?v=mPJ2FuAph2U this] video, it's possible to warp from the beginning of Collision Chaos 1 to the end if Sonic has the power sneakers.
** In the 2011 version, at least in the Windows Steam version, sometimes Sonic will go through the ceiling. Unlike the Genesis games, though, a restart is not necessary; jumping enough times will get you on top of the level, where running right a certain amount will trigger the goal even though it can't be seen from there.
** Again in the 2011 version, getting all the Time Stones makes all levels after obtaining them automatically have a Good Future, except for Stardust Speedway Zone 3... sort of. The game counts it as a Good Future, but it's obviously the [[Bad Future]], with dark clouds and lightning in the background. It makes the race seem more intense, as it's a race not only for Sonic's/Tails's life, but also Amy's, and it still says "(Sonic/Tails) made a good future in Zone 3" due to the Time Stones.
* [[Hilarious in Hindsight]]:
** Some have noted that the lyrics of "Sonic Boom" from the US version fit [[My Little Pony: Friendship Is Magic|Rainbow Dash]] better than Sonic.
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* [[Just Here for Godzilla]]: When ''Sonic CD'' was re-released on ''Sonic Gems Collection'', many fans bought it ''just'' for this game alone.
* [[Memetic Mutation]]:
** The JP/EU version of the Stardust Speedway [[Bad Future]] theme will often elicit a "HURHUEHUEHUE" or variations thereof when it shows up on [[YouTube]].
** The JP/EU's stage clear/ending theme also gives us the rather odd shout of "TELEPORTATION YEAH!".
* [[Most Annoying Sound]]: The jump sound. Rather than being PSG-based like the Mega Drive titles, the sound designers made it FM-based, much to the annoyance of those who are used to hearing the PSG-based sound from other titles.
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* [[Scrappy Mechanic]]: Time travel posts can be used up without activating them if you build up speed for long enough to generate sparks and then lose your speed, or if you cross another time travel post. Since you're running at full speed in an attempt to activate the time travel, you'll need to memorize or stake out the path you're going to take, or put up with the risk of walls, enemies, and other posts getting in the way and ruining the attempt. Very frustrating if you're trying to find Past posts so you can get Good Futures.
* [[Signature Scene]]: It's very hard to talk about the game without mentioning the Metal Sonic race.
* [[Sweet Dreams Fuel]]:
** Much of the American soundtrack despite its reputation. Having a playlist of the soundtrack, or better yet the officially extended CD. Nearly the whole soundtrack is ambient folk crossed with alternative rock and extensive vocal harmonies, making it very soothing to listen to as a stand-alone product.
** Good Futures. No enemies, a bright and colorful soundtrack, animals living peacefully, and technology being used to benefit nature instead of harming it. One of the earliest examples of [[Solar Punk]].
** Hearing "Sonic Boom" play during the credit crawl.
* [[That One Achievement]]: The Savior of Time. Getting the Time Stones makes getting the achievement/trophy impossible unless you get the last Time Stone in Mellatic Madness Zone 2. Also qualifies as a [[Guide Dang It]] for most people.
** Luckily, your progress is saved upon entering a Special Stage, so if you exit the game before failing to get the Time Stone and boot up your save file, you can restart at the beginning of the Special Stage and attempt to nab the Time Stone once more.
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** The common accepted theory/excuse for Sega changing the music because they had just built a new music studio for their American branch to use, and the flagship game was used to justify its existence. They probably also didn't want to pay the singers of the Japanese version's vocal tracks, nor for the [[Sampling]] used in the boss track. Since the beta had the Japanese soundtrack, it's a possibility that Sega's main American division wanted to show off an American studio's compositions, but as pointed out on this game's trivia page, when the 2011 remake was being developed it turned out that the soundtrack with rights issues was the ''American'' one. Fortunately, those were worked out, but had they not been, all regions would have had the Japanese soundtrack (which is the default option in the final version).
* [[Visual Effects of Awesome]]: The 2011 remake's Special Stages have had their frame rate considerably improved, giving them a very fluid panning effect as you rotate the camera behind Sonic. It also helped improve the playability of these stages (as depth and perspective were sometimes difficult to judge due to the lack of smooth motion).
* [[WTH Costuming Department]]: As this is one of her few pre-''Sonic Adventure'' appearances, Amy sports her more tomboyish, spikier look that just seems weird.
 
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[[Category:Sonic the Hedgehog CD]]