Sonic the Hedgehog CD/YMMV: Difference between revisions

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* [[Scrappy Mechanic]]: Time travel posts can be used up without activating them if you build up speed for long enough to generate sparks and then lose your speed, or if you cross another time travel post. Since you're running at full speed in an attempt to activate the time travel, you'll need to memorize or stake out the path you're going to take, or put up with the risk of walls, enemies, and other posts getting in the way and ruining the attempt. Very frustrating if you're trying to find Past posts so you can get Good Futures.
* [[Signature Scene]]: It's very hard to talk about the game without mentioning the Metal Sonic race.
* [[Sweet Dreams Fuel]]:
** Much of the American soundtrack despite its reputation. Having a playlist of the soundtrack, or better yet the officially extended CD. Nearly the whole soundtrack is ambient folk crossed with alternative rock and extensive vocal harmonies, making it very soothing to listen to as a stand-alone product.
** Good Futures. No enemies, a bright and colorful soundtrack, animals living peacefully, and technology being used to benefit nature instead of harming it. One of the earliest examples of [[Solar Punk]].
** Hearing "Sonic Boom" play during the credit crawl.
* [[That One Achievement]]: The Savior of Time. Getting the Time Stones makes getting the achievement/trophy impossible unless you get the last Time Stone in Mellatic Madness Zone 2. Also qualifies as a [[Guide Dang It]] for most people.
** Luckily, your progress is saved upon entering a Special Stage, so if you exit the game before failing to get the Time Stone and boot up your save file, you can restart at the beginning of the Special Stage and attempt to nab the Time Stone once more.