Space Empires: Difference between revisions

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{{work}}
<small>{{quote|''Emperor [[Hello, Insert Name Here|[insert name here]]], Your Empire awaits...''</small>}}
 
''[[Space Empires]]'' is a series of [[Turn -Based Strategy]] [[Four X4X]] games by [http://www.malfador.com Malfador Machinations]. First released in the early 90's, it's currently on its fifth iteration. It has been called "a spreadsheet in space" because of the grid system it uses - which isn't really all that different from other games of the genre.
 
Its main selling point is its moddability and multiplayer, as the AI sometimes leaves something to be desired.
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Based on information from [[The Other Wiki]]:
 
''Space Empires ''Starfury'' was released in 2003, and was a [[Genre Shift]] from 4X to placing the player as the Captain of a single starship. Campaigns and other systems allowed them to develop their character, ship and so on whilst following a general plot. It was not as well recievedreceived as the main series, no doubt in part due to the shift.
 
Three years later (in 2006) the fifth 4X, Space Empires V, was released. Expanding into 3D strategic and tactical views, it also brought real-time tactical combat to the table, helping to offset some of the inherent flaws in a turn-based combat system. The fanbase is somewhat divided over V ([[They Changed It, Now It Sucks]] syndrome) and some insist that modification is vital to improving even basic gameplay... but that could be said of all <s>[[Castlevania: Symphony of the Night|religions]]</s> of the games in the series.
 
Due to customization, it's possible to find all sorts of scifi tropes in the Space Empires series. Let's try and focus on the ones in the stock games, okay?
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{{tropelist}}
* [[Abusing the Kardashev Scale For Fun Andand Profit]]: Type II and beyond, easily. You can create a [[Dyson Sphere]]. You can also ''shield and cloak it completely''.
 
*** Type II is late-game, sure... you can easily get up to Borderline Type III if you have too much time on your hands too, as simply building enough Dyson Spheres will qualify you for that. Then there's the Quantum Reactors, which... well, tap into limitless energy sources. Plus there's the tools to sculpt the systems like silly putty ''and'' tools that can prevent that sculpting from occurring in the first place.
* [[Abusing the Kardashev Scale For Fun And Profit]]: Type II and beyond, easily. You can create a [[Dyson Sphere]]. You can also ''shield and cloak it completely''.
* [[AIA.I. Is a Crapshoot]]: Averted for [[Master Computer]] controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control.
*** Type II is late-game, sure... you can easily get up to Borderline Type III if you have too much time on your hands too, as simply building enough Dyson Spheres will qualify you for that. Then there's the Quantum Reactors, which... well, tap into limitless energy sources. Plus there's the tools to sculpt the systems like silly putty ''and'' tools that can prevent that sculpting from occurring in the first place.
* [[AI Is a Crapshoot]]: Averted for [[Master Computer]] controlled ships. They function almost identically to crewed ships, only being susceptible to computer viruses instead of mind control.
* [[Airborne Aircraft Carrier]]: While you can have [[The Battlestar|carriers]], they only launch fighters and then scurry away to the edge of the map. The fighters themselves can attack planets.
** Large enough ships can be genuine [[The Battlestar|Battlestars]] if you set their AI properly and outfit them with shields, armour and weapons. A truly viable tactic in the fifth game, where a dreadnought with a full bank of weapons ''and'' it's own fighter escort can be a terror: the dread trashes big ships (like other Dreadnoughts) whilst the fighters take out smaller ships like Escorts or Frigates and enemy bombers.
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* [[Disintegrator Ray]]: The high energy weapons branch.
* [[Drop Ship]]: How else can you get your troops in and conquer that world?
* [[Dyson Sphere]]: Yes, you can make one. And their smaller cousins, [[Ring WorldRingworld|ringworlds]].
* [[Earthshattering Kaboom]]: You can destroy planets and stars. You can even turn a star into a nebula or black hole.
** And in an inversion, you can destroy black holes, clear out nebulae, create stars, and form a planet out of the chunks of asteroids left over from the kaboom. And they are instantly viable worlds ready for colonization, even if you blew them up just a month ago.
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* [[Game Breaking Bug]]: Space Empires V runs on a 3-D engine that is exceedingly dated nowadays. The reason why this is bad? If you aren't running the game with a Windows XP OS, the game drops to single digit FPS levels. This makes the game neigh unplayable and since the developers shut its doors its unlikely a official fix will ever be published.
* [[Game Mod]]
* [[Gang Up Onon the Human]]: This will happen if you grow too large. You can also set a game to have the AI behave like this by default.
* [[Generican Empire]]
* [[Genesis Effect]]: Yep, you can recreate planets that you've blown up.
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* [[Lensman Arms Race]]: Until you've researched the entire tech tree, you'll have to keep researching better and better weapons. Your enemies certainly will.
* [[Lightning Gun]]: Introduced in the Organic Weapon tech tree in 4.
* [[Little Green Man in Aa Can]]: The Praetorians.
* [[Macross Missile Massacre]]: A viable strategy to overwhelm point defences. Interestingly enough, the ones that make the best out of this are ''planets'', and can launch literally hundreds of missiles if they're filled to the brim with missile-packing weapon platforms.
* [[Master Computer]]: They serve as AI for a ship, replacing its crew.
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* [[Video Game Cruelty Potential]]: Colony ships are rather defenseless, and will be destroyed by any random scout ship that flies by. They are, however, moderately bulky. Since the millions of colonists aboard are going to die anyway if the colony ship is attacked, why not set the colony ship's strategy to "kamikaze" and take out whoever attacked it as well?
* [[Weather Control Machine]]: It improves the conditions of planets.
* [[We Will Use Manual Labor in Thethe Future]]: There are cloning vats that create clones solely for manual labor.
* [[Wave Motion Gun]]: An actual component you can put on your ship. You can put [[Beam Spam|several]].
* [[You Require More Vespene Gas]]: Minerals, Organics and Radioactives.
 
{{reflist}}
[[Category:Turn-Based Strategy]][[Category:4X]]
[[Category:Indie Gala4X]]
[[Category:Indiegala]]
[[Category:Space Empires]]
[[Category:GOG.com]]