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=== Tabletop Games ===
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* Avoided in ''[[Battle Space]]'', the space-combat game that takes place in the ''[[BattleTech]]'' universe. What makes it more confusing is that it's a 3D space game played in 2D, so you have to take notes to each ships position, inertial direction, its pitch, yaw and roll rates, usually playing on a map which is about 300 times too small for any space encounter. A movement phase for a single fighter might take up to around 5 minutes (or more if the player needs to calculate ahead a few turns, which they undoubtedly will have to), which is probably one of the reasons why the game never took off.
* ''Jovian Chronicles'' makes you track 2 dimensional vectors and has a "reality distortion level" that goes from Hard to Soft. Basically the game is Gundam in all but name.
* ''Noble Armada'' makes you track two dimension vectors as well. Going so far as making you place a d20 next to the ship stem to signify how fast, and in which direction you are traveling.
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* The Kaufman Retrograde in ''[[Star Fleet Battles]]'' is a related tactic, in which ships go in reverse to keep the advancing enemy in optimum range as long as possible, but as (predictably enough) the ships maneuver like ''[[Star Trek]]'' ships it's done by firing the warp engines in reverse.
* ''[[GURPS]]: Spaceships'' goes perhaps too far in avoiding this. Extensive (and accurate) calculations are available for people who wish to use them. It's made quite clear that with any sort of realistic engine turning it off for most of the trip will almost certainly be necessary. The existence of random debris in the void of space is mentioned but only in that if you spend enough time traveling at a good fraction of lighspeed it will wear away the hull after a few years, there's no way it could slow you down meaningfully.
* ''Laplace, Newton & Lagrange'' from BoneGames [http://bonegames.com/laplace-newton-lagrange] has inertia and thrust (and in more than one direction), but ships have maximum speed.
=== Video Games ===
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