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* [[Game Breaking Bug]]: The sequel had a number of areas that could've used more playtesting; one notable example is in a mission where you have to rescue a hostage held on top of a skyscraper. Oftentimes, as soon as the player enters the hostage's line of sight, the hostage will run towards them. Even if they're in a helicopter, and running towards them leads the hostage off of the skyscraper.
** When you're in a particularly desperate spot, sometimes the game will simply jam your HP at 10 and refuse to register any further hits on the player. Even worse, you'll be permanently subjected to the 'concussion' [[Interface Screw]] effects of a pulsing screen and a 'wub wub wub wub wub' noise.
** After March 17, the sequel no longer plays if you have an internet connection. This is true on [[
* [[Genre Savvy]]: By the second game, nearly everyone is aware that ''you'' are the person to turn to to pull off impossible tasks that no one person would ever be sane enough to do. The enemies are also [[Dangerously Genre Savvy]]; while fighting the Chinese, for example, the troops calling for reinforcements will outright say that they ''need'' armor support, because you ''will'' wipe out their infantry. Also, General Carmona waits until {{spoiler|you're trying to take out Solano before he attacks the PMC.}}
* [[Grappling Hook Pistol]]: Added to the mercs' bag of tricks in ''World in Flames''.
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