All in a Row: Difference between revisions

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* [[BioWare]] is rather fond of this trope. ''[[Mass Effect]]'' and ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' have two party members flanking the player character at all times, ''[[Neverwinter Nights]]'' and ''[[Jade Empire]]'' have a single party member following the player in a less organized fashion, and ''[[Dragon Age]]'' and ''[[Baldur's Gate]]'' avert this by allowing the player to jump between controlled players and even command multiple party members at once. One way or another though they end up adhering to your shoulders like bipedal pauldrons during conversations.
* ''[[Secret of Mana]]'' uses the rubber band version in its single player mode.
* ''[[Lufia and The Fortress of Doom]]'' in its entirety and ''[[Lufia II: Rise of the Sinistrals]]'' and ''Lufia: The Ruins of Lore'' in town areas, with the last two using [[Party in My Pocket]] elsewhere (''[[Lufia: theThe Legend Returns]]'' uses [[Party in My Pocket]] during the entire game).
* ''[[Final Fantasy VIII]]''. So much so, it has become the thing of [http://www.youtube.com/watch?v=pNzFE8rNPQU parodies.]
** Even lampshaded in-game, when Selphie and two others break into a missile silo dressed as guards. A guard will commend you for walking in single file.
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* In ''[[Live a Live]]'', where the other party members would follow behind in various formations depending on how many there were.
** [[Lampshade Hanging|Lampshaded]] in Prehistoric Chapter when the hero, caveman Pogo, falls down a pit and his faithful gorilla, Gori, sees nothing better to do than just jump wih him.
* All the ''[[Breath of Fire]]'' games until ''[[Breath of Fire: Dragon Quarter|Dragon Quarter]]'' displayed your current battle party all the time. In most games, they simply trailed the leader's movements by 1-3 tiles, and you could cycle through your party, as only the special abilities of the one on point could be activated on the [[World Map]]. This could lead to the odd animation of party members passing through each other if you suddenly reversed course.
** In ''[[Breath of Fire III]]'', the party members tried to find their own paths, often taking a few seconds to catch up if the leader was running. They could get caught up on obstacles, whereupon they faded away and suddenly appeared beside them. Especially bad at getting stuck was Garr, who, being much larger, could not pass through small spaces. Like ''[[Chrono Trigger]]'', there was no problem with [[Only Mostly Dead]], as dead characters were bumped to 1 [[Hit Point]] (with reduced Maximum Hit Points) after battle concluded.
** ''[[Breath of Fire IV]]'' reverted to the 1-3 tiles behind method.
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** In 358/2 Days, the Organization members will teleport to catch up if they fall behind. Sometimes they like to teleport to you while you're in mid jump. You cannot run through them. Guess how helpful this is.
* The first two ''[[Paper Mario (franchise)|Paper Mario]]'' games had Mario's current partner follow him and jump when he did; Otherwise, they go under [[Party in My Pocket]].
** ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' obeyed this trope by necessity as a part of the game's puzzles and platforming: you controlled the player in front with the directional pad, and the other brother followed closely behind. However, you had to command both brothers to do any other action, such as jumping. The sequel, ''[[Mario and& Luigi: Partners In Time|Partners in Time]]'', did this with four characters in a piggy-back style control method.
* ''[[Baldur's Gate|Baldurs Gate]]'', being an RPG with elements of RTS, also lets you select a leader and a formation for your party. There are two formations that are straight lines, and another that isn't even a formation, just a pathfinding setting where everyone follows the person in front of them in order.<br /><br />Unfortunately the NPC's pathfinding ability is quite shoddy -- making narrow maze-like areas a pain in the butt for players as NPCs tend to try to go down the wrong path to meet up with the PC (and usually Aggroing enemies, bad if they're squishy wizards) One of the reasons for ''Baludrs Ggate'' and other Infinity Engine games having such loose party formations is that they had a networked multiplayer mode in which each member of the party could be controlled by a human player (this was also the reason for the "Gather your party before venturing forth" message, to keep all players on the same map.) While awkwardly implemented in many ways, it was still pretty fun for a tight group of friends, and became the primary focus of Bioware's next game, ''[[Neverwinter Nights]]''.
* As well as ''[[Dungeon Siege]]''.
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* ''[[Persona 4]]'' had the characters follow you around, but with much more distance than ''Persona 3'''s party members.
* In ''[[Mass Effect]]'' party members follow you everywhere except the Normandy, also, you can talk to them and their responses will change depending on the context.
* ''[[Arcanum: ofOf Steamworks and Magick Obscura]]'' uses a rubber-band effect but for the most part only noticable with slow members such as armored dwarfs and mechanical spiders, and everyone else is quick enough (and has smart enough path finding for the most part) to keep up.
* Done in ''[[.hack]]'' games, but since you can't have more than three people (and hence two teammates) at a time, it's not that bad. Also, they only follow you in the field; they go off on their own in the cities (or, in GU, hang out in a predetermined spot). GU however illustrates why this trope is not very favorable: trap rooms and stupid AI.
* While not always using this trope, ''[[Runescape]]'' is also a noteworthy All-in-a-row user. In-game, there is an option to follow another player. Overuse of this may result in a line of twenty people following each other. This case follows the rule of "Drop behind and spring back like rubber."
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* ''[[Dubloon]]'' exploits this in one of the puzzles where you have to position correct party members on correct tiles in order to pass. Meanwhile, [[Actually Four Mooks|the enemies do the exact opposite]].
* Played perfectly straight in ''[[Okage]]: Shadow King''. Two of your party members stay behind you, and the ones not present walk in temporarily during cutscenes when needed.
* Your party members in ''[[Final Fantasy the 4 Heroes of Light|Final Fantasy: The 4 Heroes of Light]]'' use the rubber-band variation.
* ''KQ'' (the obscure [[Lufia]]-inspired game, not ''[[King's Quest]]'') has the rubber band variant of this trope, complete with companions that are capable of passing through stone walls if they fall far enough behind.
* Used on the 2D maps of ''[[Albion]]''.