Endgame Plus: Difference between revisions

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* A staple of the ''[[Dragon Quest]]'' series is to unlock a [[Bonus Dungeon]] or two upon beating the final boss; beating it is necessary to get the [[Golden Ending]] in the games that have one.
* Variation in [[Earthbound]]: You lose the ability to save after the [[Final Boss]], the idea being that you can reload and beat the [[Final Boss]] again.
* ''[[Golden Sun: Dark Dawn]]'' has Crossbone Isle accessible once you beat the final boss. It contains rare items, powerful monsters, and the ultimate [[Bonus Boss]], Dullahan.
* ''[[Final Fantasy XIII]]'' unlocks the last layer of the Crystarium for beating the final boss, but story still rewinds to the point before your confrontation with him. You can then backtrace your steps to the beginning of the [[Very Definitely Final Dungeon]] and from there, to the locations you visited in chapters 11 and 12. This was probably done because {{spoiler|Vanille and Fang are permanently crystallized at the end of the game, while the rest of the party are presumably de-powered, as they are no longer l'Cie}}.
* ''[[Final Fantasy XIII]]-2'' allows you to "Lock" eras and replay the story from there (Required for [[One Hundred Percent Completion]] in some instances). Plus, you unlock an era after the final boss (although the era in question only really for fun).
* ''[[Kingdom HeartscodedHearts coded|Kingdom Hearts Recoded]]'' gives you access to a number of things, including new shop items, the last chunk of your stat grid, and the [[Bonus Dungeon]]. You can replay everything anyway, but the game does count you as being at the end of the last world.
* "[[Kingdom Hearts: Chain of Memories|Kingdom Hearts Re: Chain of Memories]] has a complex version of this, where after you finish Sora's story you unlock Riku's, and after finishing Riku's you can get two new cards, an invincibility card, and a premium-reloading one.
* Beating the final boss in ''[[MS Saga|MS Saga: A New Dawn]]'' unlocks the [[Bonus Dungeon]]. The game even provides a small [[Lampshade Hanging]] as [[The Hero]] complains that he's about five seconds away from the [[Final Boss|ultimate battle]] to save the world when [[Mission Control]] phones in and orders him to go conquer the [[Bonus Dungeon]] instead.
* While the mainstream ''[[Pokémon]]'' games generally utilize a [[Playable Epilogue]], in the original ''[[Pokémon Red and Blue]]'' titles, the rewards for becoming the Pokemon League Champion were limited to a "Hall of Fame" option on the PC and access to one [[Bonus Dungeon]] near Cerulean City; no one else even acknowledged the fact that the player beat the Elite Four and [[The Rival]].
* Defeating the [[Final Boss]] in ''[[Rogue Galaxy]]'' adds the game's [[Bonus Dungeon]] to the [[World Map|Galaxy Map]]; everything else (including the [[Now Where Was I Going Again?|recap]]) is still as it was before defeating the [[Final Boss]]. An NPC within said dungeon even comments that [[Breaking the Fourth Wall|the player has already beaten the game]].
* In ''[[Final Fantasy Tactics a 2A2]]'', beating the game unlocked certain missions and made is possible to unlock the last stage of [[Bonus Dungeon|Brightmoon Tor.]]
* The ''[[Mega Man Battle Network]]'' series does this in every game, following the trope description almost exactly, with the single exception of ''4''. It also carried over to its pseudo-sequel series, ''[[Mega Man Star Force]]''. One annoying thing about this though, is that even though you beat the game? The crisis music (which plays in the regular areas -all the time- during the last part of each game) doesn't stop, besides in ''3''.
* The [[Bonus Dungeon|Bonus Dungeons]] in the [[Game Boy Advance]] versions of ''[[Final Fantasy IV]]'', ''[[Final Fantasy V]]'' and ''[[Final Fantasy VI]]'' become available after beating their respective [[Final Boss|Final Bosses]] once.