Atelier (franchise): Difference between revisions
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* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
* [[Magical Girl]]: Poin of ''Atelier Liese'' '''wants''' to be this. How much she succeeds is open to debate, especially since she seems to fixate on poor Liese as a rival and "villain" (at least until {{spoiler|Liese [[Love Freak|feeds her a sob-heavy version about why she ran away from home]] }}).
* [[Medieval European Fantasy]]: A bit more [[The Renaissance|Renaissance European Fantasy]] than straight medievalism, but for pretty much all of the games the trope fits. In the first five games, mankind has discovered gunpowder but hasn't yet mastered man-portable rifles; the Iris and Mana Khemia games tend to be a little [[Schizo-Tech]]. Out of nineteen games, only [[Victorian Britain|the Arland games]] have really broken ranks on this.
** Interestingly, while a lot of Japanese MEF features a rather higher standard of health compared to what actual medieval Europe was like, in the Atelier games this is actually [[Justified Trope|justified]] in that, well, with practical science-based alchemy being so prevalent, the standard of medicine is quite a bit higher in this setting than it was in real life. This is even a quest in the first game (where you have to create a medicine to save a friend from a crippling disease) and a plot point in the second, where the protagonist of that game was saved from death's door by the medical skills of the ''previous'' game's protagonist.
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