Now What?: Difference between revisions

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* ''[[Knights of the Old Republic|KOTOR]] II'' was supposed to end with the main cast flying away from Malachor V in the ''Ebon Hawk''. Atton would then ask the Exile "So...where're we going now?"
* At the end of ''[[Portal 2]]'', {{spoiler|1=Chell, and her Weighted Companion Cube, are finally released from the facility by GLaDOS. The only problem? It's "several hundred years" in the future, there's no sign of humanity, and [[Half-Life 2|the Combine]] might still be around.}} The fact that she's a [[Heroic Mime]] won't help much, either.
* Yuriko's campaign in ''[[Command and& Conquer: Red Alert 3]] - Uprising'' ends with {{spoiler|Yuriko killing Izumi in self-defense, then flying out of the facility, landing on a hilltop, and wondering what to do next.}}
* In Klonoa 2: Lunatea's Veil, it's strongly hinted that Klonoa has divine blood and that his forced wanderings are serving some greater purpose. The game ends just as he's being drawn out of Lunatea. Namco never released another Klonoa game.
* ''[[Ultima IV]]'' is ''entirely made'' of this trope. See, in all previous Ultima games, you defeated supreme evil...and now there are no more bad guys to fight aside from random monsters in dungeons. What's your goal? To become a Messiah!