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Guild Wars 2: Difference between revisions

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* Players who have grinded for achievements in the first game can earn cosmetic rewards for the second one. [http://hom.guildwars2.com/index.html#page=welcome This link] calculates the rewards your incoming character will gain.
* There will be an assortment of [[Mini Game|Mini Games]] to provide a variety of diversions, with six in each of the game's five capital cities. Named ones include a bar brawl, a shooting gallery, and a snowball fight, with at least one game of turn-based strategy being implied.
* There will be lots and lots of [[Grey and Gray Morality]], particularly where the NPC races are concerned. Unless, of course, they're one of the truly [[Always ChaoticExclusively Evil]] ones (*cough*[[Reptiles Are Abhorrent|Krait]]*cough*)
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=== This game contains examples of: ===
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* [[Confusion Fu]]: The mesmer likes this one. A nice example is a mesmer wielding a sword getting a skill that lets him summon a duplicate of him to jump-attack an enemy, and another skill that makes him jump-attack the enemy, leaving a duplicate in his original spot. Now [[Spot the Impostor]].
* [[Continuity Nod]]: Several landmarks familiar to players of Guild Wars 1 will pop up, mostly underwater. Examples include a statue of Melandru from The Temple of Ages that the Quaggan worship, or some of the old construction of Lion's Arch. There is also a LOT of lore to be found about the intervening 250 years and more. Time will tell if this turns into [[Continuity Porn]] or not.
* [[Dark Is Not Evil]]: The necromancers are back, and the Charr are now playable.
* [[Dead Little Sister]] / [[Parental Abandonment]]: Two of the possible background choices human characters as to what their biggest regret is, are not knowing the parents that left them at an orphanage and not recovering the corpse of their sister when centaurs killed her. For players who feel this smells too much of [[Wangst]], not [[Circus Brat|joining the circus]] is the other choice.
* [[Deadly Decadent Court]]: Some of the human backstory suggests that we can expect quite a bit of this among the ruling class of Divinty's Reach. And the Sylvari Nightmare Court, with an extra helping of Deadly.
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* [[The High Queen]]: Queen Jennah, ruler of the last human nation of Kryta.
* [[Hive Mind]]: The [[Ratman|Skritt]] have one similar to the [[Mass Effect|geth]]-Skritt close enough to each other are in constant communication, allowing them to compare ideas, form hypothesis, and plan almost instantly, allowing their effective intelligence to rise exponentially. Thus, while a single Skritt is somewhat dim, an entire colony can easily outwit an [[Insufferable Genius|Asura]] and replicate their technology. Which is a good thing, as the Asura ''[[Fantastic Racism|hate]]'' them.
** The Sylvari have an entirely different kind of hive mind. Their memories and experiences are automatically added to the Pale Tree, from which all of them are born, and the unborn can see those experiences in their dreams while they are still unborn.
* [[Humans Are Special]]: A surprising aversion, given the extreme focus the original ''[[Guild Wars]]'' gave to humans. Humanity is actually the race most in danger of dying out.
** Technically all races are on about the same footing. But since Humans ''were'' special in the first game, this was achieved by the humans dropping like a rock while other races got stronger.
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* [[Last Bastion]]: Ebonhawke, for the kingdom of Ascalon.
* [[Lethal Joke Character]]: The Asura as a race were designed to be funny, but an Asura character is just as effective as any other race. If sillier looking.
* [[Limited Special Collectors' Ultimate Edition]]: Of the super-special hard copy variety, with various bits and bobs of physical swag, as well as the digital deluxe edition, with bunches of special in-game stuff, which is also included in the other edition.
* [[Look on My Works Ye Mighty and Despair]]: The Jotun in Guild Wars 2 will be the same barbaric giant tribes they were in the first game, but with more backstory about their once proud history, illustrated by ruined monuments of their once-great civilization.
* [[Mad Scientist]]: The Asura as a whole, but those belonging to Inquest in particular.
** And the engineer class has flavors of this too, since a lot of his gadgets appear to be in-universe work in progress. His elixirs have randomized effects, and his rocket boots [[No OSHA Compliance|just propel him backwards and knock him down.]]
* [[Magic Knight]]: Guardians are the most obvious example. Thieves have some magical elements as well (stealth and shadow steps). The revealed casters also have weapons sets that are oriented towards up close fighting, but the effect is more "tough/close up caster" than "combination of weapons and magic".
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* [[Nature Spirit]]: The Norn revere four of them: [[Everything Is Worse With Bears|Bear]], [[Ravens and Crows|Raven]], [[Big Badass Wolf|Wolf]] and [[Panthera Awesome|Snow Leopard]]. [[Remember the New Guy?|Why the latter was never mentioned in Eye of the North while the Norn would never shut up about the former three isn't clear yet.]]
** These are far from the only nature spirits the Norn revere, but they are the most powerful. In fact they have a number of other minor spirits, as well as another major spirit. There were plans to have an [[Owl Be Damned|Owl spirit]] in the game as a major spirit, but this was scrapped, and the Owl spirit fought and was killed by Jormag, an Elder Dragon.
** Snow Leopard wasn't in the original ''[[Guild Wars]]'' because she was one of the less-recognized minor spirits at the time. She only joined the main pantheon of sorts after she aided the Norn during their exodus.
* [[The Napoleon]]: The Asura are entire race of Napoleons, thinking they are better than everyone else despite coming up to about the waist of a human.
** Of course, they have exclusive access to [[Mini-Mecha]] (or by their standards, [[Humongous Mecha]]) which negates that problem.
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* [[Putting the Band Back Together]]: Strongly implied to be a major part of the plot with Destiny's Edge.
* [[Real Men Eat Meat]]: The Charr can't ''stop'' talking about how much they love meat when you wander around their cities. [[Justified Trope|But since they're based on big cats, meat's the only thing they can eat that give them nutrition.]]
* [[Reptiles Are Abhorrent]]: The krait, a sea-dwelling race of lizardmen that seem to be [[Always ChaoticExclusively Evil]], and have quickly gotten most of the fanbase [[Kick the Son of a Bitch|howling for their extinction]].
* [[Rocket Jump]]: Give an Engineer a rifle and they'll be launching themselves with reckless abandon. Notably, it does no damage to the Engineer, just whoever's in the blast radius and [[Goomba Stomp|whoever the Engineer is landing on]].
* [[Rule 34]] : [http://www.cdaction.pl/news-20880-4/guild-wars-2---wywiad-z-martinem-kersteinem-i-erikiem-flannumem.html This interview], published shortly before Sylvari week, opens by asking whether or not the Sylvari can have sex. {{spoiler|Apparently, they can, leading to this trope to apply.}}
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