Dwarf Fortress/YMMV: Difference between revisions

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** The announcement of major hauling fixes, which includes the addition of minecarts.
* [[Broken Base]]: The [[Vitriolic Best Buds|friendly teasing]] that occurs between tile users and ASCII users, or between those who prefer Adventure Mode to Fortress Mode, is occasionally mistaken for this.
** Players that find [[Fan Nickname|Fan Nicknames]] fun and those who don't have been a straight example at times.
** And now you should see what happened with the tweaks to drop rate. The [[Flame War|!!debates!!]] are rapidly becoming legendary.
* [[Demonic Spiders]]: The giant, venomous, web spitting kind. Also Wolves, especially in Adventure Mode, where they can ambush a hapless low-level traveler and kill them in a matter of moments, provided they're surrounded.
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** In previous versions there were the elephants, then the carp (even Toady One thought he made them too strong). Now it's Giant Badgers. You also occasionally run into randomly generated enemies that are made of solid stone or even metal, and are as hard to kill as that would imply. To make things [[It Got Worse|even worse]], if the [[Random Number God]] hates you, they can also have a dust attack that in its most deadly form an [[Instant Death Radius]] with about the same range as your archers.<br />Also in previous versions, a Forgotten Beast made of poison mist. Then, a forgotten beast made of any intangible material could ''only'' be killed by being encased on obsidian or ice. However, forgotten beasts made of such material are now laughably easy to kill; one punch will tear off limbs.
** Although they're not strictly enemies, they deserve mention here: The evil biomes occasionally have clouds of ash or mist that wash across the map, and, just like a forgotten beast, poison your dwarves with a random syndrome. A few minutes after the new version was released there already were reports of particularly nasty clouds [[Total Party Kill|wiping out entire embarks]] before they had a chance to dig in. The worst of these will ''zombify your dwarves instantly and turn them against you''. Your best bet in evil biomes is to seal yourself off from the outside world and never look back.
*** Particularly evil biomes have spontaneously rising corpses, which can easily fall into this trope both on their own, and as a result of the fact that all their severed limbs also rise up and create more enemies. The only certain way to kill them is, of course, by dismembering them, then crushing the remains under a drawbridge before they reanimate. Not even '''magma''' can kill zombies; it just makes them angrier and [[Infernal Retaliation|on fire]].
*** The "husks" produced by the aforementioned clouds are themselves this trope - even more so than the endless rising body parts. Not only are they insanely strong and near-impossible to kill, they tend to be covered in the dust that zombified them... which means that almost anything that touches it [[The Virus|will become a husk itself]]. [http://www.bay12forums.com/smf/index.php?topic=101438.0 One thread on the forums] mentions the results of {{spoiler|unleashing the HFS onto a swarm of husks. The husks more or less beat them.}} [[Bring My Brown Pants|You can start defecating uncontrollably in sheer terror now.]]
** Giant mosquitoes in the intial 2012 release deserve a mention here, as, even though they're no match for a trained dwarf individually, every time they show up they bring a hundred friends with them, and, even if you simply lock yourself underground to avoid them, they'll [[Interface Screw|lag your game to high hell due to sheer numbers]]. Luckily, this was because of a bug that was fixed within a few days.
** Giant sponges have joined the ranks of carp with the new release. They're not supposed to move, so you can't drive them away from your fort, but ''somehow'' they can easily crush your dwarves by pushing them around (they're huge, so even a push can crush bones), and are immune to normal weaponry due to lack of body parts and blood. Also, they can spawn in rivers and lakes, too. Normal sponges are like this, but without the killer strength and they can spawn anywhere that has water (giant sponges only live in savage areas).
* [[Ear Worm]]: the background music, a rather hypnotic six-string guitar piece by the game programmer himself.
** Its ability to get stuck in your head combined with the listener's inability to actually remember how it goes suggests it may be some kind of ethereal god music.
* [[Fan Nickname]]: "Dorfs" for dwarves, "Dorf Fortress", "Urist McX" for any given dwarf, "Cutebolds" for kobolds, "Hidden Fun Stuff" for gateways to hell.
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** "Party People" for {{spoiler|ghosts, due to a rather infamous incident}}.
** "Goblinite" or "Goblin Christmas" for the vast bounty of meltable iron weapons and armors a Goblin Siege would bring, once your forces had killed them. No longer the case as of DF2010, however, as they now use mostly leather, and frequently use lesser metals for their weapons and helmets.
** "Zombie Spirals" for a common occurrence when the player embarks in an evil biome that raises everything as undead. The more that get killed, the more undead there are to fight, until your dwarves are completely overwhelmed.
* [[Game Breaker]]: Arrows and thrown objects.
** Ballistas. There have been reports of people holding off huge raids with just one ballista, and people going on rampages in Adventure Mode with just a ballista bolt.
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** Due to a few of the particulars of combat and skill training, along with an overpowered bite attack, carp in previous versions had the ability to very quickly tear your people to shreds.
** A good bit of the popularity of the game -- aside from the whole ridiculously-detailed fortress-building thing -- is due to various bugs, perhaps "misfeatures", that produce unintentionally hilarious results: for example, dwarves not recognizing that they are on fire before attempting to drink from the extremely flammable booze stocks. The developer's constantly updated progress log is a good source for these stories.
** See the [[Community/Dwarf Fortress/Community|community page]] for a batch of examples that the playerbase named.
** Pinching (yes, ''pinching'') is ludicrously overpowered. Pinching someone in the neck while they're sleeping will ''sever their head and send it flying across the room''.
** And of course, the nicely illustrative, 'Got rid of world gen crash during succession after death of prolific long-standing position holders with inbred descendants.'
** A bug in the way cooking ingredients used to work, which enabled a cook to produce solid meals out of nothing but booze; this has since been fixed.