Drakengard: Difference between revisions
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* [[Deconstruction]]: The game gives us a glimpse into the psyche of the kind of person in an RPG who would be willing to kill a buttload of people in order to strengthen his weapons and level himself up. The result? [[Sociopathic Hero|Not]] [[Harmful to Minors|very]] [[Blood Knight|nice.]]
* [[Deliberately Monochrome]]: {{spoiler|Modern-day Tokyo}} in Ending 5.
* [[Destructible Projectiles]]: In the second part, attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other [[Mooks]] at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower [[For Massive Damage]].
* [[Diabolus Ex Machina]]: The universe of ''Drakengard'' is deadset on killing any chance of hope or success.
* [[Damsel in Distress]]: There exists Furiae concept art where she wields a crook as a weapon and is shown with a pact-beast. In-game, she spends all but the first handful of levels captured {{spoiler|and dies in every single ending.}}
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** {{spoiler|Seere, Caim, and the dragon when time itself is destroyed around the Imperial capitol. Seere never gets to die and rejoin his mother, and Caim and the dragon are stuck in the midst of being devoured by Grotesqueries. Forever.}}
* [[The Federation]]: The Union.
* [[Fighting Your Friend]]:
** Subverted with Urick in the sequel. He explicitly informs you how to actually kill him, but Nowe won't have any of it and decides to take Caim out instead. In return, Caim's the one who slays Urick.
** Then there's ending number 2 in the first game, where the dragon ends Caim's pact and the two of them fight to the death to determine the fate of the world.
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* [[Giant Space Flea From Nowhere]]: The Grotesqueries, arguably (the fact that they're extremely unnatural and come out of nowhere is kind of the point), the [[Final Boss]] definitely.
* [[A God Am I]]: Several end bosses go this route, to varying degrees of success.
* {{spoiler|[[God of Evil|Gods Of Evil]]}}: The Watchers. That being said, in this game, [[Crapsack World|who]] ''[[World Half Empty|isn't]]''?
* [[Going Through the Motions]]: Averted
* [[Grimdark]]: In ''spades.'' Here's the little story for Bonebreaker, an axe you can unlock: "Once, a man opened a shed, and there were a bunch of skeletons and stuff. Oh, and he had an axe. THE END." And it just goes from there.
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* [[Humans Are Bastards]]: The Fairies justify their [[Jerkass]] natures with this. Angelus also has a tendency to act haughty and superior when around humans.
** "A wise man chooses death before war. A wiser man chooses ''not to be born."'' Ouch.
* [[
* [[Hyperspace Arsenal]]: You can carry eight weapons ranging from polearms, hammers, and axes to daggers and swords (including the [[BFS|world's largest sword]]) into battle with you. Joy!
* [[Idle Animation]]
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* [[Knight Templar]]: Eris, at the beginning of ''Drakengard 2''.
* [[Knockback]]: Hammers, maces, and axes generally send enemies flying with ''every'' hit that connects, making them useful crowd-clearing weapons in your hands, and ''annoying'' weapons in the enemies' hands.
* [[Lampshade Hanging]]: When the metaphysical shit hits the fan this hard, even the game has to step back and acknowledge it. In an especially cruel fashion, {{spoiler|Seere's [[Heroic Sacrifice]] is mocked in the ending titles when he tries to compare it to a fairy tale his mother told him.}}
* [[Law of Cartographical Elegance]]: Yup, all the world a square. At least the map is.
* [[Let's Play]]: [http://lparchive.org/LetsPlay/Drakengard/index.html Of the first game] by [[The Dark Id]] of [[Let's Play]] ''[[Resident Evil]]'' fame. Particularly notable for turning the interplay between Caim and the dragon into that of a [[Buddy Cop Show]] (with more murder) and pointing out some of the hypocrisy and lunacy of the characters and setting. ''[[Catch Phrase|Drakengard!]]'' <ref>Best said in, quote unquote "The tone of a kooky sitcom catchphrase. Pretend someone looking at the camera with a goofy face and shrugging their shoulders while saying it."</ref>
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* [[Magikarp Power]]: A few weapons in the sequel (including the legendary Weapons of the Seal) have weak attack power, learn few or no combos, and level up much slower than other weapons. But once they reach maximum level...
* [[Magnet Hands]]: Gets ridiculous when bigger weapons are involved.
** In the first game, the only time we ''ever'' see Caim without his sword visibly in hand is in one of the ending cinematics.
* [[The Man Behind the Man]]: The Watchers.
* [[Meaningful Name]]: Caim, Arioch, Seere, Manah.
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* [[Shoot the Medic First]]: Some enemy mages have the ability to strengthen/heal their comrades, and the game explcitly advises slaying them first to gain an advantage.
* [[Shoot the Shaggy Dog]]: Many of the endings of the first game, except the canonical A ending, are like this. Probably the worst offender is the bonus "E" ending, which only unlocks after collecting ''all'' 65 weapons ([[Guide Dang It]]!), whose sole mission pits the player against a [[Nintendo Hard]] [[Unexpected Gameplay Change]], with a... less than optimistic ending to reward them. Was the effort worth it according to most players? Not exactly, no.
* [[Shout-Out]]: Around half of the game, where Caim is about to face Mana in the Temple of The Empire, if you take time to wander around before the "final confrontation", you can see several paintings. One of them is {{spoiler|[[Berserk|The Skull Knight]]}}.
* [[Hide Your Children|Show Your Children And Slaughter Them Mercilessly]]: As The Dark Id's Let's Play can attest, [[Memetic Mutation|Drakengard hates children.]]
* [[Silent Credits]]: Ending 5, immediately after the [[Dropped a Bridge on Him]] moment.
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* [[Trippy Finale Syndrome]]: Ending number five. {{spoiler|Caim and the dragon are warped to modern-day Tokyo where they defeat the queen [[Eldritch Abomination]] with an [[Unexpected Gameplay Change]]. Then they are shot down by Japanese air defense pilots. Really.}}
* [[The Trope Without a Title]]: The Watchers.
* [[Turns Red]]:
** About the only boss who ''doesn't'' change their attack patterns is the [[Final Boss]] of Ending 3, the {{spoiler|[[Came Back Wrong]] goddess Furiae}}.
** General Gismor also plays this literally; he normally switches from red to blue to indicate his particular attack pattern, but when he runs low on HP he turns a ''dark'' red and opts for homing projectiles instead of the usual energy shockwaves.
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