Visible Invisibility: Difference between revisions
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{{trope}}
[[File:
{{quote|'''Kevin''': It's some kind of invisible barrier.
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=== Other ===
* In [[LARP]]ing, it's a common rule that a player can signal that he's invisible by holding his forearms crossed. Of course, this works on the honor
=== [[Web Comics]] ===
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* ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]] II'' does this for stealth mode.
* Infiltrators using their tactical cloak, and Geth Hunters in ''[[Mass Effect 2]]''. Unusually, the glowing "eye" on the geth is still clearly visible, which substantially undermines the effectiveness of the camouflage. Their cloaks are better in ''[[Mass Effect 3]]'', but still not perfect.
* The ''[[Metal Gear]]'' series, when a character is using stealth camo. The amount of distortion differs between NPC's and the player
* ''[[Perfect Dark]]'' has the Cloaking Device, which leaves a faint distortion when the user moves around.
* Enemy cloaked units in ''[[Starcraft]]'' have a slight distortion: it's ''very'' difficult to make out a Dark Templar who looks like a smoke trail. And even if you can see where he is, you can't shoot at him anyway. Once you know where the unit is though, you can move a detector there.
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* Rogues using stealth in most D&D-based video games, including ''[[Baldur's Gate]]'' and ''Icewind Dale''.
* ''[[BioShock (series)]]'': While you're standing still with the Natural Camouflage tonic equipped, your hands and guns are transparent.
* All characters with [[Flash Step
* All stealth units in ''[[Command & Conquer]]: Tiberian Sun'' (completely invisible to the enemy, of course).
* [[Ecco the Dolphin (series)|Ecco the Dolphin]], in ''Defender of the Future,'' is see-through with stealth, but the enemies can't see him, even if he bumps into them.
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** A few stealth powers, like Cloak of Darkness and Shadowfall, make you look more like a cloud of smoke to yourself and your allies.
* Espio the Chameleon in ''[[Sonic Heroes]]''.
** Oddly, not only will he be undetected by enemies, but [[Guide Dang It/Platform Games|he also passes through lasers
* The active camo in ''[[Halo: Reach]]''. The user's transparency decreases when they move.
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* ''[[Harry Potter (film)|Harry Potter]]''. The footprint method is used in the third movie when Harry wears the cloak outside while it's snowing.
** However in any shot where he's putting on or taking off the cloak, it falls into the category of [[Special Effects Failure|distortion]] due to the use of the [[Chroma Key|green-screen technique]] to make the cloak appear invisible.
** The [[Harry Potter (video game)|video game version]] of ''[[Harry Potter/Harry Potter and The Philosopher's Stone|Philosopher's Stone]]'' uses the Partly Transparent method. And although we can see Harry the whole time, they didn't bother to put a cloak on
* ''[[The Lord of the Rings (film)|The Lord of the Rings]]'' trilogy, with Frodo. The only way we could tell where he was in the last part was by his footprints.
** Bilbo was invisible to the audience while wearing the ring. However, when Frodo wore the ring, we saw a distorted version of reality with him in it.
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=== Video Games ===
* Different from being transparent, ''other'' [[Player Character
** Characters with the "invisible" status buff in ''[[Final Fantasy Tactics]]'' leaves only a shadow. You can still see where the unit is (though the AI might not) but that unit cannot be targeted.
* The third boss in ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'' - you have to shoot it in the eye to make it visible again. Conveniently, the top screen shows the boss' first-person view of the fight.
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