Gameplay Derailment: Difference between revisions

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See also [[Game Breaker]], [[AI Breaker]], [[Good Bad Bug]].
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* Finding and exploiting '''Gameplay Derailment''' is one of the biggest challenges and debates in competitive speedrunning (trying to beat games in the fastest possible time).
** For example, [[The Legend of Zelda: Ocarina of Time]] has been so extensively analyzed and broken that speedrunners have brought down playtime to 56min:54sec. Keep in mind that the layman takes about 20 hours in the game, while somebody returning probably takes around 10–12 hours.