Auto Assault: Difference between revisions

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[[Gone Horribly Wrong|Of course, things didn't go as planned.]] 800 years later, humanity reemerges from underground exile expecting a parking lot and instead finds a nightmare. The Mutants have survived, as have the Biomeks, who were extremely resentful about being abandoned and nuked. Countless other rogue groups and independent individuals are out there too, as are scattered alien forces and nasty mutated wildlife. [[Melee a Trois|Open war breaks out between the three major factions]] but soon settles into unstable peace broken up by small-scale skirmishes involving super-tough [[Weaponized Car|Weaponized cars, trucks, motorcycles,]] [[Tank Goodness|and the occasional tank.]]
 
Player characters took the role of a freelance operative from one of these three factions, fighting against the other two and the various hostile elements inhabiting the "Central Wasteland", as it was called. As the player progressed through the game and moved closer towards Ground Zero, more of the [[Backstory]] was revealed, along with the truth behind the aliens and their arrival on earth.
 
Due to "insufficient numbers of subscribers" (Rumor had it that less then a hundred people were playing at the time), [[Cancellation|the game shut down in 2007.]] [[Executive Meddling|Attempts by various parties to pick up the slack were denied, as were NetDevil's attempts to buy the rights back from NCSoft.]] Efforts by some players to revive the game on a private basis continue.
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* [[AIA.I. Is a Crapshoot]]: [[Temper NET]], a massive security network designed alongside the Biomeks to maintain civil order while the Biomeks combated the Mutant threat militarily. [[Mechanical Evolution|It grew and evolved of it's own accord,]] eventually deciding that the only way to ensure order was to [[Crush! Kill! Destroy!|exterminate all organic life.]] The system assimilates all technology it comes across with [[Star Trek|Borg-like]] efficiency.
* [[All Bikers Are Hells Angels]]: The Riders of the Apocalypse gang, albeit with much more advanced bikes.
* [[Attack Drone]]: Used liberally by Humans and Biomeks, but also some NPC groups like [[Temper NET]].
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* [[Classical Mythology]]: Human cities and cars all use Greek mythic names.
* [[Crowning Moment of Awesome]]: [http://www.youtube.com/watch?v=VSPjIgoQedk This pre-release trailer,] featuring [[Lady Not-Appearing-In-This-Game]] [[Action Girl|Jen]] [[Stripperific|Kie]][[Exposed to the Elements|rce]] facing off against a group of Derelicts.
* [[Cybernetics Eat Your Soul]]: Not everyone is receptive to Biomek augmentations. Some of those that weren't had [[Mind Rape|their minds reject the augmentations, turning them into burnt-out husks]] the Biomeks called "Derelicts", suitable for only the most rudimentary tasks and largely kept out of the way so they didn't hurt anyone.
* [[Cyborg]]: The Biomeks, of course.
* [[Damage Sponge Boss]]: Biomek cars didn't have anything fancy like [[Deflector Shields]] or a [[Healing Factor]]. They just had stupidly large amounts of health. More to the point of the trope, a lot of the bosses were like this.
* [[Death Is a Slap on The Wrist]]: There was literally ''no'' penalty for getting your car blown up except the time you spent sitting on a repair pad waiting to get back into the action. [[Everything Trying to Kill You|Which was often.]]
* [[Deflector Shields]]: Found on all human vehicles, structures and even personal armor, part of what kept them free of contamination. In-game, Human players had an extra, regenerating layer of [[Hit Point|hit-points]] on top of their car's base health.
* [[Dirty Cop]]: The forces of ''THE LAW''
* [[Dreadlock Rasta]]: The Zendigs, a bunch of dreadlock-wearing wasteland hippies who rejected Human authority and had a close-to-earth way of life, involving making colorful dyes and really tasty burgers. They were nonetheless very friendly to Human players.
* [[The Engineer]]: The Human [[Exactly What It Says on the Tin|Engineer class, obviously,]] but also the Mutant Shaman and Biomek Constructor. Each tended to drive utility vehicles like vans or semis. They also acted as [[The Medic]], having various abilities that healed other vehicles.
* [[Grey and Gray Morality]]: Biomeks convert you, Mutants transform you, and Humans enslave you. Which side sounds more merciful?
* [[Healing Factor]]: Mutant cars could regenerate their health.
* [[Hollywood CB]]: The entire CB'er faction.
* [[Limit Break]]: "Hazard Mode", obtained at level 40. After dishing out or taking a sufficient level of damage, Biomek vehicles could transform into a [[Humongous Mecha]], Mutant vehicles could project a contaminated "[[Our Ghosts Are Different|Phase Ghost]]", and Human vehicles could [[Reverse Polarity]] on their shields and [[Kill Sat|call down an ion blast]] on their position. Originally only the Biomeks had a Hazard Mode, but response from testers was so postitive that an equivalent ability was given to the other two factions.
* [[Mega Corp]]: Hestia Corp, which as of the game's setting represents what's left of the old order. Also INC, a neutral group that provides transportation and rescue services to all three factions via their ubiquitous yellow VTOL aircraft in exchange for being left alone.
* [[Military Mashup Machine]]: [[Temper NET]] often sent these after players.
* [[Mighty Glacier]]: The tank classes, namely the Human Commando, Mutant Champion and Biomek [[Terminator]]. They usually drove heavy vehicles, such as Hummer-like trucks or [[Tank Goodness|tanks.]]
* [[The Minion Master]]: The "officer" classes, being the Human Lieutenant, Mutant Archon and Biomek Mastermind. Archons could summon a variety of mutant beasts while Masterminds and Lieutenants used [[Attack Drone|Attack Drones.]]
* [[Mutants]]: [[Captain Obvious|Take a wild guess.]] Besides them, there were numerous nasty mutant creatures and plants out in the wastes.
* [[Nanomachines]]: A key component of Biomek technology.
* [[Obvious Beta]]: One of the main problems with the game during it's run.
* [[Organic Technology]]: Mutant cars are built of contaminated materials and are at least partially alive. They even have a "heart" as a power source.
* [[People Jars]]: Biomeks are grown in vats, awash in [[Nanomachines|nanites]] from birth and then fitted with the requisite [[Cyborg|cybernetics]] before being allowed out of the Biomek capital city.
* [[Psychic Powers]]: Humans developed these [[Magic Genetics|as a side-effect]] of [[Genetic Engineering Is the New Nuke|the genetic engineering]] employed to help prevent mutation. [[Mega Corp|Hestia Corp. bigwigs]] tout them as "proof of the superiority of the human genome".
* [[The Remnant]]: Many groups, such as The Corps, a bunch of hard-nosed, [[Ax Crazy]] military types.
* [[Ruins of the Modern Age]]: All over the place. Thanks to [[Wreaking Havok]], it could all be flattened in minutes to seconds, and then re-spawned in time for the next auto-combatant to come tearing through.
* [[Rule of Fun]]: Each of the starting zones included a large "accelerator tube" that served no real purpose other then [[Ramp Jump|launching cars into the air.]]
* [[Scavenger World]]: What life was like for anyone who wasn't part of the big three factions, especially the ubiquitous [[Exactly What It Says on the Tin|Scavs]], [[Goddamned Bats|who served both as common enemies]] and NPCs.
* [[Shout-Out]]: One boss is a certain "[[Mad Max|Mad Mozak]]", who drives a souped up police cruiser.
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* [[Stuff Blowing Up]]: Often.
* [[Squishy Wizard]]: The "officer" classes, Each drove sleek, sports car-like vehicles and used a variety of support powers, [[The Minion Master|such as pets]] and [[Status Buff|status buffs]].
* [[Tron Lines]]: Found on all Human constructions. [[Power Glows|They serve as visual shorthand]] for [[Deflector Shields]] at work.
* [[Vehicular Combat]]
* [[Weaponized Car]]