Only the Pure of Heart: Difference between revisions

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== Tabletop Games ==
* A ''[[Dungeons and& Dragons]]'' style Paladin is granted their powers through their dedication to their path. In previous editions, violating their code of conduct or changing alignment away from [[Lawful Good]] could result in their powers being taken away temporarily or for good; this is no longer true in 4th edition, where paladins can start out with ''any'' alignment (as long as it exactly matches that of their patron deity) and their powers are no longer simply revokable, making paladins who stray from the path a bigger headache for ''other'' followers of the same faith.
** Similarly, Paladins in ''[[Quest for Glory]]'' were powered by how Honorable they are.
** In D&D 3.5, evil characters could not cast Good spells, lawful characters could not cast Chaotic spells, and so on (giving [[True Neutral]] the best spell selection in the core). Furthermore, in some supplements there were Corrupt spells which only evil characters could cast and Sanctified spells which only good characters could cast.
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**** Sure they do. Continued acts of acts of alignment X will serve to shift your alignment towards X. A Chaotic Good wizard who continually casts Lawful spells like Dictum, Axiomatic Storm, etc. will soon find his alignment has become Neutral Good and eventually Lawful Good. The exact timing of the change is at the discretion of the GM, and of course most players (and characters in the world) care more about the Good/Evil axis than the Law/Chaos axis.
* ''[[Hackmaster]]'' naturally takes it [[Up to Eleven]]. The GM guide contains a full-page graph on which the GM is supposed to plot each character's alignment infractions on two axes. Character's actions are considered to move their alignment by a certain amount towards a certain alignment. One character class (Knight Errant) even has a certain innate resistance to alignment changes.
* ''[[Warhammer 4000040,000]]'' has Pure Faith for the [[Amazon Brigade|Sisters of Battle]] that allows them to perform certain miracles. Whether a bunch of holier-than-thou [[Knight Templar]]s who tend to apply [[Kill It with Fire]] to everyone less holy if given the chance can be considered to "lack evil in their hearts" is another question...
** It also seems odd, given that half of everyone else in the entire universe are like that, but don't have such powers.
** Keep in mind that in this universe, "magic" and "psychic powers" are pretty much the same thing. In the Sisters' case, it's not that they lack "evil," but rather they lack "doubt"; their faith in the Emperor is so unwaveringly strong, even though they're not (all) Psykers their combined faith is able to direct some tiny fragment of the Emperor's power to the battlefield. Other times, they're using "weapons/armor of faith" that they THINK are magic, but that's only because the [[God Guise|Mechanicum]] tells them they are.
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[[Category:Purity Personified]]
[[Category:Magic and Powers]]
[[Category:Only the Pure of Heart{{PAGENAME}}]]