Crash Bandicoot 2: Cortex Strikes Back: Difference between revisions

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* [[Green Hill Zone]]: The introductory level, Turtle Woods, and The Pits act like this.
* [[Ground Pound]]: Crash gains a Ground Pound attack in this game, with which he can belly-flop onto unsuspecting enemies or bust open metal-enforced crates that would otherwise seem impenetrable.
* [[Guide Dang It]]: The secret areas in this game are this moreso than any other game in the series, often requiring extreme acrobatic feats and/or [[Violation of Common Sense]] to reach. One requires you to {{spoiler|fall down into a pit the polar bear chasing you recently opened, despite just about every video game ever telling you that ''pits are bad''.}} Another has you {{spoiler|jumping on top of a stack of Nitro crates, which you have been taught up to this point to avoid like the plague.}} Yet a third has you {{spoiler|passing through an innocuous-looking fake wall.}} With bizarre requirements like these, it's no wonder future secret areas were basically relegated to Gem and Skull Routes.
** You're going to swear even more after you run into [[Camera Screw]]-based traps. For instance, ever was wondering where you got those two boxes in Un-Bearable lost even despite you obviously got through {{spoiler|its' secret area}} as well? They both were off-screen all that time! In the same area, actually. ''Surprise''!
* [[Half-Dressed Cartoon Animal]]: Tiny has [[Shoulders of Doom]], an animal lioncloth, and red sneakers.
* [[Heel Face Turn]]: Cortex wants Crash to believe that he has seen the error of his ways.