Fallout 2/YMMV: Difference between revisions

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* [[It Was His Sled]]: [[The Reveal]] that the Vaults were never intended to save anybody has become less shocking after every subsequent game made this common knowledge.
* [[Moral Event Horizon]]: Being evil is still kinda OK (although at -500 karma, you get [[Badass]] [[Bounty Hunter|Bounty Hunters]] after you). Being a slaver won't make you many friends, but it's a living. Killing children, though, is an irredeemable act that will get you not only bounty hunters but also stop many people from even talking to you.
* [[One-Scene Wonder]]: Sergreant Dornan, who is only spoken to a handful of times and can be entirely skipped, but was apparently deemed important enough to be a "talking head" character. Despite his very small role though, being a [[Large Ham]] [[Drill Sergeant Nasty]] ensures that ''any'' player who spoke to this guy will remember him. He gets a nod in ''[[Fallout: New Vegas]]'' despite the minorness.
* [[Player Punch]]: {{spoiler|The Talking Deathclaws being brutally picked off by Horrigan [[For the Evulz]], and your entire tribe being kidnapped by the Enclave in order to test their modified FEV. The former can be prevented with the Restoration Project, but doing so requires a ''serious'' [[Speed Run]].}}
* [[The Scrappy]]: First Citizen Lynette of Vault City. The developers were so aware of what an unlikeable, bigoted fascist she was that they added a hidden reward for those who have the stomach to always say exactly what she wants to hear, knowing hardly anyone would ever see it.