Fire Emblem: Three Houses/YMMV: Difference between revisions
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* [[The Scrappy]]: Leonie. Her refusal to finish a sentence without obsessing over Jeralt is ''annoying'', as is her generally entitled attitude about him during her support conversations with Byleth. {{spoiler|To many fans, her claiming that Byleth didn't care about Jeralt in the wake of ''his death''}} was a bad enough moment to justify ''letting her die in combat''.
* [[That One Boss]]: No matter which route you play, you're bound to run into at least one of these guys.
** The Death Knight is this before the timeskip, albeit an intentional one that you're encouraged to skip. He's got the strength, durability, and movement range you'd expect from a cavalry unit, which is to say ''a ton''. If he's able to initiate combat with any of your units, they're dead. This even goes for ranged attackers, since his counterattack ability lets him retaliate against their attackers from a distance. Your only safe bets are a Dark Mage with the Dark Spikes spell (Lysithea) or a dedicated cavalry-killer (Sylvain, usually), otherwise beating him without casualties is going to be a real pain in the ass.
** Fought on all routes aside from {{spoiler|Crimson Flower}}, {{spoiler|Edelgard}} is way more dangerous than you'd expect {{spoiler|a boss with an Armored Knight-adjacent Class}} to be. Along with the hard-hitting attack power and ironclad defenses you'd expect, both her {{spoiler|Armored Lord and Emperor}} classes ensure that she's also packing some respectable resistance meaning that she isn't easy pickings for your mages, and is so fast that many of your units will struggle to double her. But the scariest tools in her toolbox are her ability and special Combat Art. The ability, Counterattack, does [[Exactly What It Says on the Tin]] and has her immediately retaliate against any unit that hits her for massive damage. And her Combat Art, {{spoiler|Raging Storm}}? It cranks up her attack power ''and'' can give her multiple chances to move per turn. If RNGesus is feeling spiteful, {{spoiler|Edelgard}} can slaughter several of your units in a row before her turn is ''finally'' over.
** If you're playing through Azure Moon or Verdant Wind, do yourself a favor and recruit {{spoiler|Petra}} before the timeskip. Because if you don't, you've got several obnoxious fights against a terrifying [[Glass Cannon]] of an Assasssin to look forward to. While one or two good, solid hits are all it takes to lay her out, good luck actually hitting her because she's got a ridiculous Avoid stat that gets boosted even further thanks to the boosts provided by her Alert Stance and Keen Intuition abilities, as well as her battalion! And while you're struggling to hit her, she's cutting your units into ribbons with powerful attacks that are prone to turning into critical hits, especially on Verdant Wind where she's armed with a Wo Dao (a sword boasting a high critical hit ratio).
** Pallardó is an infamous example among Maddening players due to his chapter, the normally fair and [[Best Level Ever|amazingly fun]] Hunting by Daybreak,
** He's only a miniboss, but Myson is easily the most dangerous enemy on the final map of Azure Moon. Yep, even worse than {{spoiler|[[One-Winged Angel|Hegemon Edelgard]]}}. He has exclusive access to Bohr X, an [[HP to One]] spell with '''massive''' range, and his Infinite Magic trait ensures that he can cast it as much as he wants. He's a [[Squishy Wizard]], yeah, but you have to hope your mage-killing units can get to him ''and'' initiate an attack that kills him in the same turn because he's backed up by several Demonic Beasts while {{spoiler|Hegemon Edelgard}} is shooting fireballs all over the map. Unsurprisingly, many veteran players don't even bother fighting him and go around the long way to bypass him altogether.
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