Alien Legacy: Difference between revisions

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* [[First Contact]]: In the [[Backstory]], first contact with the Centaurians in 2043 involved their probe destroying a scout ship and bombarding Earth with plague missiles. It's not even clear if humans even know what Centaurians even look like.
** The first contact with the {{spoiler|Empiants}} also results in a war. However, this is due to a misunderstanding, as {{spoiler|human brainwaves hurt the psychic aliens}}.
* [[Frickin' Laser Beams]]: All shuttles are armed with lasers. During the conflict with the {{spoiler|Empiants}}, shuttles can also be armed with missiles that increase their firepower.
* [[FTL Travel]]: Averted at the beginning, when it takes the ''Calypso'' over a century to reach Beta Caeli on sublight. Even the Centaurians and {{spoiler|the H'riak}} don't have FTL drives. At the end, though, the humans and {{spoiler|Empiants}} manage to build [[Applied Phlebotinum|psychic amplifyiers]] that [[Exactly What It Says On the Tin|amplify]] the {{spoiler|Empiants'}} natural [[Psychic Powers]] that, in conjunction with the ''Calypso'''s fusion reactor, tear open a hole in space-time.
* [[Harmless Freezing]]: Initially played straight, then subverted at the end. Apparently, there are negative side effects to being turned into a [[Human Popsicle]] for decades ({{spoiler|all first-generation colonists are doomed to die soon, but their children born after will survive}}).
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* [[Random Event]]: Several research options become available only after random events (usually, tragic). For example, the idea to develop mass drivers for sending cargo between colonies comes after a manned shuttle engaged in a "pipeline" mission inexplicably blows up. If you only use automated shuttles (there is no advantage to be using manned shuttles, except occasionally ferrying advisors to colonies), then this won't happen.
* [[Timed Mission]]: Several tasks must be completed within a certain time limit. Unfortunately, you're not told about the time limit. Failing to do so often results in a [[Nonstandard Game Over]].
* [[What Did You Expect When You Named It?]]: [http://en.wikipedia.org/wiki/Tantalus Tantalus] was punished by the [[Greek Mythology|gods]] for killing his son and generally being a dick to be trapped for eternity in [[Fate Worse Than Death|Tartarus]] constantly presented with food and water and never being able to reach them, as well a huge rock suspended over his head. So you decide to name a ship that is supposed to keep humanity alive with a guy who ended up this way. [[What Could Possibly Go Wrong?]]
* [[What If]]: Rhea is an Earth-like world whose position in the Beta Caeli system is similar to that of Venus in ours. It's not difficult to see that the creators wanted to show what Venus would be like as a lush, life-giving world. The main difference is the size (Rhea is slightly larger), the spin (Rhea spins much faster), and a moon. The theory is that these factors helped prevent the greenhouse effect that makes Venus a hellhole.
* [[Wide Open Sandbox]]: The game is non-linear, which means you are free to do as you please, for the most part, in terms of building colonies and expanding. Certain events do trigger new missions, though.
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[[Category:Simulation Game]]
[[Category:Alien Legacy]]
[[Category:Trope]]