Shellshock 2: Blood Trails: Difference between revisions

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''Shellshock 2: Blood Trails'' is a [[First -Person Shooter]] for PC, Xbox 360, and Playstation 3. It was made by [[Rebellion (Creator)|Rebellion Developments]] and published by [[Eidos]]. Basically, it's [[The Vietnam War|the Vietnam War]] if the Vietnam War had [[Zombie Apocalypse|zombies]] in it. As its name suggests, its a sequel: the first game was called ''Shellshock: Nam '67'', and didn't have the zombies. The games had different developers, but the same publisher.
 
The game puts players in the role of Nathaniel "Nate" Walker, the brother of Cal (the first game's protagonist). It begins with Nate being taken to see Cal, who has been infected by a zombie virus (or close enough - whether they're technically zombies is unclear and probably depends on your definitions anyway, but they fit the template). It's hoped that the family link will allow Nate to get some crucial information out of the captive Cal: specifically, the location of "Whiteknight", the source of the infection. The U.S. military would quite like his brother Nate to go find it, please. A North Vietnamese officer named Trang is also interested, and tries to compel Nate to divulge what he knows. Nate spends the game fighting his way through various enemies (zombies, communists, zombified communists...) in an attempt to reach Whiteknight and do something about it.
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* [[Impaled With Extreme Prejudice]] / [[Human Pincushion]]: This seems to be a hobby of the zombies. You often find their victims pinned to walls before you find the zombies themselves.
* [[Insurmountable Waist Height Fence]]: Nate can vault over things that have specifically been designated vault-over-able by the designers (and on one or two occasions, needs to do this to proceed) but is otherwise subject to this. Particularly annoying when the fences consist of one thin rope on rickety posts, yet dictate the route you take throughout much of the level.
* [[Kill 'Em All]]: Apart from the protagonist and ''possibly'' Whiteknight, pretty much every named character ends up dead (although players won't necessarily see each death or realise that a given corpse is that guy they met before).
* [[Mercy Kill]]: Sgt. Griffin cuts the throat of an infected soldier early on, though it's somewhat debatable whether it was charity or whether he just wanted to stop the soldier's delusional rambling from attracting enemies. Later, the player has a few opportunities to shoot people who've been strung up and left to die (presumably by the Infected).
* [[Mix and Match]]: The premise of the game could be summed up as "[[The Vietnam War]] meets [[Zombie Apocalypse]]".