Colin McRae Rally: Difference between revisions

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* ''Colin McRae Rally [[Exactly What It Says On the Tin|2005]]'' (2005)
 
For the [[Spin -Off]] series, see ''[[Di RT|DiRT]]''.
 
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=== This game series provides examples of : ===
 
* [[Adaptation Distillation]] / [[Pragmatic Adaptation]] : The games have gone from featuring actual rally racers and licensed WR championships (set in the year in which the game was made) to more [[Bland -Name Product]] versions of famous rally events and racing sponsors. However, all rally stages in the series are based on real world locations, down to minute details.
* [[Associated Composer]] : All of the music heard in the series was created by the British team Octagon Music.
* [[Drives Like Crazy]] : A necessessary style of driving, if you want to score good time standings and 1st place on the various stages. Needless to say, this doesn't mean you can compromise careful handling. The key to success is paying close attention to your co-driver and the upcoming terrain - and some basic driving instinct when it comes to accelerating, braking and steering.
* [[Driving Stick]] : Racing with the use of manual transmission instead of the default automatic is purely optional on every difficulty level. The main advantage of stick shift is better control over the transmission by the player, the downside being a need for more complex handling.
* [[Dude, Where's My Respect?]] : Generally averted. Besides winning the classic golden, silver or bronze championship trophy, each game rewards you with lots of [[Unlockable Content]].
* [[Idiosyncratic Difficulty Levels]] :
** In ''2.0'' :
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* [[Save Scumming]] : Played straight in the first two games. Averted in later ones, where you only have one autosave and have to think twice about saving your current championship progress and such. The only exception to this would be when you exit a stage on which you're not doing well and then load the save from the most recent service area.
* [[Scenery Porn]] : Sooo much of it, especially in the later installments...
* [[Spin -Off]] : The ''[[Di RT]]'' series ([[Artifact Title|both installments are titled]] ''Colin McRae [[Di RT]]'' in Europe).
* [[Subsystem Damage]] : One of the first rally games to utilize this consistently, with crashes or driving through rough terrain always resulting in an appropriate amount of damage, which further affects the car's performace.
** ''2005'' introduced a new element to the estabished HUD - a damage meter showing a generalized view of the overall state of the various sections of the car (in the lower left corner of the screen).
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[[Category:Racing Game]]
[[Category:Colin Mc Rae Rally]]
[[Category:Trope]]