Enemy-Detecting Radar: Difference between revisions

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(Import from TV Tropes TVT:Main.EnemyDetectingRadar 2012-07-01, editor history TVTH:Main.EnemyDetectingRadar, CC-BY-SA 3.0 Unported license)
 
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In some games, you will encounter enemies who can interfere with your radar in some way or other. Some jam the radar, filling the screen with static, others just don't show up at all or only show up randomly for a split second. This is usually justified with stealth technology and almost never affects visual detection or lock-ons.
 
In cases where both enemy and friendly units will be shown, they will be [[Color -Coded Armies|color-coded]] [[Colour -Coded for Your Convenience|for the player's convenience.]]
 
A common variation is for the radar to only display enemy units that are attacking. It's also often tied to [[Fog of War]], showing only enemies that you actually see normally.
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Related to [[Detect Evil]], [[Aura Vision]] and [[Enemy Scan]].
 
{{examples|Examples:}}
 
* There's a literary example to be found in ''[[Dark Future (Literature)|Krokodil Teares]]''. Smug Californian Op Bronson Manolo's mobile command centre has a readout showing him exactly how many living people there are in the town of Dead Rat [[Color Coded for Your Convenience|with enemies in red and friendlies in blue]].