Tech Demo Game: Difference between revisions

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(Import from TV Tropes TVT:Main.TechDemoGame 2012-07-01, editor history TVTH:Main.TechDemoGame, CC-BY-SA 3.0 Unported license)
 
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Compare [[Wreaking Havok]].
{{examples|Examples}}
 
== Arcade ==
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* ''Backbreaker'' started as an attempt to show off Natural Motion's Euphoria physics engine with a simple "Dodge the tacklers" football game, but eventually was expanded into a full simulation.
* ''[[Luigis Mansion (Video Game)|Luigis Mansion]]'' was this for the Gamecube. Fire effects, water effects, ice effects, transparent, glowing ghosts, Luigi's flashlight, the Poltergust 3000's wind tunnel, cloth effects... it goes on. It shows off the high poly count by repeatedly showing off how round it can make locked doorknobs. Heck, it even shows off the analog shoulder buttons and the c-stick, as both are integral to the game. It was even a test for 3D at some point in development.
* ''[[Pikmin (Video Game)|Pikmin]]'' was brought to life from the original GCN tech demo, "[http://en.[wikipedia.org/wiki/Super_Mario_128:Super Mario 128|Mario 128]]".
** [[Super Mario Galaxy (Video Game)|Super Mario Galaxy]], while not a direct example, was used to show off several things not seen before in a Wii game, like the unique gravity system and [[Scenery Porn|the amazing space opera-like scenery]]. Heck, the reason the minigames are there is probably to show off the controller!
* ''[[Perfect Dark]]'' required the RAM expansion pak to play the single-player campaign, and even then the framerate was horribly choppy. The XBLA [[Updated Rerelease]] was much improved.
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* ''[[Zone of the Enders]]'' was treated by Kojima Productions as a warm up to see what they could do with [[Play Station 2]] hardware before tackling ''[[Metal Gear Solid]] 2'', which used to same engine (and the demo of which was a major selling point for ''Zone of the Enders''). It shows, too: The game doesn't take very long to beat, and many of its environments look like they're straight from the PS 1 era.
* ''[[Drakkhen (Video Game)|Drakkhen]]'' is a very, very early example of a partially 3D video game.
* ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' ''3D''. The biggest selling point of this game aside from being a re-release of one of the most beloved games of all time was the fact that the graphics had been updated.
** Arguably, the original N64 title fits this trope, displaying several graphical effects unseen before and a ([[Technology Marches On|then]]) large overworld with plenty of side-quests.
* ''[[Rayman Origins (Video Game)|Rayman Origins]]'' is the first game to utilize the UbiArt Framework, which smoothly integrates artwork into the game and easy animation of 2D characters. It shows in the huge amount of [[Scenery Porn]] and cartoony characters.
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[[Category:Video Game Tropes]]
[[Category:Tech Demo Game]]
[[Category:Trope]]