Bigger on the Inside: Difference between revisions

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== Anime ==
* The heroes of ''[[Jo Jo's Bizarre Adventure (Manga)|Jo Jos Bizarre Adventure]]'' Part 5 use a turtle. Yes, a turtle. Its Stand ability, Mr. President, allows people to enter a separate space within its shell. It's got a fridge and a bathroom in there, too, something which the characters [[Lampshade Hanging|comment on]].
** It has a fridge, but no bathroom. If I remember correctly, they have to use that zipper ability to use a bathroom.
* ''[[Mahou Sensei Negima (Manga)|Mahou Sensei Negima]]''
** Kaede has one of these inside her [[Invisibility Cloak]]. You put it over your head, it collapses onto the ground and vanishes, and you find yourself in a comfortably large house.
** The same holds true for Evangeline's Resort.
** As are the Gateports in Mundus Magicus.
* Somewhat parodied in ''[[Ouran High School Host Club]]'', when they went over to Haruhi's house, or at least the dream before it. Haruhi in the dream was about to open a closet, and Tamaki tried to cheer up the rest of the group, and probably himself, by saying "Inside that closet must be an infinite space"
* ''[[Tenchi Muyo! (Anime)|Tenchi Muyo]]''
** Washuu's laboratory. It's accessed through a doorway under the stairs at Tenchi's house, but [[Word of God]] says the laboratory covers ''five planets''.
** Jurai's treeships generate pocket dimensions as living space for their crew.
** In the TV-series, ''Tenchi Universe'', she gives the bathroom the same treatment. Apparently, they decided that the floating, bubbled, hot-springs ''island'' from the OVA was a tad too showy.
* Lala of ''[[To Love Ru (Manga)|To Love Ru]]'' seems to be able to do this, turning a closet into a mid-sized lab, expanding an already existing room to 5 times normal, while someone was in it, and later building a three bedroom flat on top of the main character's house.
* ''[[Ah! My Goddess (Manga)|Ah My Goddess]]''' Skuld created one of these to provide extra storage space for some of the motorcycle club's gear. Unfortunately, the control got accidentally reset -- stranding Keiichi and Belldandy in the center of an ''infinitely'' large room. And Bell was temporarily without her powers... {{spoiler|Keiichi finally realized the crawlspace under the building wasn't within the field, so they pulled up a portion of the floor and crawled out.}}
* Gluttony's stomach in ''[[Fullmetal Alchemist (Mangamanga)|Fullmetal Alchemist]]''. [[It Makes Sense in Context]]. {{spoiler|[[Big Bad|Father]] wanted to make a quick and cheap access to the [[Gate of Truth]]... And created [[Bottomless Pits|a more or less bottomless]] [[Pocket Dimension|pocket dimension]] instead.}}
* The peach sennin's table-top garden box in ''[[Inuyasha (Manga)|Inuyasha]]'', where all his "disciples" live and work. Also Yourei-Taisei's home is both a small shack under a bridge and a massive paradise. And of course, there's {{spoiler|Naraku, who was bleeding gigantic voids after he first absorbed Moryoumaru and whose body was the second to last battleground. The actual last battleground also counts, as it was the inside of the Shikon no Tama itself.}}
* There was an arc in ''[[Ghost Hunt (Manga)|Ghost Hunt]]'' where the main characters were investigating a labyrinth-like mansion that seemed to be much ''smaller'' on the inside, and had become the source of many disappearances. It turned out that a separate section of the mansion expanded far underground.
* The title [[Mobile Suit Human]] of ''[[Kemeko Deluxe (Manga)|Kemeko Deluxe]]''
* The Death Room in ''[[Soul Eater (Manga)|Soul Eater]]'', at least in the anime. It definitely has walls (which look like the sky complete with clouds, and can be broken) but the distance to them differs dramatically when Asura and Shinigami fight.
* [[Alien Geometries|Leliel]] from ''[[Neon Genesis Evangelion (Anime)|Neon Genesis Evangelion]]'' at first appears to be a floating orb, quite large but not all bigger than Ramiel. It's true form is then revealed to be {{spoiler|the shadow, which expands to cover most of Tokyo-3}}. Even this form, however, is still [[Bigger Onon the Inside|Smaller On The Outside]], as Leliel is actually a pocket universe. Yep, a {{spoiler|2D shadow}} is actually a universe-in-miniature. I think that wins the [[Bigger Onon the Inside]] prize.
* In ''[[Film/Howls Moving Castle|Howls Moving Castle]]'', the castle's door links to buildings that are sometimes smaller than the castle's size.
 
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* In ''[[Fables (Comic Book)|Fables]]'', the business office of Fabletown is bigger on the inside than out: it's indicated that nobody knows the full extent of the complex, although this is because the ''actual office'' is somewhere unknown and the building acts as a portal. {{spoiler|They recently lost the building, and those inside the office are still trapped}}.
** Fables also has the very important 'Witching Cloak' which can store much inside it's folds, one of it's many powers. (Careful; the weakness is it's still a cloak and can be yanked off like any other).
* In ''[[Runaways (Comic Book)|Runaways]]'', the Steins do their mad science in a spacious laboratory that looks like a small shed on the outside. Nico suggests that it might be a hologram.
* [[Doctor Strange]] and his Sanctum Sanctorum. Of course, he's a wizard so...[[Justified Trope|you know]].
* ''[[Elf Quest]]'''s Palace of the High Ones may be bigger on the inside, though it's never stated explicitly.
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== Fairy Tales ==
* In the 5th-8th century Slavic myth of the witch Baba Yaga, her tiny hut is magically, on the inside, like a great hall.
* One of the stories in ''[[Arabian Nights (Literature)|A Thousand and one Nights]]'' has a tent like this.
* [[Older Than Print]]: This features in Celtic myth, where anything remotely like a door can be a doorway into a much bigger place. So the door to a tiny hut can well open into a large hall.
* In Japanese folktales, Kitsune can create realms, turning a hole under a floorboard into a small estate, and turn a small field into a kingdom.
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== Film ==
* In ''[[Star Wars]]'', the Millennium Falcon interior is significantly larger than the exterior, mostly in regards to headroom. Due to the "cramped" interior, this is seldom noticed by the fans, even when toy models blatantly reveal this discrepancy. Hence, it requires no actual explanation. The difference is most visible when you see the Falcon docked in the Death Star. Compare it to the nearby Stormtroopers. Then compare its size earlier when they are all gathered in the lounges, and then take into account all the other rooms in the Falcon that are seen only in ''The Empire Strikes Back''. The trope is compounded when you consider that the ship is supposed to be a freighter, with a lot of cargo capacity.
** [[Fridge Brilliance|That's it!]] The ship was made [[Bigger Onon the Inside]] to give it more storage space.
* ''[[National Lampoon's Loaded Weapon 1]]'' parodies and [[Lampshade Hanging|lampshades]] this with Colt's trailer. Looks rather tiny from the outside, but is big enough to contain multiple rooms and ''columns'' on the inside. He explains that he picked the colors to make it look bigger.
* Parodied in ''Freaked'', where Skuggs keeps his collection of "freekz" in an outhouse that is somehow positively enormous on the inside; even the moon carved into the door becomes huge.
* ''[[Spice World]]'' featured a magically huge bus with room enough for all the Spice Girls to have their own personal living areas the size of a studio apartment.
* A variation is seen in the Beatles movie ''Help''. Each of the Fab Four enter into what appear to be four consecutive row houses. Turns out the four doors lead into the same huge bachelor pad.
* ''[[Magical Mystery Tour (Film)|Magical Mystery Tour]]'' ends with the entire cast filing into a little tent, inside which is a gigantic movie-musical set.
* In the Charlie Kaufman film ''Synecdoche New York'', a playwright creates a life-sized mockup of his home city inside a warehouse to use as the backdrop of his play. Naturally the set includes a life-sized mockup of the warehouse, which has another life-sized city inside.
* In the ''[[Aliens]]'' films:
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* Subverted in ''[[Bill and Teds Excellent Adventure]]''. The time machine they are given is a phone booth that they comment is "smaller on the inside". ([[Doctor Who|Could they be making fun of something?]])
* Parodied in ''[[The Man With Two Brains]]'': Dr. Necessiter's place appears like a tiny apartment from outside and like a spacious medieval castle from inside.
* [[Hammerspace|Flatspace]] technology in ''[[Ultraviolet (Filmfilm)|Ultraviolet]]'' can not only be used for [[Bag of Holding|disproportionate storage of materials]], but can also make the inside of a trailer large enough to house a laboratory.
* The movie ''Crossworlds'', given that it's about parallel dimensions, takes full advantage of that. Many times somebody enters what seemed to be a small room or something similar, only to be greeted by a space reminiscing of a big warehouse.
* In the (still animated) beginning of ''[[Enchanted]]'', Giselle gets out of her coach in her wedding dress, and Nathaniel is run over by all the animals that were apparently in the coach with her (even though her dress is so big, it's hard to tell how she fit herself).
* The interior sets for the ''Discovery'' in ''[[2001: A Space Odyssey]]'' are 50% too large to fit into its spherical command module. This is surprising considering [[Stanley Kubrick]]'s reputation for perfectionism.
** In ''[[Two2010: Thousand Ten theThe Year We Make Contact]]'', the ''Leonov'''s interior sets aren't even remotely the right shape to fit into its hull. Peter Hyams apparently wanted all of the rooms to be interconnected on the same level in order to film [[Walk and Talk]] shots.
* In ''[[Jurassic Park]]'', when Grant and Sattler enter their trailer, from the outside it's simply a camper that looks like it barely has enough headroom. Once inside, it's as big as a double-wide, and the ceiling extends a good 2-3 feet above their heads.
* In "Mary Poppins", we see one of the earliest examples, when she opens her carpet bag and pulls out a hat stand and a large mirror, followed by a plant, and an ornate lamp. When the children Jane and Michael inspect the carpet bag it appears to be empty.
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** Narnia is another dimension, the wardrobe is just a way of getting there.
* In a lot of Hollywood Musicals, internal sets start off small but magically become bigger when there's an extended dance scene. One example is the cabin in [[Seven Brides for Seven Brothers]] which looks small and poky from the outside, much to Millie's dismay when she arrives with her new husband, Adam. Yet when she leads the brothers in the Goin' Courtin' dance, the main living room grows to barn-like proportions. This is subverted a little in the later external barn-raising dance scene when the barn in question only looks to be about 12ftx12ft.
* In the Korean film ''[[Hansel and Gretel (Filmfilm)|Hansel and Gretel]]'', the attic of the house stretches on for miles.
 
 
== Literature ==
* [[Douglas Adams]]' ''[[The Hitchhikers Guide to The Galaxy|The Hitchhiker's Guide to the Galaxy]]'' takes this to its extreme when Zarniwoop has an entire universe in his (ordinary size) office. It's just like the real one, except that Frogstar Fighters are a different color ( {{spoiler|and it exists entirely for Zaphod's benefit}}).
** And during the reveal of that spoiler, we also find that Zaphod has been carrying around {{spoiler|the starship ''Heart of Gold''}} in his pocket, without even knowing it.
** Also, the planet Magrathea. On the inside, it's the size of a solar system, and they build planets in it.
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* The protagonists of ''[[Myth Adventures]]'' lived for some time in what appears to be a small tent, but inside it's a spacious house. Because it really is the entrance to a house in another dimension. The trouble comes when they open the back door and discover ''where'' it was built...
** This is a common practice for Devan architecture, as it's hard for a haggling merchant at the Bazaar to plead poormouth when there's an obvious fifty-room mansion behind the shop.
* In Greg Bear's ''[[The Way Series|Eon]]'', the fact that the seventh chamber aboard the ''Thistledown'' is [[Bigger Onon the Inside]] is proof that someone has finally understood the work of the female physicist protagonist.
* In Bulgakov's ''The Master and Margarita'', Woland's immense ballroom appeared behind the door of an ordinary Soviet apartment (which was previously shown to be perfectly normal); one of the characters says that this is easy to achieve when you are "familiar with the fifth dimension."
* Played for horror in ''[[House of Leaves]]'', in which the Navidsons' {{color|blue|house}} starts out precisely 1/4" larger on the inside. The scale of this difference is where a lot of the horror comes from- the tiny difference means that it almost feels like a mistake. They could be wrong, or crazy. Turns out they're wrong. {{spoiler|It's 5/16"}}.
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* The "stable" in ''[[The Chronicles of Narnia]]: The Last Battle'' is tiny on the outside, yet when the characters enter, it contains the whole of "Aslan's Country". As they travel further through the land, the arrive at a walled garden on a hill, but again, once they enter they find a whole country spread out before them; an even better version of the land they came through. It is implied that there might be an infinite number of such layers.
** The stable was unusual in this respect. Not everyone who entered found Aslan's Country - a party of dwarfs who entered it found only the very ordinary dark and grimy interior of a stable. Both alternatives coexist simultaneously, as the protagonists interact directly with the dwarfs despite perceiving a completely different world. This is perhaps more a case of [[Clap Your Hands If You Believe]].
* In [[Garth Nix]]'s ''[[Keys to Thethe Kingdom]]'', this applies to pretty much everything in the House. (Not to be confused with the {{color|blue|house}}.) For example, suitcases and Matryoshka dolls.
* In the ''[[Discworld]]'' books that focus on Death, his mansion is described as having rooms of a mile or more in area, despite looking like a normal cottage from outside. Normal humans who visit Death's domain usually ignore the incredible hugeness and stand on small patches of carpeted normality in the sea of immeasurable blackness.
** [[The Library of Babel|The library of Unseen University]] also is much bigger on the inside - like a Black Hole that can read.
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** In ''The Last Continent'', Bugarup University has a tower that's Taller at the Top: from the bottom, and while climbing it, it only seems to be about twenty feet tall, but the view from the top appears to be half a mile up.
*** Similarly, though not played for laughs, in [[Patricia Mc Killip]]'s ''Harpist in the Wind'' (third in the ''Riddle-Master'' trilogy) there's a tower with an external spiral staircase that appears to be finite in size, but when you try to climb it you'll find that the top is always the same distance above you... ''unless'' the owner feels like letting you in.
* Several locations in ''[[Harry Potter (Literaturenovel)|Harry Potter]]'', mostly those which are [[Invisible to Normals]], are hidden in small spaces: Grimmauld Place, Platform 9¾, the tents the Weasleys use at the Quidditch World Cup... but this is literally because [[A Wizard Did It]].
** Hermione's tiny little beaded handbag in ''[[Harry Potter (Franchise)/Harry Potter and the Deathly Hallows|Deathly Hallows]]''. It fits in her sock, but it contains clothes, books (many, many books), tents, and a framed portrait.
** Arthur Weasley expands the inside of his Ford Anglia so the entire Weasley family and then some can fit inside comfortably.
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* [[The Lost Woods|Ryhope Wood]] in Robert Holdstock ''Mythago Wood'': the protagonist says he can run around it inside an hour, but when he tries to go through...Time also runs differently inside it.
* in Halo: ghosts of onyx we see a [[Dyson Sphere]] located in the core of an earth sized planet.
* Dr. Morgenes's home/lab/pub in Tad Williams's [[Memory, SorrowandSorrow, and Thorn]] trilogy looks like a barracks from the outside, but inside seems just a '''little''' too big.
* Many buildings in the [[Nightside]] are like this, which is to be expected in a place where space is at a premium and so many people know magic.
* Subverted in ''[[CallahansCallahan's Crosstime Saloon]]''; the alien Squish's saucer is ''smaller'' on the inside than on the outside, since they haven't gotten the technology right.
* John Crowley's ''Little, Big'' : this trope (and the title of the book) refer to both the Edgewood house and Faerie being 'bigger in the inside' (a kind of topographry one of the characters of the novel refer to as an ''infundibulum'').
* ''[[A Song of Ice and Fire]]'': the Halls of the Undying are a lot bigger on the inside. The most obvious difference is a staircase leading upwards whereas the building doesn't have a tower.
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* Clothahump's tree in the ''[[Alan Dean Foster|Spellsinger]]'' series.
* Solembum mentions he has seen rooms that are bigger on the inside in ''Inheritance''.
* The House of the Osugbo in ''[[Who Fears Death (Literature)|Who Fears Death]]''.
 
 
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** The episode "The Doctor's Wife" lets us see more of the TARDIS for the first time in New Who, but that's not why its so notable for this particular trope. {{spoiler|The TARDIS, upon taking a human body, feels that humans- and the Doctor- are bigger on the inside, and she's able to overcome the force which has taken control of her Police Box self because he's so much ''smaller'' on the inside.}} It's a wonderful twist which shows this trope might not just be about space.
* The myth of Baba Yaga is parodied in ''[[The Mighty Boosh]]'' with Babu Yagu, aka The Hitcher, whose travel chest contains an entire zoo.
* The Pylons from ''[[Land of the Lost (TV series)|Land of the Lost]]''
* The Foundation's mobile command Semi in ''[[Knight Rider]]'' was shown to be barely wider than KITT, who was the size of a standard 1982 Trans Am, while the car was pulling into or out of it. However, once in, there was enough room for the car, quite a bit of equipment, and even a picnic in one episode. It was wide enough for both of the car's doors to be wide open with room to spare.
* ''[[Star Trek: Enterprise]]'': the time traveler's ship. Originally, [[What Could Have Been|the plan was for this episode to be an actual crossover with Doctor Who]], but copyright issues and thematic questions kept that from going past the "Hey, I've got an idea" stage.
** In ''[[Star Trek: theThe Original Series]]'', the Shuttlecraft used a different model for the exterior than the interior. The interior set was big enough that the actors could walk around standing upright while in the exterior they could only stand hunched over, hence the reason they are always hunched over when they step out of the Shuttlecraft.
** Many holodeck-plots from ''Next Generation'' belie the apparent actual size of the holodeck, as the physical characters spread out so far within its simulated environment that they'd have to be walking through walls or on conveyor belts.
* The Egg (or Trans-Dimensional Navigation Module) in ''[[Galidor]]'' has several internal levels but certainly doesn't look like it from the outside.
* Oscar's trash can from ''[[Sesame Street (TV)|Sesame Street]]'' is also depicted as huge on the inside.
* Averted on ''[[Firefly]]''. The ship was designed from the outset to be the same on the inside as on the outside, as well as being just two continuous sets (one for each deck), to establish a greater continuity of space. The viewer will always know where they are, and how that relates to everywhere else. It helps that ''Serenity'''s a rather small ship.
* ''[[Red Dwarf (TV)|Red Dwarf]]'''s ship-to-planet shuttle Starbug gained an implausibly large set of interiors when it became the show's home base in Series 6. This was worked into the plot in Series 7, when a paradox caused by an exploding time machine expands the shuttle's innards even further (by merging it with its future self from a mooted timeline). Among other features, the paradox-enhanced 'Bug has ''two miles'' of [[Air Vent Passageway|spacious service ducts]].
** The production team were aware of this and reduced the size of the cockpit windows on the Starbug model when they switched from physical props to CGI to compensate.
* And lets not forget the interior of 'Thunder', the name-giving [[Cool Boat|boat]] of the [[Sarcasm Mode|award-winning]] show ''[[Thunder in Paradise]]''.
* The Warehouse in ''[[Warehouse 13]]'' is huge on the outside, but once you're inside it becomes the Warehouse that never ends.
* In ''[[Engine Sentai GoongerGo-onger]]'', The Ginjiro-go has a large-sized HQ within.
* ''[[Full House]]'' lampshades the dynamics of the family's house in the last episode.
* The spaceship ''Jupiter 2'' from [[Lost in Space]] fits this trope through a case of [[They Just Didn't Care]]. In the original unaired pilot, it had only a single deck, and the external scale clues (view ports & airlock door) were proportioned to match. By the first aired episode, however, the script had added a second living deck, which obviously could not fit inside the exterior. It got worse when you considered that they had to fit the Chariot (a van sized land vehicle) inside somehow – and became ridiculous when the Space Pod and its launch bay were retconned in during the second season. The heights of the ludicrous, however, waited for a third-season episode, in which a never-before-seen ''third'' deck was added (and then instantly forgotten). To make matters worse, the “Full Scale” crash-landing-mode mock-up was not only too small, it was obviously proportioned differently from the flight model.
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== Professional Wrestling ==
* The [[WWE (Wrestling)|WWE]] ring seems to be this way as seen in the 2009 "Little People's Court" episode of ''[[WWE Raw]]'' where [[Triple H]] and [[Shawn Michaels]] went underneath the ring, only to find a corridor and a courtroom full of dwarves.
** It might also explain the various times [[The Undertaker]] and [[Kane (Wrestlingwrestling)|Kane]] have creeped their way through the ring, dragging their victims through the hole and into the fires of Hell.
 
 
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== Video Games ==
* Closely related to [[Units Not to Scale]], pretty much every game that has ever let you enter a building displays [[Bigger Onon the Inside]]. Controller and engine limitations require that building internals in the vast majority of games need to be scaled up to ludicrous proportions in order to make the game playable. Buildings that look about correct scale on the outside normally have to be three or four times larger on the inside. Among many developers this is a level design principle known as [http://designreboot.blogspot.com/2009/10/level-design-primer-keep-it-wide.html 'keep it wide'].
** ''[[Pokémon (Franchise)|Pokémon]]'' is a prime example. If you can go inside it, expect it to be a lot larger inside unless its outward appearance is intended to be imposing (such as a department store.) [[Up to Eleven|Some of the gyms even have interiors bigger than the towns they're in.]]
* ''[[Super Mario 64 (Video Game)|Super Mario 64]]'' has a sub-area in the level "Snowman's Land" which is reached by going into an igloo which is so tiny, Mario has to ''crawl'' to get in. But inside, it's almost 1/4 as big as the main level itself.
** And there's the Black Room of Death inside the front wall of the castle, which is bigger than the wall is on the outside.
** The castle levels from the original ''[[Super Mario Bros. (Videovideo Gamegame)|Super Mario Bros]]''.
*** Even more so in the SNES remake, where their walls actually no longer extend offscreen.
** The Comet Observatory domes from ''[[Super Mario Galaxy]]''.
* Some parts of ''[[Unreal (Video Game)|Unreal]]'' suffer this, more or less.
* In ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', the whale-like Jabu Jabu has a ''sprawling'' dungeon [[Womb Level|inside his bizarre digestive system]].
** And again in ''[[The Legend of Zelda: Oracle Gamesof (VideoSeasons Game)and Oracle of Ages|The Legend of Zelda Oracle Games]]''.
** The Deku Tree seems bigger inside as well, but still resembles a tree, somewhat.
* The village of the Weavers in ''[[Loom (Videovideo Gamegame)|Loom]]''. Despite being simple tents (roughly as large as a pup tent), the insides are much larger. The main temple housing the Loom is a veritable cathedral. Justified, since the Weavers are capable of [[Incredibly Lame Pun|warping the fabric of time and space.]]
* The ''[[Cool Ship|Ebon Hawk]]'' in ''[[Star Wars]]: [[Knights of the Old Republic]]'' is noticeably larger on the inside than the outside. However, considering it is based on the aforementioned ''Millennium Falcon'', this could be [[Fridge Logic|contrived]] [[Lampshade Hanging|as a something of an]] [[Affectionate Parody]].
** Likewise, the ''Normandy'' in ''[[Mass Effect]]'' is also larger on the inside.
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** The Spirit Of Fire from ''Halo Wars'', considering the amount of resources and forces it sends down.
*** The Elephant too for that matter. you can train 40 soldiers out of it. despite the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it.
* Same thing with the Ishimura in ''[[Dead Space (Videovideo Gamegame)|Dead Space]]''. When the shuttle approaches the ship in the games opening, the model is much smaller than it is supposed to be, and probably too small to house all the games levels.
* There's an interesting psychological employment of this trope in ''[[Earthbound (Video Game)|Earthbound]]''. The Tenda of the Lost Underworld believe they have built a cage around the dinosaurs there, even though they are the ones actually inside said cage. Therefore, to them, the cage is bigger on the inside than the outside.
** ''[[Earthbound (Video Game)|Earthbound]]'' itself, as well as predecessor ''[[MOTHER]]'', also played this trope straight in the usual sense. Its sequel ''[[Mother 3 (Video Game)|Mother 3]]'', however, did a pretty good job of averting it, or at least making it not particularly egregious.
* In ''[[God of War (Video Gameseries)|God of War]] 2'', the player faces off against a colossus statue brought to life. After finally receiving a weapon able to pierce the outside deep enough to enter it, the player and Kratos enter the statue, which is somehow several more stories tall and far larger overall on the inside. The face itself is far larger as well. In fact, the inside of the statue, compared to the inside size of the face implies the entire thing is disproportionate.
* Every [[Eastern RPG]] ever.
** Every single hut and shed. Sometimes inverted with castles.
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* [[Donkey Kong 64]] did this a lot.
** Most notable is K. Lumsy's island. On the outside, it's small enough that one could probably jump on top of it. On the inside, the ceiling is probably at least 20 to 30 times the height of the Kongs. Same goes for the diameter.
** ''[[Banjo -Kazooie]]'' does this a lot as well. Most notably inside the circus tent in Witchyworld in Tooie.
* [[Crystal Dragon Jesus|Glint's]] lair in ''[[Guild Wars]]''. On the outside, it's a single grain of sand, hidden in a vast desert. On the inside, it's a huge labyrinth filled with traps.
* ''[[Harvest Moon]]'' is a massive offender. The player's house is always pretty darn small in all of the games (or at least the ones I've played), especially on the outside. Particularly in ''Magical Melody'' and ''A/Another Wonderful Life'', the player's house on the outside looks so tiny that you'd think they can't possibly have any room to lay down straight. The inside, though, is more than large enough to hold a bed, a television, a refrigerator, a kitchen, a bookshelf, a storage closet, and more. This don't improve much with house size upgrades you get later on, either.
* ''[[Nethack]]'', ''Slash'EM'' and similar [[Roguelike|roguelikes]]. The full games rarely go past 5mb, but without [[Guide Dang It|extensive knowledge]] of the game or cheating and, of course, luck, you can spend an entire year trying to finish it.
* In ''[[Starcraft]]'', at the end, {{spoiler|the inside of Tassadar's ship is significantly larger than it's seen on the outside}}. Of course, in most RTS games the buildings are churning out battle ships 5 times bigger than itself, so [[Units Not to Scale|some distortion is necessary]].
* ''[[Marathon (Video Game)Trilogy|Marathon]]'', ''[[Descent]]'', and ''[[Duke Nukem 3D (Video Game)|Duke Nukem 3D]]'''s game engines are based on connected spaces, not Euclidean geometry. This allows for impossible physical arrangements, like a circular hallway that must be traversed 720 degrees to get back to the starting point, a Klein bottle-shaped room, or a [[Mirror World]] in the same space as the normal level.
** [http://www.youtube.com/watch?v=2s4ySkR48cI Behold this in action]. Most of the level is in a closet in a room, itself in a closet in the aforementioned most of the level.
* [[Averted Trope|Averted]] ''and'' played straight in the second movie-based [[Spider Man|Spider-Man]] video game. Restaurants, diners, flower shops, banks--those are just as big on the inside as they "should" be based on the outside. The two Shocker hide-outs, however, clearly are Bigger on the Inside.
* In ''[[Animal Crossing|Animal Crossing: Wild World]]'' and ''City Folk'' the closets in the game were capable of storing 90 items, a stark contrast to the closets in the original game which stored a measly 3. In comparison most of the buildings in the game were slightly larger than on the outside.
** This also applies to all the buildings in the original ''[[[Animal Crossing]]]'', but not so much the storage items.
* ''[[World of Warcraft]]'' generally averts this. Instances (that is, dungeons, but they're often not dungeons in story terms) are generally inaccessible aside from the one designated entrance, and are generally underground or in enclosed buildings, but if you go to one that's not an enclosed building and if you find a way to access them anyway you'll generally find that they take up as much space in the outside world as exists inside the instance. However, there are a few exceptions. Most notably, places controlled by mages are likely to be bigger on the inside - a notable example is the "Tower of Karazhan", which is positively ''palatial'' inside. The Mage Tower in Stormwind lampshades [[Bigger Onon the Inside]] by limiting the tower itself very strictly to what could be contained inside - but at the top is an explicit portal to a much larger extradimensional space.
** The mage city of Dalaran, on the other hand, completely ''averts'' this trope: it's exactly as large as the outside suggests.
*** Except the inscription shop, it is a very large tower on the inside and only a small hut on the outside.
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* In ''[[XIII]]'', the submarine is absurdly large on the inside and tiny on the outside.
* The barns in the online game ''Farmville''. If one chooses, they are capable of holding dozens of entire buildings inside them, each much, much larger then the actual barn itself.
* ''[[BaldursBaldur's Gate]]'' is pretty common with this. A house looks like a pathetic slum on the outside. You send somebody in (usually to loot the place) and it turns out on the inside it's got a dozen rooms and, while still being a pathetic slum, it's a pathetic slum about the size of a small mansion.
* The ''Wake of the Ravager'' series had magic tents that were explicitly bigger on the inside.
* The trucks in the [[NES]] version of ''[[Metal Gear]]''. Go inside, and instantly you notice [[Mythology Gag|the scale have started to move]].
* Inverted for laughs in the tie-in adventure game for ''[[Callahan's Crosstime Saloon (Literature)|Callahans Crosstime Saloon]]''. In one stage you have to hijack a friendly alien's saucer. Unfortunately it's ''smaller'' on the inside than the outside, because "his race hasn't got the technology straightened out yet."
* In ''[[The Elder Scrolls]]'' games, it applies to a degree. While the cities are to scale (and in case of ''[[Morrowind]]'' on the overworld in their entirety) the houses inside the cities are usually bigger on the inside.
** The Dwemer Lockbox in Septimus' Outpost is totally this. The inside of the cube is at least twice as big as the outside. Even the tunnel leading into the cube is longer than the cube itself!
* Averted in the ''[[Gothic]]'' games. Every city and house interior is part of the overworld and exactly the same size on the inside as on the outside.
* ''Blood Omen: [[Legacy of Kain]]:'' The structure in the center of Dark Eden, explicitly.
* Subtler example: The map Well in ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' has bases that are bigger on the inside, though not very much. There's no special trick of non-linear geometry going on (the engine doesn't even support such a thing); they just hid part of the interior behind a [[Skybox]] and projected the rest of the building's façade onto it.
* Speaking of that engine, ''[[Portal 2 (Video Game)|Portal 2]]'' has an even more subtle but much more high-tech example: they developed [https://developer.valvesoftware.com/wiki/Linked_portal_door a method] for seamlessly connecting nonadjacent areas in a level, [[Mundane Utility|purely to simplify the development process]]. When the game was being finished up, they replaced all of these links with physically-connected areas except one, a room that is imperceptibly bigger on the inside.
* [[Eldritch Location|Grandmother's House]] in ''[[The Path]]''. On the outside, it's a small, perhaps one-and-a-half story cottage; inside, it's impossibly tall and narrow, going up six or seven stories and containing a pair of [[Endless Corridor|endless corridors]].
* Ships in the ''[[X (Videovideo Gamegame)|X-Universe]]'' series use subspace compression technology to make the cargo bay bigger. This means that an M5 scoutship not much bigger than a modern F-16 can carry at least a dozen people in a space roughly the size of a refrigerator. The process, incidentally, is fatal to lifeforms unless an additional life-support package is installed, and it remains rather unpleasant to undergo.
 
 
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== Web Original ==
* [[Whateley Universe|Whateley Academy]] has a number of mutants who can create such spaces/items. Moebius sells bat-belts with pockets that are larger on the inside, and it's Thuban's hidden power. Some students suspect Generator of being able to do this, but she's actually faking it with a variety of effects - despite owning a genuine TARDIS-purse that Thuban gave her.
* '''[http://scp-wiki.wikidot.com/scp-915 M][http://scp-wiki.wikidot.com/scp-416 u][http://scp-wiki.wikidot.com/scp-455 l][http://scp-wiki.wikidot.com/scp-947 t][http://scp-wiki.wikidot.com/scp-100 i][http://scp-wiki.wikidot.com/scp-167 p][http://scp-wiki.wikidot.com/scp-850 l][http://scp-wiki.wikidot.com/scp-883 e]''' ''[[SCP Foundation (Wiki)|SCP Foundation]]'' objects have this property, and then there's [http://scp-wiki.wikidot.com/scp-184 SCP-184], which makes normal structures into [[Clown Car Base]]s.
* ''[[Red vs. Blue]]''. Sister's ship was deliberately this, as it resembled a Pelican drop ship on the outside, but the inside was from a level set on a space station. Caboose says the trope title, and on the DVD commentary, [[Word of God]] says it was [[Rule of Funny]].
* According to [http://community.910cmx.com/index.php?showtopic=8494&st=80&p=347582&#entry347582 one] [[Epileptic Trees|fan theory]], [[The Lord of the Rings|hobbit]]s' stomachs. That's how they out-eat everyone else.
* The mansion of mystic hero Doctor Ka, from the ''[[Global Guardians PBEM Universe]]'', has much, much more floor-space than its exterior would suggest. He needs the extra space to contain the angry ghosts...
* In ''[[Blue Yonder]]'', [http://www.blueyondercomic.net/comics/1190170/blue-yonder-chapter-1-page-11/ Jared thinks the building might be this -- he has some trouble accepting that it's just an apartment building.]
* Nella must have infused [[The Nostalgia Chick (Web Video)|The Nostalgia Chick]]'s fridge with TARDIS powers before she turned evil, 'cos the inside of that thing is huge.
** Doctor Tease actually gets blamed for it.
 
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** The Planet Express ship and the building that houses it tend to have larger interiors if the plot demands.
** Bender's torso is often bigger on the inside, as the plot or [[Rule of Funny|gag]] requires
* The title building from ''[[FostersFoster's Home for Imaginary Friends]]''
** Possibly explained in the episode Dinner is Swerved, as the house may or may not be, itself, an imaginary friend. Madame Foster is certainly... 'creative' enough to imagine one.
** It should be added that the house looks pretty huge on the ''outside'', too.
* ''[[DextersDexter's Laboratory]]'', that was big enough to have "forgotten areas" resembling a jungle.
** Averted with his rival Mandark's lab, which is actually visible behind his house, complete with an entire Death Star.
* Pick any [[Hanna-Barbera]] show. The houses, be it the pre-fab caves on ''[[The Flintstones]]'' or the elevated apartments on ''[[The Jetsons]]'', will look much larger on the inside thanks to [[Wraparound Background|Wraparound Backgrounds]].
* The title band in ''[[Hi Hi Puffy AmiYumi]]'' had a tour bus that was basically a large apartment.
* Jimmy's "Hypercube" in ''[[Jimmy Neutron]]''.
* In ''[[Planet Sheen (Animation)|Planet Sheen]]'': "It's a lot roomier in here than it looks from the outside. Some would even argue that it's impossible."
* The Clubhouse in ''[[Monster Buster Club (Animation)|Monster Buster Club]]''. Decrepit childhood hangout on the outside, freakin' [[Area 51]] on the inside.
* The Beatles' ''Yellow Submarine'' has the band living in a place in Liverpool that's a grim little building outside, and bigger and more imposing than Versailles inside. The eponymous sub is similarly cavernous.
* In an episode of ''[[The Magic School Bus]]'', Ms. Frizzle turned the bus into a Suppose-O-Tron, but it seemed to retain its regular form. Then she led the class inside to reveal it now had a mammoth interior housing a gigantic laboratory.
* In ''[[Ed, Edd 'n' Eddy]]'', the Kanker Sister's trailer looks like a normal trailer on the outside, but inside it's a full two-story house, with staircase, large bathroom, and ginormous living room to boot.
* In the ''[[Popeye]]'' cartoon ''Wolf in Sheik's Clothing'' Olive Oyl is kidnapped by a desert sheik and taken to his "humble abode", a tent. The tent is very small but when Olive looks inside she's shocked to find that it's a '''huge''' palace!
* [[Pingu]]'s igloo is very much like this.
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* In an episode of ''[[Phineas and Ferb]]'', the boys build a rocket in the backyard with a control center in a small shed. The shed comfortably seats a dozen girls acting as flight control. Phineas remarks that Ferb is just really good with the layout.
* Sharky's doghouse from ''[[Eek the Cat|Eek! The Cat]]''; on the outside it looks like a regular doghouse, but on the inside it's a mansion.
* The title nightclub of Disney's ''[[House of Mouse]]''. What actually gave this away was the fact that in the show's opening credits, one can easily tell that [[Fun and Fancy Free (Disney)|Willie the Giant]] is actually the same height as the building's exterior, but when we see the main dining area, one can tell that Willie can actually fit inside perfectly, and that the House of Mouse not only has a huge seating capacity -- enough that (almost) ''every single'' animated Disney character can all fit inside the building at the same time -- but also an ''extremely'' high ceiling just so even [[Incredibly Lame Pun|giant]] characters can fit inside as well. And when the [[Scenery Porn|Prop Room]] comes into play, things get a ''whole lot complicated...''
* The ''Simpsons'' house remains fairly consistent on the inside (but the rooms do seem to move around as needed). It's the outside property that is 'bigger on the inside'. Bart's treehouse (which tends move around the yard) is as big as it needs to be on the inside. The backyard expands or contracts as the plot needs (such as when anti-crime cameras couldn't see it). Even the side yard expands when it needs to, such as when Bart and Lisa get into a confrontation with package delivery people.
* Bubbie from ''[[The Marvelous Misadventures of Flapjack]]''. She's blue and bigger on the inside.
* The passenger planes from [[Cars|''Cars 2'']].
* [[Donald Duck]]'s chalet (which for some reason resembled [[Adolf Hitler|der Fuehrer's]] [[Title Drop|face]]) in ''[[Der FuehrersFuehrer's Face]]''. This is most noticable during the scene where a Nazi marching band can be seen plowing into said chalet and immediately dragging Donald to the weapons factory to perform hard labor.
* [[Transformers Generation One1|Astrotrain's]] interior seems to change size as the plot demands, being large enough to accomdate [[Combining Mecha|a fully combined Devastator with room to spare]]. Although Astrotrain himself [[Your Size May Vary|changes size as the plot demands as well.]]
 
 
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** The same goes for the Smart brand of vehicles. Clever placement of engine components allows very large people to drive these very, very small cars.
** The Renault Avantime was an inversion of this. An attempt to make a sporty car out of the base of their Espace minivan, it sacrificed room in the process despite still looking like a van. A book called ''The World's Worst Cars'' managed to describe it as "The TARDIS In Reverse."
** Toyota Priuses manage to pull [[Bigger Onon the Inside]] too; you can fit a couple of fully assembled bicycles and several sacks of groceries into the trunk if you lay down the backseat. And it's a ''compact car.''
** Some people have vans or small trucks retrofitted into tiny homes, complete with bed, kitchen, storage space, etc.
* Happens all the time in the world of computing. Data compression and procedural generation can pack vast amounts of output data into comparatively small files.