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Booze-Based Buff: Difference between revisions

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== Action Adventure Games ==
* Done in ''[[Okami (Video Game)Ōkami|Okami]]'' and its sequel ''[[Okamiden (Video Game)Ōkamiden|Okamiden]]''. Even the great god Amaterasu likes to quaff some Steel Fist sake before laying the celestial smack down. It's also inverted in the boss fight with Orochi, who is [[Immune to Bullets|completely invulnerable]]... until you use hydrokinesis to force-feed him the best sake in the entire world, thus getting him so drunk that he becomes vulnerable to your attacks.
* In ''[[Overlord]]'' Minions and Dwarves fight better when drunk.
* In the [[Wild West]] [[Wide Open Sandbox]] game ''GUN'', the player character heals by drinking out of the flask of whiskey he keeps with him. [[Justified Trope|Justified]] in that it's not actually ''healing'' you, it's just dulling the pain so that you can keep fighting.
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== First-Person Shooter ==
* In ''[[System Shock 2]]'' and ''[[Bio ShockBioshock]]'', you can drink any booze you find lying around to restore your Health. This comes at a penalty to your [[Mana|PSI/EVE]], however. You get the opposite effect from tobacco.
** As absurd as it is that drinking and smoking ''cancel each other out,'' it's worse, because they give you more than they take away, meaning that doing both in equal amounts ''is good for you.''
** Drinking booze too fast does mess up your aim and vision, just not for very long.
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* In ''[[Condemned]] 2: Bloodshot'', if the player doesn't make Ethan regularly consume alcohol, his vision blurs and his aim becomes unsteady.
** Justified as Ethan is suffering from alcohol withdrawal. Like any drug, drinking alcohol on a regular basis causes your brain to become dependent on it.
* ''[[Deus Ex (Video Game)|Deus Ex]]'': In the unmodded game, any alcohol drink would give you two points of health, at the cost of blurred vision for roughly about a minute or so. Justified as the player character's nanites would instanly metabolize any product consumed.
** ''[[Deus Ex: Invisible War (Video Game)|Deus Ex Invisible War]]'': Averted, alcohol now takes away health.
** ''[[Deus Ex: Human Revolution (Video Game)|Deus Ex Human Revolution]]'': Alcohol will blur your vision again and give you health, like in the original game, but this time, your health will be pushed beyond the normal limit, giving you ''extra health''. This health won't be recovered through the game's regenerating health though.
* In ''[[STALKER]]'', vodka cures ''radiation poisoning''.
** Which causes problems while adjusting to ''[[Fallout 3]]''; reaching for the vodka instead of the Rad-Away is rather embarrassing.
** [[Truth in Television]] as [http://resources.metapress.com/pdf-preview.axd?code=jh92886718632q1g&size=largest some studies show].
* Drinking alcohol in [[Bulletstorm (Video Game)|Bulletstorm]] [[Interface Screw|will cause your character's aim to go awry, and his vision to blur]], but to counterbalance it, every kill you score while intoxicated will net you a score bonus. Drinking 20 bottles (that must be found throughout the game) [[Cosmetic Award|gives you an achievement/trophy]].
** On the other hand, [[No More for Me|inversely]], just shooting the bottle gives you some immediate points without having to mess your vision up, and shooting 20 also gives you an achievement/trpohy.
* Drinking beer in ''[[Duke Nukem Forever (Video Game)|Duke Nukem Forever]]'' slightly blurs your vision, but Duke takes less damage from enemy attacks.
 
== Hack and Slash ==
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* In ''[[World of Warcraft]]'', alcohol will blur your vision, make your character walk crooked, and make you misjudge enemies' levels if you drink enough of it, but some of it increases your stats temporarily. The chat box displays your intoxication level as feeling tipsy, drunk, etc (along with an [[Alcohol Hic]] or two). When you get to "completely smashed" you start to have hallucinations and your characters performs a drunken vomit.
** It also causes you to "slur" some words by randomly adding an 'h' after some 's'es, leading to one early patch note reassuring people that they would no longer accidentally talk about excrement while try to sit.
** Inverted in ''[[War CraftWarcraft]] 3'' (and [[Defense of the Ancients]]), where the Pandaren Brewmaster can cause a negative buff on enemies by using the Drunken Haze ability. It also helps if he should decide to set the enemy on fire.
** In one Wildhammer Dwarf daily quest in the Twilight Highlands in Cataclysm, using the kegs of beer gives you a significant and stacking bonus to your attack.
** Stat-enhancing alcohol is in the game, but most of it is only available during the Brewfest world event.
* In ''[[Guild Wars]]'', there are three [[Player Versus Environment]]-only Eye of the North skills that can benefited while you are drunk. Of course, the [[Blessed Withwith Suck|sucky part]] of this is that your [[Interface Screw|screen is blurry]] while you are drunk, but that can be turned off with your interface options.
* In ''[[Kingdom of Loathing]]'', booze is one of the main ways of gaining more [[Anti Poop Socking|adventures]] per day.
** Note that if you drink too much, you enter drunken stupor: a set of adventures, all producing negative (abet minor) effects. So drink in moderation, or binge and wait until tomorrow.
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* In ''[[Urban Dead]]'', cans of beer and bottles of wine both increase your health by one, but because drinking either one takes a whole turn, it's usually better to just search for a medkit.
* In ''Nodiatis'', the "Alcoholic" class gets increasing protection from [[Standard Status Ailments]] by being "buzzed".
* In ''[[Runescape (Video Game)|Runescape]]'' a variety of ales can be brewed via the Cooking skill. These provide temporary boosts to specific skills when drunk.
** However, alcohol of all types reduces your chance to hit in close combat.
* In some [[Multi User Dungeon|MUDs]], being drunk boosts your healing rate. At least one had a ''sword'' that made you drunk when you used it.
* In ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'', consuming too much beer or wine will progressively blur your vision, depending on how much, until eventually you're basically seeing quintuple.
 
== Platform Games ==
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* ''[[Project Zomboid]]'': Alcohol can serve as a poor man's substitute for drugs, at the cost of lost coordination and energy.
* In the earlier ''[[The Elder Scrolls]]'' games, you could throw back drinks to gain minor, temporary buffs... but not only did you get blurry vision, if you drank enough, it could kill you on the spot from alcohol poisoning!
** In the later games (''[[The Elder Scrolls III Morrowind (Video Game)|Morrowind]]'' and ''[[The Elder Scrolls IV Oblivion (Video Game)|Oblivion]]'') cheap drinks will generally buff one attribute will draining another, or restore your stamina. It is possible, however, to negate such attribute drains by casting a recovery spell. Expensive, quality liquors like Flin or Cyrodilic Brandy didn't have any adverse effects.
*** Since different drinks diminished different stats, it was possible to drink two or three, and have the penalty end up on a non-combat stat, such as Personality.
*** An extreme example is the drink Sujamma from Morrowind. It massively boosts strength while dropping intelligence. And the effects stack. Great when one needs titanic strength for a minute.
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** All the previous games' alcohol did was reduce perception by 1, for a very short time. Additionally, you could use it on other targets besides yourself. This led to the interesting development of a player walking up to the last boss in 2 with a 12-pack of beer...
** ''[[Fallout 2]]'' took this to another level. In addition to booze, there were 4-5 street drugs which would give you stat bonuses, at the cost of minuses to other stats and a chance of addiction. A [[Good Bad Bug]] allowed you to gain unimaginable agility by constantly using Jet until you were addicted, then drinking a little alcohol (which canceled the addicted status and made the agility gain permanent).
** In ''[[Fallout: New Vegas]]'', one of your Companions, Cass, gives you the 'Whiskey Rose' perk. This lets you drink Whiskey (Boosts your STR and CHR at the cost of INT and PER) without any adverse effects, making her the preferred partner of many Unarmed and Melee based characters.
*** You can also make your own wasteland alcohol, one type has a possible intelligence penalty of -6. If you have average intelligence (5) this can take you into [[Improbably Low IQ]] territory.
* In ''[[Odin Sphere]]'', Lord Brigan gains buffs from drinking his own alcohol, but when he pours it onto the PC's face, it makes him/her dizzy.
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* During the [[Wild West]] chapter of ''[[Live a Live]]'', booze and smokes are your primary healing items. They all drop your stats when used, however.
* In ''[[The Witcher]]'' videogame, drinking makes the screen wobble and blur, makes Geralt stagger around and reduces fighting ability, but several talents can be taken that only activate when intoxicated. In addition, strong, quality alcohol is used as a base for most potions.
* In ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'', most fruit-based drinks cause MP to regenerate (adding milk to it makes it regenerate HP). The one made from decayed grapes is the strongest. In two senses of the word.
* The PS2 and XBox release of ''[[The Bards Tale]]'' give the player the option of temporarily increasing (or, in some cases, decreasing) some of the eponymous Bard's stats by buying a drink from any of the several taverns he comes across in his quest. The barkeeps even go to the trouble of describing the taste and quality of the selected brew when you take a look at them.
* Used by Zegram in ''[[Rogue Galaxy]]'' -- "Drunken Burst," in which a swig of grog increases the attack power of all allies.
* ''[[Jade Empire]]'' has Drunken Master style, only usable if Henpecked Hou is in your party. Booze is used to boost your health, but slows your reflexes. This is used to hilarious effect in one of the final battles where you team Hou up with [[Ax Crazy]] Black Whirlwind, who is over the moon with delight over being able to drink and fight (his two favorite things in the world) at the same time!
* Being drunk is [[Magic Aa Is Magic A|how the magic works]] in ''[[Dubloon]]''.
* In "[[Phantasy Star Universe]]" and related games the Photon Art "Ikk Hikk" involves drinking alcohol, beating up your opponent, breathing fire, passing out, and then flailing your arms and legs.
 
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== Simulation Games ==
* In ''[[Dwarf Fortress]]'' all dwarves -- even ''babies'' -- are alcoholics, and going a significant amount of time without alcohol will cause efficiency and happiness to plummet.
* In ''[[The Sims Medieval (Video Game)|The Sims Medieval]]'', Sims get a positive buff from drinking, and an extra one if the drink actually ''tastes'' good. Those with the "Drunkard" Flaw get a negative buff from ''not'' drinking, but don't get any more positive effects from drinking than those without the flaw.
* In ''[[Frontier Ville]]'', you can get drinks from the Saloon such as Loyal Pioneer, which lets you do 10 actions at a neighbour's homestead instead of 5 and Quick Draw Quaff which lets you do 5 actions using only 1 energy.
 
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* ''[[Dead Rising]]'': Both Frank and the gun store owner drink wine ''by the bottle'' to replenish health.
** In [[Dead Rising 2|the sequel]], Chuck downs an entire bottle of Whiskey (the same you can make a molotov with, holy crap!) in a few seconds. Although the risk of getting sick to your stomach arises when consuming more than one alcoholic item shortly after another (which results in vomiting uncontrollably).
** Done again by Frank in ''[[Ultimate Marvel vs. Capcom 3]]''. He can take a swig of alcohol, allowing him to take more pictures and grow levels quicker. However, after a while he'll hunch over and groan in pain allowing the other player to attack.
* Bottles of hard liquor such as Hot Sake or Tequila serve as healing items in ''[[Shadows of the Damned]]''. It's justified by the fact that in the Underworld alcohol heals you rather than destroys your liver.
* ''[[Dead Island]]'' has the Alcohol item. It's useless when drunk, only giving you a severe case of [[Interface Screw]], unless you're playing as [[The Alcoholic|Logan]], who, once you get the appropriate skills, can get increased strength and/or regenerating health when drunk.
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== Tabletop Games ==
* ''[[Dungeons and Dragons]]''' [[Drunken Master]] [[Prestige Class]] can drink alcohol to provide bonuses to Strength or Constitution at a penalty to Wisdom and Intelligence. At higher levels Drunken Masters can heal themselves by hitting the booze, or set the alcohol inside them on fire and spray it as a [[Breath Weapon]].
** In the ''[[BaldursBaldur's Gate]]'' series, over imbibing would only cause the character to become drunk at penalties to attack and armor. A moderate consumption would give you a slight morale boost. Still mot worth it, though.
* ''[[GURPS]]'' addresses this. The Drunk and Tipsy conditions temporarily reduce DX and IQ but make it easier to resist the Cowardice and Shyness disadvantages.
** From ''Martial Arts'' the Drunken Fighting perk plays this straight.
** The drunkenness rules were originally written for the [[Sourcebook]] of ''[[Callahan's Crosstime Saloon (Literature)|Callahan's Crosstime Saloon]]''.
** The Dungeon Fantasy supplement Taverns gives details on several special drinks that can give you minor benefits.
* In ''[[Exalted]]'', there is a Martial Arts school which teaches the Orgiastic Fugitive Style which increases your ability in the art in line with how debilitatingly inebriated your character is. This, by the way is a Celestial level martial art meaning that its inventor was either a God or one of the 700 Celestial Exalted.
* ''[[Feng Shui (Tabletop Game)|Feng Shui]]'' has the fu path of the Empty Bottle, which caters to Drunken Master types such as those played by Jackie Chan.
* ''[[Unknown Armies (Tabletop Game)|Unknown Armies]]'' has Dipsomancy as one of its magical paths. Followers must be inebriated in order to gain magical charges, and sobering up removes all of their current power.
* The boardgame ''Red November'' (where you play an all-gnome crew on a VERY disaster-prone submarine) has the Grog item, which provides a + 3 bonus to any one task, and allows you to enter burning rooms even if you don't have an extinguisher. However, every time you do that, you have an increasing risk of passing out for ten minutes. As the game takes place over less than sixty minutes, this could be very dangerous. Even moreso if the room you're in springs a leak, or catches on fire...
* ''[[Hong Kong Action Theatre (Tabletop Game)|Hong Kong Action Theatre]]'' has Joi Kuen (Drunken Boxing) as a "substyle" of kung fu which can be added to any style, which adds Dodge and Nerve Strike as additional maneuvers to any existing style. In addition, there's the "Drunk" Signature Move from the ''To Live and Die in HK'' supplement which allows a character with the signature to ignore all damage penalties for three combat turns if he or she can take a good swig during a fight, as well as adding a + 1 bonus to Dodges and Nerve Strikes due to their Joi Kuen.
* In the card game ''Bang!'', taking a drink (by playing a Beer card) heals damage.
* Drunkenness in a typical [[New World of Darkness (Tabletop Game)|New World of Darkness]] game confides a small bonus to all Social actions, but a corresponding penalty to Initiative, Wits, and Defense.
* In ''[[Hell MOO]]'' alcohol will reduce your reflexes, make you vomit, cause you to slurr your speech and pass out, but will also increase brawn and with the correct mutations heal wounds.
 
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